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Umigame News

Patch 1.1.17 – New Monsters & a Fresh UI

[p]Today’s update introduces brand-new monsters and a fully reworked Escape menu for smoother navigation.
We’ve also planned to add new localizations so more players can enjoy the game worldwide.[/p][hr][/hr][p]🛠 Fixes & Improvements[/p]
  • [p]Minor bug fixes and performance improvements[/p]
[hr][/hr][p]🛠 UI/UX[/p]
  • [p]Escape menu has been fully reworked for smoother navigation[/p]
[hr][/hr][p]👾 New Monsters[/p]
  • [p]Crawler – A monster made of mud that fires a barrage of mud at players. Found in the Mangrove and Fog of Lost Souls.[/p]
  • [p]Big Crawler – A larger, deadlier crawler that fires a triple mud barrage. Found in the Fog of Lost Souls and Sunken Cemetery.[/p]
  • [p]Firefly – A small firefly that fires homing projectiles. Found in the Mangrove and Fog of Lost Souls.[/p]
  • [p]Explosive Firefly – A demonic firefly that fires explosive projectiles and detonates upon death. Found in the Fog of Lost Souls and Sunken Cemetery.[/p]
[hr][/hr][p]🌍 New Localizations (Upcoming)[/p]
  • [p]German[/p]
  • [p]Spanish[/p]
  • [p]Turkish[/p]

Demo 1.1.16

[p]Following up on version 1.1.15, this update adds more indicators for monsters and refines several monster behaviors.[/p]
  • [p]🦇 Blue Bats: no longer apply poison[/p]
  • [p]⚔️ Attack Indicators: expanded to cover remaining monsters[/p]
    • [p]Axe ghost[/p]
    • [p]Spiders[/p]
  • [p]🩸 Blood Slime: adjusted projectile trajectory[/p]
  • [p]🕷️ Spider: slide duration and distance slightly increased[/p]
  • [p]💎 Spider Crystal: improved projectile visuals and impact behavior[/p]

Patch 1.1.15 Critical Hotfix

[p]Hotfix 1.1.15[/p]
  • [p]Fixed an issue where some levels failed to load properly in single player. Players should now be able to access all levels without interruption.[/p]

Patch 1.1.15

[p]Patch 1.1.15[/p][h3]🛠 Fixes[/h3]
  • [p]Olaf[/p]
    • [p]Fixed a bug where Olaf’s axe could grow infinitely.[/p]
    • [p]Fixed an issue where Olaf’s secondary attack VFX could keep playing even when not attacking.[/p]
  • [p]Pearl[/p]
    • [p]Fixed a bug where pressing both Primary and Secondary attacks at the same time could block her inputs.[/p]
  • [p]Bosses[/p]
    • [p]Fixed an issue where killing a boss right after dying (with DoTs) could cause players to get stuck while reviving.[/p]
    • [p]Bosses can no longer be killed if all players are dead.[/p]
[h3]⚙️ Settings[/h3]
  • [p]Added rebind conflict detection: you can no longer assign the same key multiple times.[/p]
[h3]🌍 Online / Regions[/h3]
  • [p]Region join across different regions now works! 🎉[/p]
    • [p]⚠️ Please note: playing with friends who are far away may cause lag.[/p]
    • [p]China region is currently locked — players in China cannot play with players outside China (we’re working on improving this).[/p]

Patch 1.1.14

[p]First off — Tiny Teams Festival is now over! Huge thanks to everyone who stopped by and played the game. We had a blast showing it off and checking out all the other amazing games. 💛[/p][p][/p][p]Gameplay Changes[/p]
  • [p]Added clearer attack indicators for certain monsters, showing their range and timing to help newer players learn how to dodge.[/p]
  • [p]This is just the first batch of monsters with indicators — more will be added in future updates.[/p]
  • [p]We plan to let experienced players disable these indicators later through the Heat System.[/p]
[p]Monsters with new attack indicators:[/p]
  • [p]Neckbird[/p]
  • [p]Shrimp[/p]
  • [p]Pistol Shrimp[/p]
  • [p]Slime[/p]
  • [p]Frozen Slime[/p]
  • [p]Small Bat[/p]
  • [p]Phantom Bat[/p]
  • [p]Blue Bat[/p]
[p]Known Issues[/p]
  • [p]Distorted sound bug: Some players experience distorted audio on certain devices. We’ve attempted a fix, but since we can’t replicate it, please let us know if it’s gone for you.[/p]
  • [p]Multiplayer region lock: Players from different continents/regions can’t currently connect. We’re working on allowing worldwide play so you can team up with friends anywhere.[/p]