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Dev Diary #276 Big Change - Clay in Tropical and a Brand New Tier of Tools

[h3]Ahoy Ylanders![/h3]

First things first. The winners of the Space Rabbit costume from the last dev diary giveaway are: PieofHeaven, Degar! We will contact them directly soon. Yes, one of the words "host" (not hosts, not hosting etc...) was in the title. Savage, right?!

Now to the big changes! It has been a while since we announced what we are working on as the 2.0 update was such a big deal. Finally, the time has come. Update 2.1 is shaping up nicely and we can announce one of its biggest features. The Bronze tool tier is coming to the world of Ylands!

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[h2]Clay in the Tropical Caves[/h2]

You asked and we hear you. Clay just screams out from the crafting menu: "Use me!" but it is nowhere to be found. This will be left in the past very soon. Look for clay in the Tropical caves from the next update and you can start melting some "first-glass" obsidian stuff right from the start!

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[h2]Bronze Tier of Tools[/h2]



The Arid is changing. Yes, there will be more than just bronze tools, but let's leave that out for now.

You can look forward to a Bronze Pick, a Bronze Hammer, a Bronze Knife and a Bronze Saw. Watch out for the Bronze Pick in particular, as that will be the number one tool to mine iron from the next update.

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[h2]Copper and its processing[/h2]

With obsidian tools moving to the Tropical Region, we obviously need a new material. All hail copper! You can mine its ore from copper veins and deposits. As always, you need to smelt the ore into ingots using the Smelting Furnace. Then a new station is stepping into the spotlight: the Copper Caster!

Combine copper ingots with the rest of the components, use the Copper Caster and tadaaaa! Your new bronze tools are ready for some tooling.

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That's it for today adventurers! Stay tuned for more news regarding the 2.1 update and congratulations to the winners of the giveaway, and as always...

Stay Classy!

2.0.5 Patch Changelog

Highlights

  • Loot containers' aren't spawning above or below the player anymore
  • Handbook notifications adjustments
  • The crafting menu now remembers the last selected item
  • Progress on the old version of Mystery Ylands can be restarted




Changelog 2.0.5

FIXED

[YLD-45213] Fixed: Placing creator blueprints containing custom variables with custum enums should not break editor anymore.
[YLD-45312] Fixed: Loot containers should not spawn inside buildings out of player reach anymore.
[YLD-45316] Fixed: Players should not have problems restarting mystery ylands.
[YLD-45577] Fixed: Several blocks were missing in recipe bundles (algimer, baroque, totem) and should be added to all owners.
[YLD-45424] Fixed: Mobile players in creative should once again have all recipes opened.
[YLD-44507] Fixed: Sale tag in shop is no longer visible when there is no sale at all.
[YLD-45502] Fixed: VS: Client scripts referencing custom functions from different client scripts do not work correctly.
[YLD-45139] Fixed: Editor rotating gizmo should not slow performance anymore.

Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle.

ADDED / TWEAKED

[YLD-45234] Added: Handbook indicator will now continuously blink until the player opens the handbook for the first time, making it easier for brand-new players to find the feature.
[YLD-45261] Added: Toggling character panel will now remember the last open character panel and will open that one if it is available.
[YLD-40810] Added: The crafting screen now remembers the last selected recipe and the TAB button should open the last opened window (cube, inventory, crafting).
[YLD-45399] Added: When a player dies in the Adventure, his loot container is visible from a distance.
[YLD-45234] Added: Diary highlights should be more noticeable.
[YLD-45562] Tweaked: Several quests in the tutorial were adjusted or created anew for better understanding (also visuals of texts in the tutorial were polished).
[YLD-45646] Tweaked: Unlocking biomes now require fewer resources - less grinding is needed.
[YLD-45219] Tweaked: Tree stumps HP were increased significantly.

Tweaked: Lowered Resource and Exploration point values required for Region purchases.

Tweaked: Bounds positions for loot container marker snapping.

Dev Diary #275 How to Host Ylands Multiplayer to Your Friends

[h3]Ahoy Ylanders,[/h3]

Whether you are exploring with pals, your little ones, the significant other, cat on your lap or just a bunch of adventurers you've met on our Discord server we think that Ylands is really great when played together. New Ylanders are coming in every day, so we've decided to sum up all the multiplayer options.

Btw. Can you guess how many times the word "host" is used in the diary? If you do you can win one of the 2 Space Rabbits costumes!

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[h2]Joining a game[/h2]

There are two options how to play Ylands multiplayer. Join a game or host one. You can find your friends' games (from your in-game friend list) in the social tab of the menu and simply join them.



Hosting is a bit more ticklish, but it ain't rocket science either, let's explore it further.

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[h2]PC Multiplayer Options[/h2]



There are three ways to host an Ylands multiplayer game at the moment. You can see their differences in the screen above and we will go through them in more detail below. While they are different, they do have some things in common. By default, your session is always "Not visible to the public". You can enable this option so anyone can see your game and potentially join you there. If your game is not visible to the public only your friends can find it. Make sure to add your pals to your Ylands friend list. You can always set a maximum "Player Count" and the "Passphrase" for an additional control.

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[h3]1. "Host a Game"[/h3]

Probably the easiest way to embark on an adventure together. It is free and easy to setup. All you need to do is to press Esc while in the Adventure mode, select switch to "Host Multiplayer" and click the "Update" button. Your game is now running in multiplayer and is visible to your friends. Up to 9 other players can join you!

There is one little catchy catch tho. The host needs to be online. There is no hosting a game without a host. Someone could even say that it is a quite hostile multiplayer option.



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[h3]2. "Sharegame"[/h3]

This Steam-only multiplayer option is also really easy to set up, and the host doesn't need to be online, yay! In other words, the host is whoever starts the Sharegame therefore, it requires a password (elsewhere it's optional). The possibility to swap the host might come in handy as someone with the top of the shelve setup can offer the best performance.

You can host up to 3 games with the data capacity of 80 Mb each for free. Just to paint a picture, that is a lot of space unless you are building whole cities or gargantuan bus infrastructure for giant geese who live in those ordinary-human-size cities. Anyway, if you wish to build enormous structures, and cities together, you can rent more space on the steam cloud - up to 5 games with capacity of 500 Mb each. You can turn it on the same way as ordinary hosting, or you can set it up through a hosting tab in the menu. Then you can make all your weird giant geese dreams come true.

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[h3]3. "Rent a Dedicated Server"[/h3]

The third option is renting your own server. As you can see on the first screenshot it has all the perks there can be, but for a cost since we need to pay to the server provider for that. There are two tiers of servers which you can find in the shop: Elementary servers and High Performance servers. Elementary servers can host universal (supports cross play) or mobile scenarios. High Performance servers can host any kind of scenario whatsoever (also supports cross play) and provide faster loading.

If you choose to host a server, you can do it both ways. Find the "Hosting" tab in the menu and upload a game save or switch to the "Host on a Rented Server" while in the Adventure Mode in the "Multiplayer Settings".

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[h2]MOBILE Multiplayer and Cross-Platform Play[/h2]

Currently there is only one mobile multiplayer option, and it is the "Rent a dedicated server" - the same hosting process, the same joining process.

In case you want to play cross-platform on PC and Mobile there is one thing to be mindful of. The mobile and PC platform maps/scenarios work differently. Putting it simply, PC maps are more complex and can't be run on a mobile platform. Because of that, make sure to set the "Platform" box onto "Universal" while setting the "Host on a Rented Server". Also, it is advisable to host the cross-platform multiplayer from a mobile device as on a PC your map will most likely be of the complex kind and therefore making you ineligible to host a universal game.



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[h2]Co-op and PvP Settings[/h2]



Just a quick last note! While playing together be mindful of your actions. The default PvP settings are enabling friendly fire! In case you don't want that or want to adjust your Co-op settings so no one destroys your sandcastles or geese bus stations you can do that in the "Game Settings" tab inside the in game "Multiplayer Settings".

How do you play Ylands? All by yourself or do you prefer some company and what of these multiplayer options are you using?

Share with us in the comments and Stay Classy!

Also don't forget! This diary is a host to the counting giveaway, so post a comment with the answer. The winners will be picked randomly and announced in the next Dev Diary #276. Host, host, host!

Dev Diary #274 See What You Can Craft Outside of the Tropical

[h3]Ahoy Ylanders,[/h3]

It takes a bit of time to progress from crafting torches and grass ropes to building computers and meeting aliens. That applies for both Ylands and the real life. There are new players coming every day, so we thought it might be nice to show what awaits further in the game and how to get there.

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[h2]Regions[/h2]

First things first, there are 6 regions in Ylands. Every one with its own difficulty, temperature and unique resources that you can find there.

Seriously, do not underestimate the difficulty and make sure you are prepared before you venture into the next level. You don't wanna die for a piece of iron, right?

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[h2]Stone and Glass[/h2]

These are the first main materials. The important thing here is, that you can make tools out of them! 🔨 Why is that important? Because they let you to gather other materials and progress in the game towards the next-level regions, materials and tools.

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[h2]Iron[/h2]

This is a real revolution that awaits Ylanders in the Far East Region, but be prepared, you need at least an obsidian pick to mine it! It is probably the largest "material tier" that there is in Ylands. You can create dozens of stuffs by processing iron!

Since this diary is supposed to help you orient in the world of Ylands, today's featured item that is made from iron is accomplishing the very same thing: the Compass!

Also, iron has its own set of tools! 🔨

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[h2]Steel[/h2]



It shouldn't be that surprising, but you make steel out of iron. How to do it you ask? You need fuel. Go to the Temperate Region and get yourself some coal! Of course, you do need at least an iron pick to mine it.

After you spend a few minutes in the heat of the Foundry you can really paint the lily! What do we mean? The featured item that is made from steel is: the Paintgun!

Also, steel has its own set of tools! 🔨

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[h2]Zirconium[/h2]

Okay, we are getting serious here. You probably already know your way around the world of Ylands while roaming the Tundra & Taiga in order to hoard a zirconium ore. Still, we have to say it. This is no country for the underprepared. The danger is one thing, but Zirconium requires a minimum of a Steel Pick or a Steel Hand Drill to be mined.

Speaking of gear! Featured item which is made with Zirconium is the best firearm in Ylands! To be fair, you also need Orichalcum ingots to craft it, but the name says it all: the Zirconium Rifle!

Also, zirconium has its own set of tools! 🔨

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[h2]Ylandium and Cobalt[/h2]



Did anyone say computers? Alien tech?! In Ylands?! Yes. You can create these from resources like Ylandium or Cobalt. Tundra & Taiga and the Arctic Regions is where you need to go to retrieve these. It is no joke out there! So be careful not to encounter too many bad dreams.

Surprisingly enough, a spaceship or any other alien tech is not what we will feature here today. The item that deserves this shout out is without any doubts the Propeller Pack!

Also, neither Ylandium nor Cobalt have their own set of tools. Surprise!

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We hope that this week's very shallow materialistic diary will help you not to drown in the overwhelming amount of content you can find in Ylands.

Progress with caution and Stay Classy!

2.0.4. Patch Changelog

[h2]Highlights[/h2]

Ranged weapons damage optimization
Blueprints can be built and stay on the yland
Story Yland's general bug fixing
Tutorial's general bug fixing



[h2]
Changelog 2.0.4[/h2]
[h3]
FIXED[/h3]
YLD-30891 Fixed: we fixed the game stuck on starting island if the player used several mobile devices with the same account (it could happen that there was a missing correct warning message + we adjusted the message).
YLD-37796 Fixed: You could lose some items if you used the "take all" action in a container with full inventory.
YLD-44074 Fixed: Notification of new handbook messages was missing after reconnecting.
YLD-44276 Fixed: Some characters (like Jottun male etc) were incorrectly set up and were showing the incorrect names.
YLD-44327 Fixed: Overlaps in the diary when the player had too many ingredients.
YLD-44331 Fixed: The player could try logging in to google play with a non-existing date causing the error.
YLD-44376 Fixed: Mobiles: The screen flickered with black colour on Android when the player opened his profile.
YLD-44502 Fixed: Client variables in editor visual scripting were undefined by default.
YLD-44505 Fixed: Players should not have broken cutscenes when they play in first person.
YLD-44582 Fixed: Big steam engine was missing a belt in recipes.
YLD-44591 Fixed: Blueprints (especially ships and cars) could disappear after being built.
YLD-44636 Fixed: Players could not drag blueprints to the Hotbar.
YLD-44684 Fixed: Editor: Document switcher could sometimes show an incorrectly selected function.
YLD-44703 Fixed: Mad marine sword was tweaked (should no longer be the strongest melee weapon in the game).
YLD-44729 AI should no longer run away when hit by a bow or crossbow.
YLD-44778 Fixed: Mobiles: Broken count of items needed for a blueprint on mobile (in the shop).
YLD-44792 Fixed: Rebalance cooldown and action length of healing and explosive items (player can no longer spam healing and explosive barrels in inventory).
YLD-44825 Fixed: The custom controller (game logic in the editor) does not work properly in some cases and could potentially break custom scenarios.
YLD-44829 Fixed: Players could accidentally delete their feedback message.
YLD-44846 Fixed: Mobiles: The windmill on tranquil fields on mobile was rotating incorrectly.
YLD-44848 Fixed: The recipe bundle with oriental roof blocks had one recipe incorrectly set up so the player cannot use one roof block in blueprints.
YLD-44913 Fixed: The survival kit handbook event was not triggered if the player took the knife from the chest.
YLD-44955 Fixed: Several typos in the handbook and description of potions.
YLD-44960 Fixed: Player could not use "freeplacing" of items on mobile if they have summoned companion.
YLD-45023 Fixed: Tweaked iron nails so they cannot be broken and used for infinite iron.
YLD-45029 Fixed: Memory leaks in UI mesh.
YLD-45148 Fixed: Players could not gift their blueprints if they had not enough Coyns (if player is owner of the blueprint he is gifting for free but for some reason, it was still checking the number of coyns of players).
YLD-45248 Fixed: Missing class and entity scripts on client side (this is for PC for in-game editor where players can script their own scenario/tools, there were missing tiles for some particular scripts handling server scripts).

Fixed: Player could have "stuck" the health bar after travelling in adventure (visually his Hp did not change).

[h3]TWEAKED/ REMOVED[/h3]
YLD-44499 Tweaked: Some enemies on mystery ylands (they still had stats from time before rebalance)
YLD-44730 Tweaked: Change lods of some heads of character (player could see himself headless when controlling ship)
YLD-44732 Removed: "Broken barrels and crates" - players used them as decorations, we originally removed them from inventory so all players who stored them in chests have their houses spammed with junk on the floor.
YLD-44747 Tweaked: Changed random encounter with vendor who was selling paitings (many players have old paintings which can no longer be used in blueprints, now this vendor should change them for free for new working ones)
YLD-44815 Tweaked: Players can use only Latin alphabet and numbers when uploading blueprint to our workshop.
YLD-44824 Tweaked: We added special chests with loot to every mystery yland (there were already present in some but now they should be in all, there is always one big chest in the end and few hidden chests on every mystery yland (some of them locked so players need to find a key)
YLD-44934 Tweaked: Ranged weapons were rebalanced - basically every ranged weapon was buffed significantly.
YLD-45021 Tweaked: Modified messages when player on mobile is running low on memory and brought some debug so we can better see why is it happening.
YLD-45080 Tweaked: Reduced number of animals in the Tropical region so players would no longer be swarmed by honey badgers.
YLD-45091 Tweaked: Lowered detection radius and combat radius of lower tier animals (honey badgers, terrorbirds and panthers) they should not run 300m after players anymore.

Tweaked: Golden package so it cannot be traded for infinite gold.
Tweaked: Some maps always started at night, now their starting time should be random as designed.