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Dev Diary #279 Help Us Craft the Crafting

[h3]Ahoy Ylanders![/h3]

Let's make this diary a bit different. Every two weeks we have a meeting where we go over all your feedbacks and reports. We have made some major changes in the crafting UI in the past and we are happy that you seemed to like it. Still, we are getting a lot of comments and suggestions towards additional crafting improvements you'd like to see. Which is magnificent! We've already implemented some of those ideas with the last patch 2.0.5, but when it comes to feedback we are never satisfied. That's why we want to ask all of you to let us know what you would like to see added and what you dislike or like when it comes to crafting and/or its UI.




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[h2]Hints for your feedback[/h2]

Here are just some quick suggestions to get those feedbacking masterminds of yours started. ♥️

  • How do you like the crafting interface?
  • Does the crafting menu feel intuitive in all stages of the game?
  • Have you ever experienced frustration while crafting, do you remember why?
  • Do you have some cool ideas? Don't hold back and feed us with it!


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Thank you in advance for any feedback loot that you decide to drop for us, and we can't wait to start reading! Wanna know what we already implemented from based on the community feedback? Read our recent Community Corner HERE! Thank you for being here for us and driving us forward Ylanders!

Stay Classy!

Dev Stream

Join us for Q'n'A and sneak peek into the process of art creation.

Dev Diary #278 How to Make Blueprints and Earn Coyns for Them!

[h3]Ahoy Ylanders![/h3]

Who is here to get some moolah?! Probably no one, but that's not important and we won't let this silly fact to drive us away, right? For anyone new, experienced, old and young who might find it useful, here is some info regarding Blueprints.

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[h2]You can earn Coyns for selling Blueprints.[/h2]

Cool, right? All it takes is to create something nice and upload it to the shop! Set your price and hey, you can tell other adventurers about it on our Discord server. Whenever someone buys it, they can build their own version of your ship, house or whatever wonder you created.



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[h2]Creating a Blueprint step by step[/h2]

[h3]Creative and Adventure modes[/h3]



After you have built something remarkable get your Blueprint camera ready! In the Adventure mode you have to craft it. In the Creative mode you can access it through the Creator's Cube. Do you have the camera ready? Great! Hit the left mouse button and select the area of your Blueprint. Press it again and select the height of the selection area you've just selected. Then you just confirm the capture with the same button, and you are good to go to name and save your new Blueprint.

The next step is uploading your new creation to the workshop. Head to the Blueprint menu, right next to costumes and pets menus. Select your captured Blueprint and hit "UPLOAD TO WORKSHOP". Then you just set its price tag, tags and anything else you want and tadaaaa! You are ready to serve your first customer.



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[h3]Editor[/h3]



It is probably even easier to create Blueprints in the Editor. You don't need a Blueprint camera, here you simply select whatever you've just build and click "SAVE AS A Blueprint" in the "SELECTION AND PROPERTIES" section. Then you have to select what kind of Blueprint you are making. The Game Blueprints can be used and built in the Adventure mode, where the Creator Blueprints can use special entities that are not banned from the realm of the Adventure mode. On the other hand, it allows them to be even more cool and unique!



After this, you will again see the "UPLOAD TO WORKSHOP" screen that was shown at the start of the diary. You set the price of the Blueprint, name it and so on.

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Now you know how to create Blueprints! Wheeee. Let's recap!

1. Select a wonderful object, that you built

2. Save it as a Blueprint

3. Upload it to the Blueprint shop

4. Obey the Blueprint marketplace rules. Read them HERE.

Do you find these informative dev diaries helpful, adventurers? Let us know in the comments, or feel free to ask for specific diaries or anything else you would like to know! Good luck in your building endeavors and Stay Classy!

Dev Diary #277 The Cost of Progress? Lower than Before!

[h3]Ahoy Ylanders[/h3]

The grind is hard. That's the truth and every gamer knows it. Is grinding rewarding? Yea, maybe. Is that really what we want, tho? I doubt that. Nikki doubted that, Anna doubted that, and after the community have been doubting it for a while, everyone else in the office started to doubt it too! Eventually it became undoubtable that we will reduce the amounts of Exploration Points and Resource Packages needed to unlock next regions.

I am happy to say that these changes are live already and it is thanks to you Adventurers! If it weren't for Ylands community grinding the feedback so hard, well, let's just say thank you! Your input is the main thing that helps us grow. Now, let's look into some details!


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[h2]Exploration Points[/h2]

Easy sleazy explory pointy decreasy by almost two thirdsy! Yea, that's all there is to reveal. Easy as that. Here are the exact numbers of Exploration Points that you need to unlock each region.

Arid - 40 EP (used to be 100)

Far East - 100 EP (used to be 250)

Temperate - 250 (used to be 750)

Tundra & Taiga - 500 (used to be 1500)

Arctic - 850 (used to be 2500)

This change is especially important for every adventurer that likes to progress together with their Classy Adventurer's Guild friends. You can earn most of the EP together by finishing the same diary tasks and exploring random encounters!

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[h2]Resource Packages[/h2]

If you are more of a gatherer than an explorer these changes are meant for you. Here are the exact numbers of Resource Packages that you need to unlock each region.

Arid
2x Stone chunk package
2x Logs package

Far East
2x Leather package
2x Sandstone chunk package
2x Clay package

Temperate
4x Leather package
2x Magic dust package
4x Iron package

Tundra & Taiga
4x Leather package
4x Coal package
6x Sulphur package

Arctic
6x Leather package
4x Copper package
4x Zirconium package

Oh, I almost forgot! On Mobile you need only 50% of all Resource Packages and EP.

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The outcome of these changes could potentially allow the fastest players to unlock Arid already 1 or 2 hours in game, but hey, I don't want to underestimate anyone! On the other hand, the estimates towards the Arctic unlock-time are quite a mystery, so I am genuinely thrilled to see the first speedrun!

I hope you will like the changes as I am a big fan. Also, please keep sending your great feedback and ideas, our Discord #suggestions_and_ideas is the best room for that: https://discord.com/invite/ylands

Thank You and Stay Classy Adventurers!

- Patrik

Dev Diary #276 Big Change - Clay in Tropical and a Brand New Tier of Tools

[h3]Ahoy Ylanders![/h3]

First things first. The winners of the Space Rabbit costume from the last dev diary giveaway are: PieofHeaven, Degar! We will contact them directly soon. Yes, one of the words "host" (not hosts, not hosting etc...) was in the title. Savage, right?!

Now to the big changes! It has been a while since we announced what we are working on as the 2.0 update was such a big deal. Finally, the time has come. Update 2.1 is shaping up nicely and we can announce one of its biggest features. The Bronze tool tier is coming to the world of Ylands!

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[h2]Clay in the Tropical Caves[/h2]

You asked and we hear you. Clay just screams out from the crafting menu: "Use me!" but it is nowhere to be found. This will be left in the past very soon. Look for clay in the Tropical caves from the next update and you can start melting some "first-glass" obsidian stuff right from the start!

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[h2]Bronze Tier of Tools[/h2]



The Arid is changing. Yes, there will be more than just bronze tools, but let's leave that out for now.

You can look forward to a Bronze Pick, a Bronze Hammer, a Bronze Knife and a Bronze Saw. Watch out for the Bronze Pick in particular, as that will be the number one tool to mine iron from the next update.

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[h2]Copper and its processing[/h2]

With obsidian tools moving to the Tropical Region, we obviously need a new material. All hail copper! You can mine its ore from copper veins and deposits. As always, you need to smelt the ore into ingots using the Smelting Furnace. Then a new station is stepping into the spotlight: the Copper Caster!

Combine copper ingots with the rest of the components, use the Copper Caster and tadaaaa! Your new bronze tools are ready for some tooling.

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That's it for today adventurers! Stay tuned for more news regarding the 2.1 update and congratulations to the winners of the giveaway, and as always...

Stay Classy!