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Patch 2.4.2

[h2]Critical Fixes:[/h2][p]\[YLD-54466] Fixed: game getting stuck during loading on mobile if your last visited yland was a sharegame on PC[/p][p]\[YLD-54055] Fixed: loot container sometimes being inaccessible after the ship it was on sunk[/p][p]\[YLD-54454] Fixed: players losing all their loot if they died on board of a ghost ship (or any object that can despawn) and did not get their loot before morning[/p][p]\[YLD-54455] Fixed: players potentially losing their loot container if they slept in range of scripted cannons[/p][p]Fixed: players falling through terrain when dismounting animals[/p][p][/p][h2]Additions:[/h2][h3]Animals:[/h3][p]Added: Jerboa (spawns in arid biomes)[/p][p]Items and entities:[/p][p]Added: new inventory container for weapons - Weapon cache (recipe available)[/p][p]Added: Jerboa bait (recipe available)[/p][p]Added: Package of orichalcum (recipe available)[/p][p]Added: Package of cobalt (recipe available)[/p][p]Added: Package of ylandium dust (recipe available)[/p][p]Added: Package of bamboo sticks (recipe available)[/p][p]Added: Package of steel plates (recipe available)[/p][p]Added: Package of planks (recipe available)[/p][p]Added: two firecracker decoration items (recipes available)[/p][p]Added: three new carpets - ornamental tapestries (recipes available)[/p][p]Added: three small carpets - happiness symbols (recipes available)[/p][p]Added: new front car mask - pig version (recipe available)[/p][p]Added: Pig helmet (recipe available)[/p][p]Added: Peacock statue (recipe available)[/p][p]Added: four hats available to all players (bronze, iron, silver and gold) (recipes available)[/p][p]Added: Floppy disk decoration (recipe available)[/p][p]Added: CAG logo (rare decoration, can be found only in specific tundra encounter)[/p][p]Added: brand new special decoration (sticker) which can be very rarely acquired exclusively through winter event (chest) drops[/p][p]Obsolete items restored and returned to the game:[/p][p]Added: Painting kit tool (paint gun with smaller range, recipe available)[/p][p]Added: Rope decorative component[/p][p]Added: Piece of coal decorative component[/p][p]Added: Nugget of purest green decorative component[/p][p]Added: Oyster shell decorative component[/p][p]Added: Basic repair kit decorative component[/p][p]Recipes for existing items/entities:[/p][p]Added: recipes for ancient, orichalcum, elven, esoteric, ylandium and alien relicts (21 new recipes)[/p][p]Added: recipe for Elven astrolabe (globe)[/p][p]Added: recipes for Lavish clothes (hat, torso, pants, boots)[/p][p]Added: recipe for Festive tree (obtainable only from specific polar random encounter)[/p][p]Added: recipes for Machinegun and Cobalt machinegun (can now be used in adventure mode as well)[/p][p]Random encounters:[/p][p]Added: new random encounter Seashell house (asset made by Yohaslego)[/p][p]Added: new random encounter Mysterious hand (assets from Yohaslego)[/p][p]Added: new random encounter Ancient gate (assets from PabsOrwel)[/p][p]Added: new random encounter Christmas tree (assets from Sophie72 and Spyler)[/p][p][/p][h3]Pets:[/h3][p]Added: Golden pheasant pet[/p][p]Added: Glide penguin pet[/p][p]Added: Owl director pet[/p][p]Added: Dragophone pet[/p][p]Added: Red peacock pet[/p][p]Added: Ancient scarab pet[/p][p]Added: Cheery chick pet[/p][p]Added: Flying panda pet[/p][p]Added: Royal lion pet[/p][p]Added: Jade dragon pet[/p][p][/p][h3]Costumes:[/h3][p]Added: Fox king costume[/p][p]Added: Fox bull emperor costume[/p][p]Added: Bulb automaton costume[/p][p]Added: Camera transformer costume[/p][p]Added: Eastern woman costume (misuri)[/p][p]Added: Eastern man costume (tonjiro)[/p][p]Added: Robophone costume[/p][p]Added: Cat pharaoh costume[/p][p]Added: Martian costume[/p][p]Added: Rocket pilot costume[/p][p]Added: Bumblebee costume[/p][p]Added: Stealth engineer costume[/p][p][/p][h2]Tweaks:[/h2][p]Machineguns now have reduced accuracy and are again available in adventure[/p][p]Elven ship and its recipes have been added back to the tech tree[/p][p]\[YLD-20398] campfires now do not burn out instantly when it starts raining[/p][p]\[YLD-25077] increased radius of improvised, pineapple and potato grenade[/p][p]\[YLD-41109] hint text for mobile buttons does not clip with other buttons anymore[/p][p]\[YLD-37038] Opuntia is a bush and no longer a plant (cannot be placed into a flower pot which caused multiple errors due to its concave colliders)[/p][p]\[YLD-41170] changed incorrect windows in ruined church encounter[/p][p]\[YLD-47677] rebalanced log and stick drops from trees from small (4 logs 2 sticks) to largest (20 logs and 10 sticks)[/p][p]\[YLD-39969] new icon for pure damage[/p][p]\[YLD-29188] Text in local chat now has a different color than text in the game tab, now matches colors shown in hints[/p][p]\[YLD-40772] color of key items in crafting interface is now more distinct[/p][p]\[YLD-35663] unread messages indicator is now red on all platforms and in all windows[/p][p]\[YLD-40210] Get more button text in blueprints/pets/costumes is now correctly scaled in all languages[/p][p]\[YLD-39622] new creative mode image[/p][p]\[YLD-31585] increased shadow in dialogue windows so object names behind the window do not interfere[/p][p]\[YLD-44386] disabled animation of profile icon in exploration map as it was obsolete[/p][p]\[YLD-49766] text in focus hints is now properly centered[/p][p]\[YLD-54463] Tweaked: 1*2*1 wooden stair recipe now correctly uses 1 wooden nail instead of 4[/p][p][/p][p]Tags for ranged weapons changed so that they are now correctly placed into weapon caches and do not break item position for power tools[/p][p]Adjusted categories in the blueprint shop window[/p][p]Adjusted a few alignments in the profile window[/p][p]The cube now starts searching only when you input at least 3 characters[/p][p]Previews in the shop on mobile are now larger[/p][p]Alien leather scraps now fit into the hunter satchel[/p][p]Separated marble/steel planks from their blocks bundle so they do not duplicate 80 recipes in the crafting UI[/p][p][/p][h2]Minor Fixes:[/h2][p]\[YLD-21788] energy items (engines) can now only be filled when they have less than 99% fuel[/p][p]\[YLD-54139] Chat text bubble sometimes remained visible in the scene indefinitely[/p][p]\[YLD-20666] A burning campfire can no longer be infinitely fed with wood[/p][p]Fixed a wrong animation for sitting on latrines[/p][p]\[YLD-54114] Planted dwarf pine was incorrectly placed into the trees category instead of the bushes category in the cube[/p][p]\[YLD-50713] All mushrooms should now be correctly filtered in the catalogue[/p][p]\[YLD-19739] Moved clay jugs and wooden shelves from container category to miscellaneous category in the catalogue[/p][p]Fixed Redstart trunk lights not changing material emissivity[/p][p]\[YLD-28933] Some blocks were missing the block classifier in the catalogue[/p][p]\[YLD-32805] Sailship graveyard encounter now has its missing notes back[/p][p]\[YLD-54134] The text for building blocks in the cube was too large[/p][p]\[YLD-5724] Some crystals (blue, red, yellow) had the same icons in the catalogue[/p][p]\[YLD-32827] Fixed overlapping visuals in combination padlock UI[/p][p]\[YLD-40207] Fixed incorrect spacing in the game details window[/p][p]\[YLD-40218] Hint text for workstations is now centered properly[/p][p]\[YLD-17164] Fixed decals on oak trees[/p][p]\[YLD-8950] The Alchemist Skeleton random encounter now has localized notes[/p][p]\[YLD-41189] Fixed a ladder problem and Z-fighting in the Hunting hut random encounter[/p][p]\[YLD-52752] Wooden pieces no longer automatically appear in the inventory when dropped by destroyed objects[/p][p]\[YLD-53543] Tooltips in the adventure map should now scale properly[/p][p]\[YLD-46634] The quality control handbook task no longer has a blurry image[/p][p]\[YLD-46988] Removed the counter in the coral capture handbook task as it was confusing[/p][p]\[YLD-54196] The name of creators in community game details is no longer shown twice[/p][p]\[YLD-27653] Some monsters like totem golems or mutated animals now have properly placed particles between bones[/p][p]\[YLD-4753] Acai and banana trees now correctly change model when looted after being felled[/p][p]\[YLD-32787] The desert encampment key is now properly named[/p][p]\[YLD-32860] Fixed several encounters having objects that were interactable and should not have been or vice versa[/p][p]\[YLD-32863] Fixed Z fighting in several random encounters[/p][p]\[YLD-32861] Fixed a few incorrectly buried items in some random encounters[/p][p]\[YLD-37193] Fixed the collision of the redstart ylandium engine[/p][p]\[YLD-7883] Colossal explorer now has correctly named keys[/p][p]\[YLD-32765] Atlantis ruins random encounter notes cannot be accidentally lost anymore, ylandium lantern removed[/p][p]\[YLD-11113] Fixed a visual bug when an invincible player reached a place with temperature lower than -270°C[/p][p]\[YLD-35380] Adding terrain action is no longer done by holding and should be more responsive[/p][p]\[YLD-46138] Fixed alignment and visibility of text description in the animal pen[/p][p]\[YLD-52854] Fixed an incorrect highlight of the redeem code button[/p][p]\[YLD-54361] Fixed incorrect hyena prefab and incorrectly sorted shotgun in the cube[/p][p]\[YLD-41536] Fixed an incorrect icon for the paintgun picker action on mobile[/p][p]\[YLD-41293] Horned bluecrest now has the correct icon in the radial menu/animal pen[/p][p]\[YLD-54372] Fixed blueprints built on universal servers having incorrect HP[/p][p]\[YLD-40807] Fixed coyns having an incorrect color in the unlock biome popup[/p][p]\[YLD-38872] Fixed an inconsistency between items and materials in the project table where materials had gaps at the end of list[/p][p]\[YLD-43554] Fixed an overlapping discount in the recipe bundle preview[/p][p]\[YLD-38049] Fixed game description formatting in the game details window[/p][p]\[YLD-46231]\[YLD-44407] Building plans now have proper icons on mobile[/p][p]\[YLD-46958] Creator blueprints are now correctly shown as PC only in the shop[/p][p]\[YLD-46959] Fixed a misplaced plus sign in the blueprint details window in the shop[/p][p]\[YLD-42104] Fixed spacing in the multiplayer lobby window[/p][p]\[YLD-43087] There is now a proper icon on mobile for taking items back during building[/p][p]\[YLD-33307] The hotbar on mobile is now a little bit smaller and no longer overlaps buttons on its sides[/p][p]\[YLD-33047] Fixed broken arrow indicators in community games carousels[/p][p]\[YLD-39216] Sliders in mobile controls now have the same length in all languages[/p][p]\[YLD-41063] Fixed some overlapping in the unlock biome pop up on mobile in several languages[/p][p]\[YLD-42255] Buttons in the UI now properly deselect when you press and hold then release outside of them[/p][p]\[YLD-29863] You can now move via the movement keys in the game details window[/p][p]\[YLD-40911] The craft more button now correctly refreshes item count[/p][p]\[YLD-40884] Crafting items is no longer done by right clicking on ingredients[/p][p]\[YLD-39706] The search bar text in workstations now updates correctly[/p][p]\[YLD-29155] Colored animals should now be properly visible in the animal pen preview[/p][p]\[YLD-39218] The radial menu ship details text now correctly recognizes ship/boat[/p][p]\[YLD-33027] Fixed overlapping text in the radial menu for an empty change distance slider[/p][p]\[YLD-42673] You can now correctly unsummon a pet from the inventory if it was summoned via the radial menu[/p][p]\[YLD-37394] Font should now scale down to prevent overlap if crafting requirements are too long[/p][p]\[YLD-19689] Fixed overlapping in the active controller dropdown in some languages[/p][p]\[YLD-41453] Fixed button highlighting in blueprint details pop up on mobile[/p][p]\[YLD-38897] Fixed overlapping text in the blueprints/blueprints table screen when blueprint names were too long[/p][p]\[YLD-38939] Adding materials to a locked blueprint no longer plays the adding sound[/p][p]\[YLD-39223] Items and materials in the project table are now also sorted by name[/p][p]\[YLD-39117] Tagged items of the ANY type (example: ANY NEEDLE) can no longer be added to the blueprint table without having the recipe for them[/p][p]\[YLD-43721] Tombstones and signs should no longer show text bubbles if there is no text[/p][p]\[YLD-48314] The mouse wheel should now work in the exploration shop DLC carousel[/p][p]\[YLD-49196] Fixed mobile UI buttons in the workstation getting cut off[/p][p]\[YLD-44788] Fixed quantity not refreshing in item details in the inventory when special actions were used (food, potions etc)[/p][p]\[YLD-48987] Fixed two overlapping icons in handbook notifications[/p][p]\[YLD-50995] Fixed placing mode not being interrupted when equipping a different item via the equip button[/p][p]\[YLD-7787] You no longer need to click inside the password field when the password input pop up appears and can start typing immediately[/p][p]\[YLD-50343] Fixed the take button sometimes not working on mobile[/p][p]\[YLD-47696] The middle button hint in the radial menu now has the correct layout[/p][p]\[YLD-51126] Fixed the workstation fuel hint text overlapping in some languages[/p][p]\[YLD-46136] Fixed incorrect text alignment in the avatar profile window[/p][p]\[YLD-46276] The main menu avatar picture now correctly functions as a button[/p][p]\[YLD-23250] Boarding a boat/raft should no longer get one stuck in a standing position[/p][p]\[YLD-51306] The icon and text of the tech tree category should no longer disappear if refreshing too quickly[/p][p]\[YLD-46261] You can no longer have two costumes highlighted in the costumes window[/p][p]\[YLD-46972] Fixed some owned items in gifting mode in the shop having incorrect background color[/p][p]\[YLD-53041] Fixed names of freed animals and unclaimed ships not updating in the radial menu[/p][p]\[YLD-32955] Renaming a non-companion animal will no longer set it as a companion by default[/p][p]\[YLD-52002] Fixed item name masking in the dyeing stand[/p][p]\[YLD-48295] Fixed sale discount text masking in the mobile shop[/p][p]\[YLD-40554] Fixed text overlapping for coyns price text in the shop[/p][p]\[YLD-43066] Fixed masking for player rented server management text[/p][p]\[YLD-52856] The craft more pop up in the workstation should now correctly provide a warning when all slots are full[/p][p]\[YLD-52944] Fixed overlapping numbers in the main menu if a player had more than 10 gifts[/p][p]\[YLD-52694] Fixed missing functionality for gamepad controls in the claim gift pop up[/p][p]\[YLD-52313] Fixed the sort by drop down overlapping with the filter dropdown when opened via gamepad in the blueprint browser[/p][p]\[YLD-52376] Navigating via movement keys on keyboard in the diary window now functions correctly[/p][p]\[YLD-53059] Fixed some pop-in in the shop when the same category was refreshed[/p][p]\[YLD-51877] The requirements number in the diary now has a minimum width[/p][p]\[YLD-52249] Fixed slider visuals when adding a new sharegame in the main menu[/p][p]\[YLD-53009] The cooldown of destroyed ship should no longer be visible on an empty button[/p][p]\[YLD-52842] Fixed text overlapping in some languages in the feedback window[/p][p]\[YLD-52848] Fixed some stretched hint buttons when a gamepad and keyboard were switched quickly[/p][p]\[YLD-44194] Fixed sound not playing when opening an already selected entry in the diary or codex[/p][p]\[YLD-47767] Fixed the first loading of the cube often showing all item names on mobile[/p][p]\[YLD-44207] Fixed sounds in the diary not playing when moving too fast[/p][p]\[YLD-38205] Functions should now be assignable to mouse buttons 3, 4, 5 and 6[/p][p]\[YLD-53005] Fixed the animal pen missing a scrollbar[/p][p]\[YLD-54456] Fixed the melon helmet not being visible in the blueprint preview[/p][p]\[YLD-18604] Fixed digging under plants making them disappear without dropping anything[/p][p]\[YLD-24404] Doors in the conditions editor example now properly close[/p][p]\[YLD-24403] Fixed an error in the loop editor example when the player had no items in their inventory[/p][p]\[YLD-33801] Fixed a broken effect when hovering over buttons in the player profile[/p][p]\[YLD-18167] Fixed inconsistent submenu titles in the radial menu for the terraformer[/p][p]Fixed text overlapping in the brush size slider in the radial menu[/p][p]\[YLD-39011] Fixed overlapping sales ribbons in the noticeboard[/p][p]\[YLD-40551] Fixed an incorrect character limit in the input f[/p][p]\[YLD-41444] Fixed broken gift messages on mobile[/p][p]\[YLD-41967] Fixed the number of items in blueprint details being split into two lines[/p][p]\[YLD-52365] The update pop up in the notice board now correctly disables input for windows in the background[/p][p]Fixed text alignment in the servers window in the main menu[/p][p]Fixed spacing in the servers window in the main menu[/p][p]\[YLD-52239] Fixed removing a sharegame not refreshing the window properly[/p][p]\[YLD-49351] Fixed colliders for buttons in the server list in adventure map[/p][p]\[YLD-41693] Fixed seeing strings instead of tags in the case of some ancient tags[/p][p]\[YLD-41168] Fixed a broken animation for arrows in the blueprint detail window[/p][p]\[YLD-45336] Fixed the loot container indicator not appearing if losing focus while the icon is disappearing[/p][p]\[YLD-54459] Fixed a broken background for the gift message button[/p][p]\[YLD-41488] Fixed blueprints not having a gift message[/p][p]\[YLD-44209] When sending blueprint gifts, owned items are now properly disabled and faded out like in other shop categories[/p][p]\[YLD-40599]\[YLD-40544] Fixed sometimes seeing incorrect information in the gifting window (although having lots of friends can cause a waiting time of a few seconds)[/p][p]\[YLD-40814] Fixed gift messages breaking if copying long texts into them[/p][p]\[YLD-34119] Refreshing starting/milestone yland while on it will now correctly refresh the region map[/p][p]\[YLD-52229] Text links in the noticeboard were slightly moved[/p][p]Fixed noticeboard links not working at all in some cases[/p][p]\[YLD-51357] Increased thickness of underlined text so it does not blink while scrolling[/p][p]\[YLD-51209] Fixed sort by in blueprint details often showing an incorrect category[/p][p]\[YLD-54460] Fixed missing text in search type in the blueprint browser[/p][p]\[YLD-42102] Fixed changing search criteria in the blueprint browser not deleting input field content and starting the search[/p][p]\[YLD-54461] Fixed several mobile button hints like cast, pull or refill not being translated[/p][p]\[YLD-41434] Fixed discount randomly rotating between assets in shops in gifting mode[/p][p]\[YLD-39700] Fixed all noticeboard entries disappearing hen one entry was missing a date[/p][p]\[YLD-40002] Fixed Life-changing Potion's effect indicator not displaying for clients[/p][p]\[YLD-36119] Fixed fuel amount appearing in ship details only when an engine is placed on the ship; there is now also a warning if a device that requires an engine is placed on the ship without an engine present[/p][p]\[YLD-54488] Fixed notifications often covering the contents of chests[/p][p]Fixed some costume previews being in a T-pose[/p][p]Fixed a masking issue in the shop[/p][p]Fixed the preview for the tinkerer pet[/p][p]Fixed hidden UI not staying hidden after closing game windows[/p]

2.4.1 Patch Changelog

[h3]Highlights[/h3]

  • NPC conversation bubbles - You can now read all text in conversations much more slowly and still get the main point.
  • Claiming more vehicles bug - You can now claim all the vehicles for which you have available slots.
  • Random Encounters in ancient ruins - Our bad! Now you can actually get rewards from ancient ruins!




[h3]FIXED[/h3]

[YLD-53877] Fixed: Cut scenes on Story ylands are 2 times faster.
[YLD-53890] Fixed: Vehicles will be only auto claimed on construction when there are available free slots.
[YLD-53891] Fixed: When deleting an yland in a region other than the one the player is currently in, the exploration map refreshed with data from the region the player is currently in - instead of the one they're looking at.
[YLD-53951] Fixed: Issue when companion would be set free and indices of elements in the UI rm menu would not match db indices of companions.
[YLD-53961] Fixed: Recipe for cobalt ingot is now in correct workstation.

[YLD-53896] Fixed: Editor: Naming custom variables/functions with the same name as dev properties/functions can cause problems.

Fixed: Drop from animated furniture.
Fixed: "Laugh" emote is not available in the radial menu.
Fixed: Placeholder emote definitions are visible in the radial menu.
Fixed: Some Ancient Random Encounters have an inaccessible Encounter Secret.

Update 2.4 - FLEET FRIENDS

[h2]Ahoy Ylanders!
[/h2]

Are you ready for the latest update? We are, and we hope you'll find it enticing since this update is bringing something MORE to the game!




[h2]More vehicles!
[/h2]
One ship simply doesn't cut it. Every adventurer knows that. Finally, the solution is here! Now you can claim far more ships, boats, cars, and other vehicles. See the radial menu and shop to get your limit expanders so you can show off in front of your friends!


[h2]More furry friends!
[/h2]
Whether you are based in the arcitcs, temperate or tropical, some things don't change. More animal companions are ALWAYS better. There is nothing worse than not being able to catch them all. Well, not anymore! Not only can you get companion limit expanders, but the animal baits have also been refreshed. Befriending those cutie pies has never been so simple.



[h2]More friends!
[/h2]
Playing with friends has never been so easy! Feel free to start your multiplayer sessions directly from the Region Map in Adventure mode and change them to any type on the fly. What's more, you can now rent servers even for just 7 days, and we've changed them so that any group travel you want to undertake with your friends is as easy as it can get.


As always, you can find all the changes here in the changelog: https://ylands.com/community/topic/32896-24-fleet-friends-changelog/


Stay Classy!

2.4 Fleet Friends - Changelog

⭐Highlights⭐




[h2]Claiming more boats and vehicles[/h2]

You said you wanted to flex with your stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu.

[h2]Multiplayer setup simplification[/h2]

Playing with your friends is now easier than ever, as we have streamlined the multiplayer game setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly.

[h2]Rented server behavior changed[/h2]

Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient.

[h2]Animal Taming Improvements[/h2]

We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers).

[h2]More companions[/h2]

Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30!

[h2]Aggressivity and baiting indicators[/h2]

We have changed the old aggressivity and animal baiting indicators to new, flashy variants. These also direct you outside of your field of view, so you can be aware of those pesky badgers in time this time.

[h2]Avatar Portrait[/h2]

Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear.

[h2]Open Tech Tree with "P"[/h2]

Did you ever want to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key.


[h3]EDITOR improvements:[/h3]

  • Custom scenario localization: added UI to simplify localization key editing, importing and exporting.
  • Custom Interactions are now Custom Actions.
  • New Game Logic called Action which can be referenced on objects.
  • Up to 3 Custom Actions can be defined on an entity (including items held in hand).
  • Added ability to use animations for Custom Actions.
  • Game Logic objects can now be snapped to vehicles in the editor (this does not apply to Game Blueprints).
  • Drag and Drop to reorder items in NPC and Container inventories.




[h3]New Assets[/h3]

[h3]ACTORS[/h3]

  • Animated Furniture
  • Jötunnlin
  • Mutated Golem Alpha
  • Mutated Hyena Alpha
  • Mutated Tiger Alpha
  • Mutated Puma Alpha
  • Mutated Wolf Alpha
  • Mutated Bear Alpha
  • Mummy Warrior
  • Automaton Enforcer
  • Automaton Sentinel


[h3]APPAREL[/h3]

  • Mountaineer Armor set
  • Lantern Backlight
  • Light Bulb Backlight


[h3]TOOLS & WEAPONS[/h3]

  • Mythical Fishing Rod
  • Alien Hand Drill
  • Monofilament Knife


[h3]DECORATIONS[/h3]

  • Stone Plank
  • Copper Plank
  • Steel Plank
  • Mason Statue
  • Lady Automaton Statue
  • Sir Automaton Statue
  • Engineer Statue


[h3]BUILDING[/h3]

  • Tall Mast With Sails
  • Spanker Sail
  • Copper Blocks
  • Roped Log Joints
  • Wooden Ship Window (2 variants)
  • Steel Ship Window (2 variants)
  • Trash Bin
  • Roof Blocks (Steel, Straw, Wood)
  • Completing various missing block sets


[h3]ANIMATIONS[/h3]

  • Exploring Emote
  • Sad Emote
  • Job Done Emote
  • Bossy Emote
  • Impatient Emote
  • Yawn Emote
  • Air Heart Emote
  • Sniffing Emote
  • Yeehaw Emote
  • Chicken dance




[h3]Additions / Removed
[/h3]
[YLD-41660] Added: Popup with ship details will now display the preview of the ship in question.
[YLD-53382] Added: Info about number of container slots / power of engines + masts / usable power by vehicles to a crafting menu.

[YLD-40159] Added: VS: Transform direction / Inverse transform direction script tiles.
[YLD-40295] Added: VS: Rotate around script tile.
[YLD-52404] Added: VS: Relation lines between objects when you use just variable/function from script of another object.
[YLD-52500] Added: VS: You can now set custom functions to be displayed vertically by default. (one argument per line).
[YLD-52501] Added: VS: Global storages can now have attached Logic storage in editor.
[YLD-53214] Added: VS: Add Enable custom camera .
[YLD-53246] Added:: VS: Remove diacritics script tile.
[YLD-53257] Added: VS: Weld entities script tile.
[YLD-53612] Added: VS: Is Local Player Ready script tile.
[YLD-53640] Added: VS: On local player ready event for single player games.

[YLD-52823] Added: Editor: Option for scenario settings to disable stamina feature (to have infinite stamina).
[YLD-53496] Added: Editor: Export button for Data set GL so it is easier to review which data you have currently imported.

Added: "TINY" landscape preset that fits into default universal area.
Added: You can now see visual of ship in ship UI. 
Added: Automaton statues.

[h3]Tweaked[/h3]

[YLD-53183] Tweaked: Explore: when you learn a new recipe from RE then you will see its image in notification.

[YLD-49741] Tweaked: Wind direction in new map will point from player position to center of the map.
[YLD-52452] Tweaked: GUI: inconsistent behavior of pets/costumes tab when you have nothing selected.
[YLD-52796] Tweaked: The free-placing indicator will no longer bounce when it's hiding. It's sad you no longer need it, after all.
[YLD-53028] Tweaked: Usable items for blueprint are now shown first in the project table UI.
[YLD-53232] Tweaked: /unstuck command now always acts like the mode 1 (/unstuck 1), modes 0/2/3 were removed and the syntax is just /unstuck.
[YLD-53702] Tweaked: The white panther in the Druid House random encounter is no longer friendly, just indifferent.

[YLD-52268] Tweaked: Editor: You can now use decimal comma ',' in properties window for decimal numbers.
[YLD-52766] Tweaked: Editor: Spot light's angle is now limited to 175°. It is not working well above this value.
[YLD-52934] Tweaked: Editor: changing property sliders for Light game logic now have immediate visual effect.
[YLD-53585] Tweaked: Editor: .ylands file name do not use |ct| anymore. Instead there is a valid English translation.

[YLD-52641] Tweaked: VS: String literals now supports multiline input.
[YLD-53038] Tweaked: VS: Text variant of VS script now does not add number in the end of each variable/function identifier.

Tweaked: Smaller Mythical Animals now run closer to the bait instead of walking at the beginning of the scripted encounter.
Tweaked: New monsters were added to random encounters (mummy warrior, animated furniture, jotunlinn and automatons).
Tweaked: Since you can have more companions now we create separate categories for tamed animals and companions in radial menu.
Tweaked: Axes which cannot be used in crafting are no longer stored in toolbox.
Tweaked: New mutant alphas replaced the old alpha bear which spawns during night in adventure.
Tweaked: Any new multiplayer game has turned OFF PvP by default.
Tweaked: Players with visitor coop rights can no longer summon animals.
Tweaked: Bronze Plank is now made in Copper Caster.
Tweaked: Crickephant animations removed overscaling of it's trunk due to scales on Trunk03 joint.
Tweaked: Removed minimal required dig strength for Rock voxels.
Tweaked: Better hand and spine movement in player Pet Ostrich animation.
Tweaked: Better spine movement in Player Pet Rhino animation.
Tweaked: Exposed emotes for editor updated.
Tweaked: Polished player movement in Bear Pet animation.
Tweaked: Bear Combat Walk is matching Combat Idle for better transitions.
Tweaked: Big Cat's Combat Walk has pose more closer to Combat Idle resulting in cleaner transitions.
Tweaked: Increased spawn rate of eggs in bird nests.
Tweaked: Propeller Pack discovery node no longer costs Exploration Points.
Tweaked: Elemental weaknesses of enemies are more significant.
Tweaked: Temperate made little bit less grindy.

Tweaked: VS: Switched positions of Enum and Variable main categories.

[h3]Fixed[/h3]

[YLD-21272] Fixed: Respawning on a different yland temporarily shows weather from previous yland.
[YLD-29710] Fixed: Drinking tea and coconut drinks should have proper sound now.
[YLD-49357] Fixed: Connecting certain types of unsupported controllers should no longer confuse the input system.
[YLD-49723] Fixed: Map generating: surface cave is sometimes connected to a sea cave.
[YLD-52324] Fixed: Store BP section header layout (button icons overlaping button borders).
[YLD-52578] Fixed: Free-placing indicator on mobile should correctly size to fit its contents and will now be located on the left side of the screen.
[YLD-52757] Fixed: Droping BP camera will disable the related actions.
[YLD-52919] Fixed: Equip command now checks also inventory containers when used.
[YLD-53013] Fixed: Incorrect hands in profile window after being in creative and equiping costume.
[YLD-53166] Fixed: Lowering hardness of rock so players can flatten/smooth terrain.
[YLD-53341] Fixed: Recipe for mud moloch bait has correct seed now.

[YLD-51376] Fixed: Editor: Plus button in value slot of array tiles in CT doesn't update correctly based on array's data type.
[YLD-51990] Fixed: Editor: Undo does not work correctly for moving child groups with Custom tool's script.
[YLD-52145] Fixed: Editor: Object storage variables don't reflect type change in properties of objects with assigned storage.
[YLD-52988] Fixed: Editor: Updating script module can cause delete some function calls.
[YLD-53200] Fixed: Editor: Camera transitions between static cameras could behave not as expected.
[YLD-53479] Fixed: Editor: Active FPS camera in Creative/Adventure mode affects visibility of player in custom game with a custom camera.
[YLD-53581] Fixed: Editor: Player can still jump using W in game using side scroller camera even though jumping is disabled for him.
[YLD-53646] Fixed: Editor: There is a label with animal name next to animals for animals which are set to be not interactable.

[YLD-52609] Fixed: VS: Update/Fixed updates triggers even if game is paused.
[YLD-53339] Fixed: VS: Function with recursion can cause crash when saving the game.

[YLD-53032] Fixed: Blueprints: "Active" on "use blueprint" button isn't present on PC.
[YLD-53163] Fixed: Mobile UI: Incorrect string in profile window : add credentials.
[YLD-53238] Fixed: Terrain: Player respawns under the terrain when dying on specific position.
[YLD-51585] Fixed: GUI: Full inventory icon disappears after reconnect.
[YLD-51662] Fixed: GUI: Cannot use craft more in certain cornercase.
[YLD-52221] Fixed: GUI: Delete account button is not functional after you close ''are you sure'' dialogue (the popup now closes upon changing your mind).

Fixed: You are stuck in loading if you close steam overlay quickly with escape (this is driven by Steam backend and there's nothing we can do to properly fix this, so we added a Cancel button to the specific loading overlay).
Fixed: Several encounters were missing tasks and could not be finished properly, should be fixed now.
Fixed: Several random encounters have inaccessible secrets, should be fixed now.
Fixed: Fortress library mystery yland should no longer remove your unique items like Cosmic ray shooter.
Fixed: Camera is no longer faster in editor when you are in energy mode.
Fixed: Many phones including iphones 13-15 should now her proper audio.
Fixed: Some hats missing the Head tag.
Fixed: Recently played games search does not filter the files correctly.
Fixed: Garden Fence recipes in Wooden Fence group.
Fixed: An issue where secondary action trigger mapping for gamepad input devices was ignored.

EXPERIMENTAL Build - Update 2.4

Ahoy Ylanders,

We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build!

Available only to Steam users, the Experimental build offers you guys a chance to:

  • test upcoming features & changes
  • report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that)




HOW TO TRY THE EXPERIMENTAL BUILD

  1. Go to your Steam library and right-click Ylands
  2. Select Properties, click the "Betas" tab, and enter "YExperimentalPublic" as the password (excluding the double quotes)
  3. This will unlock the "i_will_back_up_my_saves" branch. (Please note that you don't need to back up your saves anymore this is just the name of the branch).
  4. After selecting the branch and confirming it, Steam will begin downloading the new experimental branch



SUPER IMPORTANT INFO!

  • Any progress you make on the experimental build DOES NOT carry over to your live game!!!
  • When you start playing experimental, we will now copy your live progress into experimental for you. You can try your actual progress in the new update right away (remember that you are playing in a separate environment so it will not affect your progress on live by any means).
  • What WILL be copied:

    - Adventure mode progress,
    - All editor scenarios and tools,
    - Non-protected workshop scenarios and all the blueprints you have uploaded to the workshop
    - All your purchased blueprints
    - All your local blueprints
  • What WILL NOT be copied:
    - Sharegames
    - Rented servers (if you want any of those maps on experimental, you will need to turn them into singleplayer maps before you start experimental for the first time)
    - Any workshop assets with global user data (leaderboards, game sets, etc)
  • Do not copy any local files! Any TAMPERING with local data can lead to irreversible loss of progress!!!
  • Not all features that will be released in the full release are necessarily available in the Experimental build. It is possible that some features available in the Experimental build might be changed, balanced, or removed before the full release.

...with that out of the way...onto the good stuff!


[h3]Highlights[/h3]

Claiming more boats and vehicles
You said you wanted to flex with you stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu.

Multiplayer setup simplification
Playing with your friends is now easier than ever as we streamlined multiplayer games setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly.

Rented server behaviour changed
Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient.

Animal Taming Improvements
We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers).

More companions
Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30!

Avatar Portrait
Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear.

Open Tech Tree with "P"
Did you ever wanted to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key.

EDITOR improvements:

  • Custom scenario localization: added UI to simplify localization key editing, importing and exporting
  • Custom Interactions are now Custom Actions

    - New Game Logic called Action which can be referenced on objects
    - Up to 3 Custom Actions can be defined on an entity (including items held in hand)
    - Added ability to use animations for Custom Actions
  • Game Logic objects can now be snapped to vehicles in the editor (does not apply to Game Blueprints)
  • Drag and Drop to reorder items in NPC and Container inventories


[h3]New Assets[/h3]

ACTORS
  • Animated Furniture
  • Automaton Enforcer
  • Automaton Sentinel
  • Jötunnlin
  • Mutated Golem Alpha
  • Mutated Hyena Alpha
  • Mutated Tiger Alpha
  • Mutated Puma Alpha
  • Mutated Wolf Alpha
  • Mutated Bear Alpha
  • Mummy Warrior


APPAREL
  • Mountaineer Armor set
  • Lantern Backlight
  • Light Bulb Backlight


TOOLS & WEAPONS
  • Mythical Fishing Rod
  • Alien Hand Drill
  • Vibro-knife


DECORATIONS
  • Stone Plank
  • Copper Plank
  • Steel Plank
  • Mason Statue
  • Robot Statue
  • Engineer Statue


BUILDING
  • Tall Mast With Sails
  • Spanker Sail
  • Copper Blocks
  • Roped Log Joints
  • Wooden Ship Window (2 variants)
  • Steel Ship Window (2 variants)
  • Trash Bin
  • Roof Blocks (Steel, Hay, Wood)
  • Completing various missing block sets


ANIMATIONS
  • Exploring Emote
  • Sad Emote
  • Job Done Emote
  • Bossy Emote
  • Challenge Emote
  • Impatient Emote
  • Yawn Emote
  • Air Heart Emote
  • Sniffing Emote
  • Yeehaw Emote
  • Chicken Dance Emote