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Dev Diary #316 Notice Board Systems

Ahoy Ylanders!

This week, our programmer Radek will share a few insights about our internal system called Notice Board. This nice addition to our game is a digital bulletin board, crafted to enhance your gaming experience by bringing you relevant information happening around the Ylands game.

Key Features

Dynamic Content Updates: Keeping players informed and engaged is crucial, so we've developed a dynamic hub filled with content to ensure you never miss out on the essential happenings in the Ylands universe. Stay updated on upcoming patches, new shop content, latest features, and game changes.

Visual Experience: To get your attention, we have designed an aesthetic board with a charming board theme. Our UI Designer carefully crafted the variants of paper notes that are easily integrated into the dynamic system we developed.



Technical Aspects

Originally the tool was required by the marketing team and it was intended to be just a place with brief notes served to the players updated approximately once a month. Because of this simplified design and underestimation of the potential size of that system, we encountered several complications during the development process.

We chose a more simplistic approach inspired by the classic blog systems but we had to work with static data uploaded on the server. We chose the JSON file format for storage.

The JSON file you upload to the server needs to be manually edited, which can be easy for a tech-savvy person, but can be a nightmare for the average PC user. That's why it's important to choose the right tools while simplifying the editing process itself, which was also underestimated at first.

If you're building a tool that requires the work of others while giving you the ability to update content fairly frequently, reach for a database solution rather than static data and expose some simple frontend app with convenient editing tools. Unfortunately, we were limited by time and did not expect that the system would become such an integral tool.

Fortunately, there are ways to automate these things, so we created a spreadsheet where the marketing team can update their data while keeping track of what has been published. They then generate a JSON file from that table and just send it to the backend server.

While this process still requires the involvement of at least 3 people, editing such a spreadsheet and then uploading the final changes to the server takes much less time.

In conclusion, we'd just like to point out that it's always a good idea to consider the importance and potential workload of such a system and invest time in developing tools and then working with them more efficiently accordingly. Since its release, the Notice Board has become one of the most visited places in Ylands.

We are constantly working on improving the Notice Board and have some exciting additions planned for the next update.


Is there something you'd like to see on the Notice Board? Let us know!


Stay classy, ylanders!

Dev Diary #315 Getting Players Hooked

[h3]Ahoy Ylanders![/h3]

With update 2.2, those who started a new game (or reset their progress) can experience a new introductory scene before arriving at the starting island. Let's discuss why it was added and what it brings to Ylands.

One of the biggest challenges for free-to-play (F2P) games is retention. Many players try them out, but only a few stick around long enough to make a significant impact. Casual F2P games, like shooters, puzzles, and match-threes, have it easier. They can showcase their core gameplay almost immediately after the player starts the game for the first time (despite clicking through countless popup windows).

For a game like Ylands, this is much more complicated. Up until 2.2, you started with nothing and very little to do besides picking up items. You picked grass, sticks, stones, and flint. These were your first minutes in the game, and based on this, you decided whether to give it more time, which could turn into hours. The math is simple: more new players playing the game equals more effort put into improving the game for everyone.



In update 2.2, we added the Tech Tree and Handbook Quests. Suddenly, you can clearly see what you can achieve and how to get there. There's always something interesting to do.

However, this doesn't entirely solve the problem I mentioned earlier. For the new player, it's more like a promise that there are some great things ahead and that the game becomes much more fun and interesting once you get past the "gathering phase."

What we wanted to do was give players a taste of how great it is to have your own ship, explore various unique places, and do it as soon as possible.

This is why the short playable intro scene was added. Based on the numbers we've seen, it seems to be working. More new players are finishing the subsequent tutorial than before, and they are staying longer.

Knowing that this works, we can safely proceed to the second phase of the Intro scene operation - releasing a vastly improved and polished version of the intro scene. We believe this will give new players even more reasons to invest time in the game, discovering its unique and complex nature. This new version of the intro scene, featuring sailing, underground exploration, and more sailing, should become available in about a month or two.

Have fun and stay classy, Ylanders!

Ylands Original Soundtrack is up for grabs!

[h3]Ahoy Ylanders![/h3]

All of the beautiful melodies that accompany you on your adventures in the world of Ylands are here for you now. Purchase the Ylands Original Soundtrack by the composer Varhan Orchestrovič Bauer on Steam!

[hr][/hr]
Going out to grab some groceries? Put on the dungeon music (aka Memorable Mysteries) and feel the thrill of a golem lurking around the corner on the streets of your own town!

Changing a lightbulb or fixing a shelf? Casually Crafting or Building Blueprints are the songs for this occasion! But be careful, you might start to see polygons if you give in to that feeling too much.

Facing an aggressive person on the street? Don't forget to change the song on Hostile Hyena and remember, if you manage to gain a certain distance, they'll leave you be!

The time to bring adventure to your everyday life is now. Get the soundtrack here:

https://store.steampowered.com/app/2848670/Ylands_Original_Soundtrack/


[hr][/hr]
[h3]Track Listing:[/h3]

  • Adventure Awaits - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Serene Sunrise - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Casually Crafting - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Building Blueprints - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Propeller Pack - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Evening Encounters - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Very Vague - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Hostile Hyenav - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Memorable Mysteries - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Naval Navigation - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Underwater Universe - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Quirky Quests - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Lazy Life - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Interesting Idea - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Kind Kerfuffle - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Gloomy Ghosts - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Fluty Flute - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Diving Deep - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Terrorbird Terror - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Ominous Omen - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Random Rest - Bohemia Interactive, Varhan Orchestrovič Bauer
  • Just Join (Already) - Bohemia Interactive, Varhan Orchestrovič Bauer

Dev Diary #314 Want to see your creation in Ylands?

Ahoy, Ylanders!

You may have noticed we do a lot of competitions on Discord. Well, this time we have something extra special for you!

Have you met Ros Bobb? Doesn't it feel sad how he is just standing there in the open, his paintings getting washed away by the rain, so he has to repaint them every day. Well, now you have a chance to save him.

We want you to build a house, a studio, a stall, or anything else for Ros Bobb and we will add it to the game!


How to join:

  • Join our Discord: https://discord.gg/ylands
  • Look at the rules in #competition_announcements
  • Submit your beautiful entry and get a chance to get your asset in the game and win 1000 Coyns!


We are most excited to see what our creative community can come up with. And Ros Bobb? Ros Bobb is eagerly waiting in the rain for your help.

Stay Classy, Ylanders!

2.2.1 Patch Changelog

[h2]⭐ HIGHLIGHTS ⭐
[/h2]
  • Tech Tree - When you select a known recipe in the Tech Tree, it will now also be selected in the crafting menu.
  • Continue on your Adventure - Some of you who skipped the last two updates couldn't continue playing. Not anymore!
  • Handbook Rewards - Some players didn't receive their rewards during multiplayer gameplay, but now they will have them back.
  • Elmwood's outpost - A few Ylanders had their progress in this story Yland restarted; we have reverted it.
  • Low memory optimization - You might have experienced a crash on Crimson Shores Yland - this issue is now fixed.


[h2]FIXED
[/h2]
[YLD-50689] Fixed: Handbook rewards: Collectibles rewards can be claimed for clients again. Affected players will receive all rewards they should have gotten after the loading of exploration map.

[YLD-50630] Fixed: Reduced memory consumed by lights shadow maps to manageable amount.

[YLD-50644] Fixed: Exploration map compatibility issues for saves made in before 1.10.

[YLD-50645] Fixed: Editor: Freeze when you start PC only empty world.

[YLD-50666] Fixed: Editor: Custom transactions in scenarios without gameset/scenario data never finished, always resulted in refund.

[YLD-50674] Fixed: Editor: Is group tile does not work correctly in custom tools when you provide them anything else than Group/Entity/Game logic.

Fixed: Entity thumbnails in inventory can sometimes disappear or get switched with different ones.


[h2]
TWEAKED[/h2]


Tweaked: Improved readability of table view.