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Ylands News

2.1 Sunken Sands - Changelog



⭐ Highlights ⭐


New Story yland is here!

C.A.G. needs your help in the Arid region! Bringing peace, restoring the order and crafting dozens of straw hats, you know casual world saving stuff. As always, the supreme adventurer superstar Horacio Elmwood is looking forward to offering you a helping hand. Visit him at Elmwood's Outpost's ancient library where you saw him the last time and he will tell you more!

[h3]Inventory sorting[/h3]

You asked, we delivered. Test our sorting with by hitting a single button.

[h3]Pause the Ylands[/h3]

Developing the pause was paused for a while but it is finally on! Hit ESC to pause in singleplayer game.

[h3]Retain some items after death[/h3]

Sometimes it can be very frustrating to step into a wrong neighborhood. So some of the most crucial items earned well deserved don't-fall-out-of-an-inventory protection.

[h3]Recipes definitions improvements[/h3]

Unlocking new recipes should be way less overwhelming and will make so much more sense.

[h3]New animals - Alpacas, Jackals and Coyotes[/h3]

Amazing, right?! Btw. did you know that internet claims that Alpacas are thought to have been domesticated more than 6 000 years ago? You should tame one too!

[h3]Camera improvements (interpolation)[/h3]

Let's skip the technicalities and put it like this: Great performance improvement on high-end setups.

[h3]Quality of Life improvements: Y2.1 - fog[/h3]

  • You couldn't see your hands in a fog? Well now you can!
  • Hitting the waves was never so easy. Anchor will automatically rise when the player get in the control of the helm.
  • Feel like selling your vessel for parts? Go for it. Ship hull can be deconstructed now if there is no other device/asset built on the ship.


[h3]Mobil UX improvements[/h3]

  • The picking items area on the Mobile were enlarged.
  • Deconstructing things is now way easier to find.
  • Brand new icons for free camera and the building plan.


[h3]Added descriptions for core progression items[/h3]

We noticed there are missing some important descriptions in inventory/crafting. So we added/changed 150 of them, give or take a few.

[h3]Editor: Custom Tools Improvements[/h3]

Custom Tools can be assigned a keybind and played by pressing it.
Game Logics of specific type can be spawned.
Objects can be focused in the scene via a Custom Tool.
An array of objects can be listed in the Object Explorer.
External files can be read line by line once the path is selected.
Label objects can be referenced in Custom Tools.

[h3]Editor: Group Enhancements[/h3]

Groups can contain scripts just like other object types from now on.
Added Group Label and Group Storage game logics to complement the already existing Group Template.

[h3]Editor: Improvements[/h3]

Various improvements and fixes of the Editor and Visual Scripting, including:

  • Character limits for various text fields are now set.
  • All enums are now visible in the "Enums" subcategory.
  • Various fixes of the new Document Switcher tool. For example, all variable type tiles are now shown when user searches for "variable".
  • Using cut/paste on a function definition no longer removes function calls of that function in other objects.
  • It is now possible to save blueprint with an Ylandium generator in it.
  • All "entity" categories now display their name correctly.
  • No custom tools now display "Add Script" button while already containing a script.
  • Empty tile slot no longer substitues "NONE". It is now impossible to operate with tiles containing empty slots.
  • Creating new scenario now generates correct terrain type.


🎨 New Assets 🎨


[h3]ITEMS[/h3]

  • Elephant Grass Blade
  • Bronze Hinge
  • Bronze Bow
  • Bronze Crossbow
  • Bronze Hammer
  • Bronze Pick
  • Bronze Saw
  • Obsidian Armor set
  • Crystal Backpack
  • Lightsticks (purple, ghostly and orange)
  • Flint Chunk


[h3]PLANTS[/h3]

  • Elephant Grass Plant


[h3]ACTORS[/h3]

  • Alpaca
  • Emerald Scaleneck (Mythical Alpaca)
  • Jackal
  • Crimsonmane Hellhound (Mythical Jackal)
  • Coyote
  • Praire Ghosthound (Mythical Coyote)


[h3]BUILDING[/h3]

  • Straw Roof Blocks
  • Copper Caster
  • Empty Sarcophagus
  • Primitive Ladder
  • Larger Ship Helms (Old Ship Helms were renamed to Small Ship Helms and new ones are 4 grid long so you can better center them upon ship halls)


CHANGES:

  • Iron Chisel is now decorative tool and is no longer used in any recipe.
  • Stone Mortar is now decorative tool and is no longer used in any recipe.
  • Ships and cars (hulls and chassis) can be now deconstructed.
  • Armor no longer slow you down while swimming.
  • Blueprint camera can now use free camera mode similar to building plans.
  • Copper can be found in arid region now, clay was moved to Tropical Caves.
  • Bamboo was moved from tropical to far east (it was replaced by elephant grass).
  • Food was rebalanced with many food recipes moved to optional. The core food recipes were divided into several tiers, each tier dependant on specific workstation (campfire, stove, energy stove). The higher the tier, the better the bonuses.
  • Hunger and saturation values were rebalanced as well. Character can survive for up to three days without food and food saturates the hunger much more efficiently with higher tiers.
  • Piece of metal, piece of gold and glass shards are now only optional recipes and cannot be found casually in world, they were also removed from recipes. They are no longer dropped after breaking items (replaced depending on type of material to stone and ores).
  • Energy items which required copper have changed recipes and require also zirconium stuff (cogs and such) for crafting.
  • Torch is NO longer a weapon, but you can ignite it without inventory just by interaction in hand.
  • Grain can be now placed into herb bag.
  • Stepstones are now craftable.
  • Animal rebalances - Deer should appear only in far east region, jackal appears in far east region and wolf is now only in taiga region (wolf stats were increased a bit), rabbit appears only in temperate region, coyote appears in temperate region, alpaca appears in taiga region, and arctic wolf appears only in polar region.
  • Obsidian Saw recipe is now optional.
  • Young versions of plants will only yield grass now.
  • Algimer Blocks and Algimer Shapes lost their shading (they only have a blank white texture now).
  • Many entities in the Inventory (Crafting and Cube) have now rotated preview so you can better recognize them (ship helms, chests, anchors, sails etc.).
  • Rice and corn now yield grain upon breaking.
  • Spinach and sorrell leaves can no longer be eaten.
  • Any mushroom in recipes was changed to any edible mushroom to make more sense.
  • Ship anchor behavior was changed. When a player grabs a ship helm of an anchored ship and attempts to move forward or backward, anchor is automatically raised up. When there are no players present on the ship, ship anchor automatically drops.
  • Animal drops were rebalanced, also animal drops are now more needed for weapon and armor crafting. going from easiest tropical to polar it is (crab carapace, feather, scales, tooth, horn, magic dust, wool, claw, fur tuft and antler).
  • Seashell Jar was changed Sealife jar and can contain many more entities (f.e.: Tubular Porifera, Kelp Fiber, Coral Pieces, Porous Sponge, Giant Spore, Hard Snail, Anemone Goo, Sea Urchin, Sea Urchin Spine, Oyster)


Additions / Removed


[YLD-35643] Added: New particles during interaction with oxygen harvester.
[YLD-45620] Added: Send feedback button is now present in-game settings as well.

[YLD-43895] Added: Editor: Script support by groups, group label and group storage game logic objects.
[YLD-44784] Added: Editor: Show references to RMB context menu for selection which will show all objects connected with lines to current selection in Object Explorer.
[YLD-44795] Added: Editor: Orbiting camera (alt + RMB hold).
[YLD-45241] Added: Editor: You can now assign key binds to up to 10 custom tools.
[YLD-45262] Added: Editor: "Search object type" option to RMB context menu for single object selection.
[YLD-45432] Added: Editor: Collapse button for descriptions in properties.
[YLD-45443] Added: Editor: Import tool button to Toolbox window.
[YLD-45915] Added: Editor: New set of palette colors to Color picker window which has alpha set to 100% by default (no transparency).
[YLD-46265] Added: Editor: "Show in explorer" button to object lists in properties window. (eg. filter all entities with target label in explorer).

[YLD-43307] Added: VS: Playtest is now prevented when there are obvious errors in script. (eg. using number tile in place where vector is expected).
[YLD-43880] Added: VS: New player event "On damage".
[YLD-44348] Added: VS: Disable Hud script tiles now supports option "Status effect".
[YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out.
[YLD-44669] Added: VS: Get widget id script tile. [YLD-44696] Added: VS: You can now disable opening map.
[YLD-44445] Added: VS: Enum to array now works also with custom enums.
[YLD-44733] Added: VS: Get/set price to custom tools.
[YLD-44734] Added: VS: Is , Get All Entity Types , Get parent , Gen children .
[YLD-44736] Added: VS: Spawn From Preview tile now can return spawned object.
[YLD-44738] Added: VS: Get object id tile for custom tools.
[YLD-44809] Added: VS: Get/set variables script tiles have now "Show" button in context window if they are used outside of their definition object.
[YLD-44856] Added: VS: Dedicated Server Mode script tile.
[YLD-44938] Added: VS: Delay function to client script. (be aware that save/load will cancel Delay triggered in client script).
[YLD-45196] Added: VS: Send message tile which allows to send messages among objects in the same scope (server/client).
[YLD-45347] Added: VS: Send message to client/server script tile variants accepting arguments as an array.
[YLD-45489] Added: VS: Plus button to empty slots which helps to refill them again.

[YLD-45869] Added: VS: Get/set value of data set working with numbers instead of names of columns/rows.
[YLD-45876] Added: VS: Entity label script tiles to custom tool's scripts.
[YLD-46004] Added: VS: To string script tile.

[YLD-44735] Added: Custom tools: Spawn game logic tile.
[YLD-44737] Added: Custom tools: Focus Object/s script tiles.
[YLD-45253] Added: Custom tools: Overlap sphere/block/capsule tiles with filter on object type.
[YLD-45268] Added: Custom tools: Read all lines from file script tile.
[YLD-45269] Added: Custom tools: Show in Object Explorer .
[YLD-45417] Added: Custom tools: Get/set editor time.
[YLD-45737] Added: Custom tools: Replace equipment script tile.

Added: New resource icons for world map.
Added: Player can now turn off BLUR effect during motion (sailing) in game video options (new option there).
Added: New random encounters for three new mythical animals (alpaca, coyote and jackal).
Added: You can now make doors in Adventure opened counter-clockwise from radial menu.

[YLD-32493] Removed: VS: "Add to label" script tiles which were duplicates for "Attach label" Script tiles.

Tweaked


[YLD-44479] Tweaked: Three quests have suppressed unlock notifications now in order to reduce the visual clutter (they all get unlocked at the same time).
[YLD-44880] Tweaked: Redeem code input field is now a button.
[YLD-44962] Tweaked: PC only blueprints are no longer shown in mobile store.
[YLD-45618] Tweaked: Inventory containers now have an icon in the inventory screen indicating they can be opened.

[YLD-26449] Tweaked: VS: Adding new arguments to binary expressions will now prefill them with literals of correct type.
[YLD-40638] Tweaked: VS: Added missing enums to enum category.
[YLD-42599] Tweaked: VS: List of available script tiles in Controller's script.
[YLD-43884] Tweaked: VS: New "Resistance type" tile added and replaces usage of "Damage type" in Get/Set resistance script tiles.
[YLD-44268] Tweaked: VS: Cut and paste of custom function between 2 objects will now rewire calls of original functions to a new one.
[YLD-44783] Tweaked: VS: When there is error inside Delay function you will now get also info about place from which was the delay function called.
[YLD-44875] Tweaked: VS: When calling function expecting array of items of specific type and you provide array with objects of wrong types then you should get more info in error message now.
[YLD-45548] Tweaked: VS: To prevent unwanted bugs it is now not possible to play test/export game with empty slots in scripts.
[YLD-45566] Tweaked: VS: Script tiles used in Controller GL now do not have "Controller" as argument (only "THIS" script tile was valid there).
[YLD-45617] Tweaked: VS: Individual enum tiles in menu palette now show enum names instead of default value names.
[YLD-45775] Tweaked: VS: Get parent group now supports Group, Entity and Game logic object as argument.
[YLD-45941] Tweaked: VS: Any sound can be now used in Screen shake at script tile.
[YLD-46205] Tweaked: VS: You can set type of local variable to types not available in target scope.

[YLD-44523] Tweaked: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes.
[YLD-44822] Tweaked: Custom tools: Improved performance when tool works with selection.

[YLD-32433] Tweaked: Editor: "Ask player dialog" will not force answer text to be in upper case letters.
[YLD-44474] Tweaked: Editor: When placing single entity with a light source in editor then the light source should be active.
[YLD-44594] Tweaked: Editor: LMB click on one object when multiselection is active should now select that single object.
[YLD-44612] Tweaked: Editor: Camera FOV is settable for all camera types.
[YLD-44870] Tweaked: Editor: When there is an error in Custom tool's script then show Game log panel.
[YLD-45492] Tweaked: Editor: Default text color for text widgets is now black.
[YLD-46098] Tweaked: Editor: Game logic object added to preview of creator blueprints.
[YLD-46101] Tweaked: Editor: Engines placed in editor are now fully charged.
[YLD-46103] Tweaked: Editor: Current charge of engine is now settable with slider in engine's properties.
[YLD-46151] Tweaked: Editor: Object explorer: Groups are now sorted by name.

Tweaked: Adjusted source elements, no more Piece of Metal, Piece of Gold and Glass Shards dropped. Their recipes were now moved to decorative tools bundle.
Tweaked: Algimer Blocks and Shapes change to blank texture.
Tweaked: Armors no longer slow swimming.
Tweaked: Changed default hit reactions to minimize unwanted shoulder movement.
Tweaked: Hunger Rate slowed to 16,7 percent per Sandbox day (33.3% per Adventure day).
Tweaked: Stone Mortar moved to Decorative Components and no longer needed for core crafting.
Tweaked: Tags in crafting now reference adequate recipes.
Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.
Tweaked: New camera interpolation - players with more than 40 FPS (and especially on monitor with higher refresh rate) should no longer experience LAGGY movement.
Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it.
Tweaked: All Atlantean encounters changed visual to look more like meerfolk buildings.
Tweaked: Glass genesis task in diary now needs obsidian pick instead of obsidian saw.
Tweaked: Energy age task is no longer triggered by copper ore or copper ingot (zirconium is used instead).
Tweaked: Unearthed wonders task is no longer triggered by goat encounter.

Tweaked: Honey Badger: Changed heavy attack to be more fierce, higher jump and in style with new combat design.
Tweaked: Badger: Faster hit in Charge Attack without sliding.
Tweaked: Badger: Light Attack without jump.
Tweaked: Bear: Changed Heavy Attack to be lighter than Swipe (used former swipe animation as foundation).
Tweaked: Bear: Changed Light Attack to paw slash + changed heavy attack to special attack.
Tweaked: Big Cats: Heavy attack is 0,4 sec. (12 frames) shorter.
Tweaked: Big Cats: Light attack is slower by 0,2 sec (7 frames).
Tweaked: Big Cats: More readable swipe attack.
Tweaked: Bigfoot: Retimed Heavy Attack, Special Attack and changed Charge attack to be different from Heavy.
Tweaked: Brawler: Has arms higher to avoid clipping, charge attack different to heavy.
Tweaked: Brawler: Weight of some vertexes for better body shape.

Tweaked: Unlock biome popup has adjusted layouts, so that headers under ribbons would have more space for translated titles.

FIXED


[YLD-30819] Fixed: Pigment should be correctly consumed now and entity should be colored even when coloring animation does not finish.
[YLD-39529] Fixed: An issue where players in the friends list would appear online even though they were actually offline.
[YLD-44664] Fixed: "You are buying gifts for" text in the gifting label is not translated.
[YLD-44682] Fixed: GenScript properties should have type handling equal to functions.
[YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture.
[YLD-44804] Fixed: Players still joining session cannot be kicked by AFK system now.
[YLD-44973] Fixed: Trigger zones incorrectly interact with rotated box objects.
[YLD-45129] Fixed: Cannon can be loaded from ammo belts.
[YLD-45158] Fixed: Achievements: steam progress is not updating sometimes.
[YLD-45250] Fixed: Player cannot get into clan.
[YLD-45413] Fixed: When re-binding controls in the Settings screen while in-game, panels no longer trigger for specific bindings (e.g. TAB).
[YLD-45472] Fixed: Lanterns and other items sometimes have wrong colors in their thumbnails after being colored.
[YLD-45709] Fixed: Opening last edited script does not work for script of templated objects. (unfortunately the fix will reset last edited script in old saves).
[YLD-45751] Fixed: Path editing: adding point to the end of path does not work.
[YLD-45752] Fixed: Handbook events requiring players to craft items wouldn't trigger if the crafted item was dropped on the ground due to not enough space in inventory.
[YLD-45752] Fixed: Programming: Crafting with full inventory doesn't complete tasks in Diary.
[YLD-45776] Fixed: Pressing esc when placing blueprints doesn't remove blueprint preview.
[YLD-45804] Fixed: Exception: +t ylands.SessionContext.get_World when joining custom scenario with more than 1 Player Role on RDS.
[YLD-45925] Fixed: Some obsolete paintings are missing from the replacement offer at the Ros Bobb's stand.
[YLD-46104] Fixed: Game with Player team GL does not work correctly when played on DS.
[YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen.
[YLD-46361] Fixed: You cannot playtest games with Player teams with assigned Player roles in some cases.

[YLD-31197] Fixed: VS: Add Particle VS naming convention.
[YLD-42513] Fixed: VS: Character limits for variable/custom names are too big.
[YLD-44128] Fixed: VS: Hair color name "beige" is not appropriate for the color (new name is "burgundy").
[YLD-44156] Fixed: VS: Script browsing history gets reset when reopening an object.
[YLD-44268] Fixed: VS: Missing function after Undoing Cut and Paste of function from one object to another.
[YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages.
[YLD-44337] Fixed: VS: Destroying Reference point used in a rotation animator does not disable the rotation animator.
[YLD-44350] Fixed: VS: Disabling "show radial menu" action hides also hints for Inventory/Handbook.
[YLD-44482] Fixed: VS: Some script tiles in This category do not have "This" script tile prefilled in the first slot.
[YLD-44155] Fixed: VS: Script Explorer object highlight is out of sync when switching with Previous/Next script.
[YLD-44578] Fixed: VS: Custom enum with item named "default" (or another script keyword) breaks user script.
[YLD-44695] Fixed: VS: Disabling and re-enabling console causes console messages to not show console window.
[YLD-44812] Fixed: VS: Issues caused in script of spawned object did not have enough info to navigate a source of the issue.
[YLD-44887] Fixed: VS: There is no correct error log when using wrong argument in Delay function.
[YLD-44948] Fixed: VS: Templated objects with scripts are not listed in Script explorer.
[YLD-44965] Fixed: VS: You get now internal error when entity spawned by script is immediately destroyed.
[YLD-45326] Fixed: VS: On container withdraw event does not trigger when you equip an item directly from a container.
[YLD-45491] Fixed: VS: Missing "Scope" argument for leader script tiles.
[YLD-45889] Fixed: VS: You can not drag and drop "mobile touch" tiles to server script in SP only game.
[YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools.
[YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly.

[YLD-42516] Fixed: Editor: Having 2 or more Custom control game logic objects does not work correctly.
[YLD-43352] Fixed: Editor: Explorer filter dropdowns open outside the explorer tab.
[YLD-43885] Fixed: Editor: Event listener with trigger object set to "Any entity" can trigger even if there is no trigger object. (eg. On damage (interaction between 2 entities) is triggered even if damage is caused by fall damage).
[YLD-44267] Fixed: Editor: Cut and paste of objects now only moves cut objects. (so all in/out references persist).
[YLD-44379] Fixed: Editor: Alt+asdw movement does not work correctly with child groups.
[YLD-44526] Fixed: Editor: Enums of wrong type in GenScript do not show any error.
[YLD-44576] Fixed: Editor: Set Look At object causes the object to be partially transparent as if too close.
[YLD-44875] Fixed: Editor: Running custom tool on new map ignores some "wrong argument type" errors.
[YLD-45132] Fixed: Editor: Undo for updating Global storages with newer version does not work correctly.
[YLD-45232] Fixed: Editor: Custom Controls' right panel doesn't update properly.
[YLD-45330] Fixed: Editor: Repositioning with Alt + ASDW does not work correctly in some cases.
[YLD-45332] Fixed: Editor: There is missing text in Game settings for Global Ambient Sound.
[YLD-45594] Fixed: Editor: Custom tools: undo does not work correctly when deleting equipment of NPCs.
[YLD-45784] Fixed: Editor: Meaning of team friendly fire is opposite to the one expected. (new - friendly fire set to 1 now means that your team mate will take full damage).

[YLD-45668] Fixed: Custom tools: Undo step for moving items from Player's inventory/equipment + chests + vehicles does not work correctly.
[YLD-45718] Fixed: Custom tool's HUD UI is over default editor's UI.

Fixed: /freecamera now works with mobile controls.
Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.
Fixed: Tutorial text typos.
Fixed: Several blocks were missing in sets.
Fixed: Editor: Ctrl+F focuses object's pivot instead of objects visual center.
Fixed: VS: Delay tile is visible in client script which does not support Delay tile.
Fixed: Seagull relay theta Mystery yland is back again.
Fixed: Several building blocks were missing in recipe bundles, this should no longer be a problem.

Ylands Update 2.1: Sunken Sands is live!

[h3]Ahoy Ylanders,[/h3]

The heat wave is peaking, and the Crimson Shores are in serious trouble. You know how it is when an actual crisis strikes. Every single senior adventurer in Classy Adventurers Guild is pretending to work as hard as possible, writing complaints about exceeding heat regulations in the workplace just to avoid dealing with the actual emergency. But not me! Horatio Reginald Elmwood - Adventurer Extraordinaire is the full package! Sadly, not even I can handle this situation alone. That's when a promising adventurer like yourself is needed!

Luckily, the C.A.G. is bringing several very classy improvements to help deal with the new challenges. Let's see what we've got!


[hr][/hr]

What's New in Update 2.1


[h3]Inventory sorting[/h3]

Every neat freak's dream is coming true. Test the sorting by hitting a single button, adventurer!



[h3]Clay in Tropical caves is up for grabs[/h3]

The constant righteous complaints that I, Horatio, was making for several months finally persuaded Ylands' nature to rethink its rules. Splendid!

[h3]Whole new set of bronze tools[/h3]

Because there are never enough tools. Every Ylander knows that.

[h3]New animals - Alpacas, Jackals and Coyotes[/h3]

What's more to add? Animals and tools have this one thing in common.



[h3]Pause the Ylands[/h3]

The pause was paused for a while but now it is finally on! Hit ESC to pause the singleplayer game.

[h3]Retain some items after death[/h3]

Sometimes it can be very frustrating to sail close to the wind. So, some of the most crucial items earned a well-deserved don't-fall-out-of-an-inventory protection.

[h3]Recipe definitions improvements[/h3]

Unlocking new recipes should be way less overwhelming and will make so much more sense now. Finally!

[h3]Camera improvements (interpolation)[/h3]

Let's skip the technicalities and put it like this: Great performance improvement on high-end setups. And a lot of other classy stuff including many fixes, quality-of-life improvements and Editor enhancements. You can read all the details in our changelog HERE.



[hr][/hr]

Crimson Shores Need Your Help!



[previewyoutube][/previewyoutube]



You thought that the first task C.A.G. gave you was exciting? Well, trust me, adventurer, you have seen nothing yet. The sands of Crimson Shores await a true hero and they will get... YOU! This task won't be easy but don't worry, what's the worst that could happen if you fail? Crimson Shores will get fully consumed by war and hatred and you will become a laughing stock at C.A.G. So, stay calm and classy, adventurer, and meet me on Elmwood's Outpost's ancient library where we parted last time.

Once you succeed, the Arid region is a better place to live and C.A.G. adventurers are drinking their favorite tea again (English Breakfast with a splash of whole milk, seriously you should try that) then it will be the time to flood the room #screenshots-ylands on our Discord with beautiful Crimson Shores pictures.

Until that time, adventurer,
Stay Classy!

- Horatio Reginald Elmwood, the Adventurer Extraordinaire

Dev Diary #282 Get Updated on more 2.1 Update Features

[h3]Ahoy Ylanders![/h3]

We are getting seriously hyped for the 2.1 Update. You have no idea how hard it is not to announce the biggest features before the update is out! What can you do... the answer is obvious; we can let you know about all the other things! Last time we featured 2 features that you wanted the most and we also announced the clay changes and new tier of tools in the diary here. Today will be all about the quality-of-life, and by that we mean your Ylands life. Let's get to it!



[h2]Automatic Anchor Lifting[/h2]

Have you ever tried to set sail and instead saw a pop up saying: "anchor is down."? Well, enjoy these signature moments while they last, since their time is coming to an end very soon.

[h2]Ship Deconstruction[/h2]

Getting your resources back? Duh! The sentimental loss of changing a ship for a new model is already tough, so now you can atleast salvage what's left from the old one. The only limitation is that there can't by anything placed on the ship. There were a few interesting things we had to deal with while creating this feature. For example, it was quite easy to generate decent amounts of resources just by repeatedly building and deconstruction the ship again. πŸ˜…
[h2]
Camera Interpolation[/h2]

Ok, don't get scared by the name of the feature. We had a bit of an issue with changing the camera position in every frame. Insert a sentence explaining programming magic that sorted it all up, or if you can't make yourself to understand it act as this is some kind of very intentional meta joke. - Done βœ…. Voila, and that's how Ylands programmers dealt with the issue. Clever, right? The result? On high-end devices you should notice great improvement in the visual performance.



This is all dear adventurers! Ok, it is definitely not all, but everything else was forbidden to share until the actual release of the update. 😁 What do you think about these quality-of-life improvements? Let us know in the comments and have a great summer weekend!

Stay Hydrated and Classy!

EXPERIMENTAL Build - Update 2.1

[h3]Ahoy Ylanders,[/h3]

The update release is closing into the finish line, and you can test what it will be about in the Experimental version!

Available only to Steam users, the Experimental branch offers you guys a chance to:

  • test upcoming features & changes
  • test your games & scripts
  • report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that)


[h2]How to try the Experimental Build[/h2]

  • BACK UP YOUR GAME DATA (see below)
  • go to your Steam library and right-click Ylands
  • select Properties, click the "Betas" tab and enter "YlandsExperimentalStaging" as the password (excluding the double quotes)
  • this will unlock the "i_will_back_up_my_saves" branch
  • after selecting the branch and confirming it, Steam will begin downloading the new experimental branch



[h2]Important Info - Backup Your Game Data[/h2]

Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by:

browsing to "/userdata/" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character.

If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats:

Loading older saves will create a new character for you
Editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version
For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab.

With that out of the way...onto the good stuff!

Please note: not all features that will be released in the full release are available in the Experimental build, also it is possible that some features might be changed or balanced before the full release.

[h2]HIGHLIGHTS[/h2]

The story continues!

When the 2.0 update was released you seemed pretty psyched about Elmwood's Outpost. So, it seems pretty clear now, that the story is quite interesting direction for Ylands. The Story now continues in the Arid region, we don't wanna spoil it so let's just say that politics is a complicated matter. In real life, in Ylands, on the sandy beach of Arid ylands or even under the sea.

Recipes Definitions Improvements

This is something we already addressed in 2.0 and now the recipes are moving to yet another level. Unlocking recipes should now make much more sense and be way less overwhelming than it used to be. Let us know what you think! New Bronze Tools, Clay and Obsidian in Tropical Speaking of overwhelming, how long have you been looking for clay the first time you played? Now you simply go to one of the tropical caves. Finally, right?! This was one of the feedbacks that we simply couldn't ignore anymore. There were more possible solutions, but the winner is copper vein and bronze tier of tools. Wanna know more details? See the dev diary HERE.

Inventory sorting

One of the most wanted features is finally here. We went through several suggestions that Ylanders from over the world have made, and we are presenting the sorting button. Right now, it has only one way of sorting and we are looking forward to see your feedback on this new feature. If you want to know how exactly the new button will sort your rucksack you can check recent dev diary HERE.

Quality-of-Life Improvements

Some items earned death-protection and not even the worst dreams can persuade you to drop them. Fog shouldn't be that thick anymore as we received a lot of feedback in this direction, you can deconstruct ships now, don't need to raise anchor before hitting the waves and some more.

New animals

Alpacas, coyotes and jackals are ready for taming. Sadly, coyotes and jackals are too small to be your new ride, alpacas on the other hand...

Pause for singleplayer

Yeah. No, it is not a joke. It is here. Any singleplayer game can be stopped simply by pressing ESC. Along with several more UX improvements, let's see if you can spot what are those!



[h2]Critical Blocking Issues:[/h2]

  • DO NOT DIE in Elmwood's Outpost arena or else you will be stuck
  • DO NOT DIE OR RECONNECT in trapped room with mummies on Crimson Shores


[h3]Known visible issues which will be fixed in 2.1:[/h3]

1. Broken button in the local map
2. Broken health bar when you travel from Crimson Shores
3. Difficult to find some mythical animals in adventure (especially new jackal)
4. Cutscenes in the new story yland will be tweaked more
5. Holes in the pyramid on Crimson Shores
6. Many texts are not translated and have some typos in the new story yland

Dev Diary #281 Get your Ylands screenshots featured!

[h3]Ahoy Ylanders![/h3]

You might have noticed that we have a great community. You also might have noticed that we love sharing our community's screenshots. Whether it's Twitter, Instagram or even TikTok we always find a way to feature your cool builds and beautiful sceneries. Today we want to encourage you to join to share your own share of screenshots!


AAAFrom
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[h2]How to create a screenshot[/h2]

While you are in the game you simply press F11 and the screenshot will save to: "This PC β†’ Pictures β†’ Ylands β†’ Screenshots". Also, it is nice to know that you can hide your UI. This is done by the "Home" button by default.


Lona (Sofie72)
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[h2]How to share your screenshot[/h2]

Again, easy sleazy. Join our Discord and head to the #screenshots_ylands room. Then just drop it like it's hot and enjoy the chit chat with your fellow ylanders!


πŸ’œπ•Ώπ–Šπ–‰π–‰π–Žπ–ŠπŸ’œ
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[h2]How to get featured[/h2]

There is only 1 rule here. Make it good looking. Screenshots love some nice aesthetic background. If you are taking a picture of your ship for example, use the sunset, nice clouds or some gorgeous generated yland. When taking images in Editor, place your creation on an yland. That is, if you want us to share the creation further. We have seen enough of the Editor staple green grass. πŸ˜…

Whether you are posting something beautiful you've encountered, something epic you've built or basically anything, if it can catch our eye in the screenshot room, we will feature it in one of our Sunday community screenshots posts. ❀️


JB

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That's it! Create beautiful screenshots, join our Discord server and get inevitably featured on our socials. Of course, while you wait...

Stay Classy!