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Umigame News

Demo 1.2.6 Update

[p]Patch Notes[/p][p]Today, some bug fixes and performance improvements.

We're constantly looking at Steam community threads and Discord/in-game bug reports, so don't hesitate to send your feedback so we can fix bugs and improve the game quicker. Thank you everyone![/p]
  • [p]Co-op Revive: Fixed an issue where players had no invincibility frames after being revived.[/p]
  • [p]Protective Bubble Showeeeer: Fixed a bug where the Guardian could endlessly throw protective bubbles, causing performance and gameplay issues.[/p]
  • [p]Laser Pearl Visual: Fixed a visual bug where Pearl's laser effect could remain visible after the cast ended.[/p]
  • [p]Guardian Unlock Display: Fixed an issue where newly unlocked Guardians didn’t appear as unlocked in the Sanctuary (returning to the main menu temporarily resolved it).[/p]
  • [p]Damage Numbers: Critical Strikes' visual updated[/p]
[p][/p][p]Known issues:[/p]
  • [p]Performance issues in main menu and during some bosses[/p]

Umigame’s Early Access begins November 24!

[h2]Umigame enters Early Access on November 24![/h2][p][/p][p]It’s almost time! After months of hard work (and incredible feedback from our demo players) Umigame is finally launching into Early Access on November 24, 2025! [/p][p]We can’t wait for you to dive into the full adventure and help us shape what comes next.[/p][p][/p]
[p]The free demo will stay available until November 2nd.[/p]
[p][/p][h3]💬 Why Early Access?[/h3][hr][/hr][p][/p][p]Because your feedback matters.
Our goal is to make Umigame as fun, balanced, and rewarding as possible, and the best way to do that is together with the community.[/p][p][/p]
[p]During the demo, we released updates several times per month, a rhythm we plan to maintain throughout Early Access. As a two-person team, we’re proud of how much the game has evolved over the past few months, and we’re confident we can make it even better during Early Access.[/p]
[p][/p][p]Our main goals are to:[/p]
  • [p]Refine gameplay balance and overall fun[/p]
  • [p]Add new content and features based on your feedback[/p]
  • [p]Expand replayability and build variety[/p]
[p][/p][h3]⚓ What’s already included in Early Access?[/h3][hr][/hr][p][/p][p]The foundation is solid, and there’s already plenty to explore:[/p]
  • [p]4 playable characters[/p]
  • [p]4 Guardians with permanent progression[/p]
  • [p]18 enemy types[/p]
  • [p]150+ unlockable skills[/p]
  • [p]12 Soulbounds (meta-progression upgrades)[/p]
  • [p]40+ items[/p]
  • [p]3 unique biomes and 24 levels[/p]
  • [p]Difficulty System[/p]
  • [p]4 in-game currencies[/p]
  • [p]16 story quests[/p]
  • [p]15 achievements[/p]
[p][/p][h3]🔮 What’s coming next?[/h3][hr][/hr][p][/p][p]We’ll be adding a lot more throughout Early Acces: new skills, Soulbounds, items, Guardians, difficulty modifiers, enemies, a 3-players mode, and even a fourth biome with the final boss.
And of course… a few surprises along the way.[/p][p][/p][p]For more details about our Early Access plans and upcoming content, check out the full overview directly on our Steam page.[/p][p][/p][h3]💬 Join the Community[/h3][hr][/hr][p]Your ideas, feedback, and bug reports directly shape the game.
Join us on Discord or here on the Steam Community Hub, and let’s make Umigame the best it can be.[/p]

Demo 1.2.5

[h2]🧩 Patch Notes – Version 1.2.5[/h2][p][/p][h3]Balancing[/h3]
  • [p]Nerfed Syltharion (first boss)[/p]
    • [p] HP: 50000 -> 45000[/p]
    • [p]Damage reduced on some attacks[/p]
[h3]Main Menu[/h3]
  • [p]Fixed Quit button bind (X/A) didn’t work with controller[/p]
[p][/p][h3]General[/h3]
  • [p]Minor bug fixes[/p]

Steam Fest Begins... now! (+ demo update 1.2.4)

[h2]Umigame Joins Steam Next Fest![/h2][p][/p][p]Hello everyone!
Steam Next Fest is here, and Umigame’s updated demo is part of the celebration!✨
Come try the latest version, share your feedback, and help us polish the game before release.[/p][p]We’ve made several improvements and updates since the last major patch, so it’s a great time to dive back in![/p][hr][/hr][h3]🎶 Patch Notes – Version 1.2.4[/h3][p]New Content & Improvements[/p]
  • [p]Added new music tracks![/p]
    [p]Heart of the Swamp (Main Theme) - Main Menu Theme[/p]
    [p]Distant Dreams (Birth of an Umi) - Lobby/Sanctuary[/p]
    [p]Reverberations of the Swamp (Main Theme) - Intro Cinematic - Blacksmith Room - Shop Room[/p]
    [p][/p]
    [p]\[Act I] - Into the Growth - Mangrove Exploration Theme[/p]
    [p]\[Act I] - Roots and Thorns - Mangrove Fight Theme[/p]
    [p]\[Act I] - The Tainted Guardian - Mangrove Boss Fight[/p]
    [p][/p]
    [p]\[Act II] - Through the Fog - Fog of Lost Souls Exploration Theme[/p]
    [p]\[Act II] - Dancing with Lost Souls - Fog of Lost Souls Combat Theme[/p]
    [p]\[Act II] - The Watchers In the Fog - Fog of Lost Souls Boss Fight[/p]
    [p][/p]
    [p]\[Act III] - Corrupted Beauty - Sunken Cemetery Exploration Theme[/p]
    [p]\[Act III] - Closer to Pain - Sunken Cemetery Combat Theme[/p]
    [p]\[Act III] - \[To be defined] - Sunken Cemetery Boss Fight[/p]
  • [p]Bug fixes in menus and navigation[/p]
  • [p]All characters’ secondary attack cooldown is now set to 2 seconds[/p]
[hr][/hr][h3]🧭 In Case You Missed It – Major Update Recap[/h3][p]The previous update (v1.2.0) brought a ton of new content and rebalancing, including:[/p]
  • [p]🆕 New boss: Syltharion, now ruling the Mangrove[/p]
  • [p]⚔️ Increased overall difficulty for a more rewarding experience[/p]
  • [p]🎲 New currency: Dice to reroll skills[/p]
  • [p]💎 New items and soulbounds[/p]
  • [p]🌀 New skills: Halo Convergence, Symbiotic Fury, and Protective Bubble[/p]
  • [p]🌍 More rooms and longer runs (24 levels total)[/p]
  • [p]🧍‍♂️ Improved menus, including a pause menu and new leaderboard section[/p]
  • [p]🎧 Added new music tracks (now further expanded in this patch)[/p]
  • [p]🌐 Localization: Japanese, Korean, Russian, Spanish, and Turkish (under review)[/p]
[p]We also reset the leaderboard and demo saves to keep competition fair with these balance updates.[/p][hr][/hr][h3]🐚 Play During the Festivals![/h3][p]We’re currently featured in:[/p]
  • [p]Beat’em Up Festival → October 9th to 16th[/p]
  • [p]Steam Next Fest → October 13th to 20th[/p]
[p]Play the demo, test new builds, and share your impressions — every bit of feedback helps make Umigame stronger![/p][p]➡️ Join our Discord to discuss the game, report bugs, or show off your runs![/p]

Demo 1.2.3

[h2]🧩 Patch Notes – Version 1.2.3[/h2][h3]Codex[/h3]
  • [p]Fixed an issue where quests could not scroll properly.[/p]
  • [p]Fixed an invisible quest name display bug.[/p]
[h3]Main Menu[/h3]
  • [p]Quit menu added before leaving the game[/p]
[p][/p][h3]Settings[/h3]
  • [p]Improved navigation behavior and consistency.[/p]
  • [p]Added localization support for key rebinding.[/p]
[h3]CO-OP[/h3]
  • [p]When inviting a player to your lobby, an invitation panel now appears — no need to use Steam’s invitation UI anymore.[/p]
  • [p]Fixed an issue where the Omnicore pass indicator would remain visible after reviving a player.[/p]
[h3]Sounds[/h3]
  • [p]Updated spider sound effects to be less aggressive and more balanced.[/p]