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Dev Diary #207 Ylands in 2022

Hey there, fellow Ylanders!

With the first week of the new year, we meet again to talk about all things Ylands! We hope all of you spent the holidays relaxing, playing games and having fun with your loved ones and so you're ready to dive into what 2022 brings (hopefully things that are much better than the last years). We at team Ylands are already at full speed working on the very cool update 1.9. Next week's Dev Diary will get back to talking about what you can expect to find in it, but for now, I would like to take the opportunity and mention what we've managed during the last 12 months.

2021 was a big year for Exploration. Just like we promised in 2020, much less focus goes towards the Editor which we consider powerful enough already (even though when it comes to user-friendliness there's still some way to go) and started changing and expanding Exploration. Now, a year later, we have a lot to show.





We've made the maps much larger. We made literally hundreds of improvements and fixes to the multiplayer experience. We made a list of all the most sought-after features and improvements you suggested and many of them you can either already find implemented or present in the upcoming 1.9. Ylands is already quite a massive game and so even when you add dozens or hundreds of improvements it's very likely that you still see things that need to be fixed or improved.

Speaking of things that we still have uncrossed on our list - we know you want things like the return of the first-person camera. Don't worry, we hear you and 2022 will, just as 2021, show that we are serious about making things right.

As much we've been trying to improve in everything we do, there are still some things we didn't manage to do right. One of the most important probably is communicating how the game has changed to players who come back after months or even years. Especially those who supported us when we were a premium title during the Early Access (or even earlier than that). We're failing at letting them know that even though the game is now Free to play, it's because of the Editor and minigames so that everyone can play with it and have fun and the game core, the Exploration, is still paid, which hasn't changed.

To name a specific case where we failed - we just found out about a player who has bought the game way back to support us and when they returned, due to a technical issue on our side the game indicated that they need to buy the Exploration DLC. At that point, they had all the right to be angry at us. And this is something that we must make sure never happens again.

If 2022 shows us anything, it's that we remember you guys and we will do a much better job at appreciating you. Thanks for staying with us.

So much for today's Dev Diary and the next week, we'll get back to discussing cool new features. Until then...


Stay classy and healthy, Ylanders!

Dev Diary #206 Happy Holidays!

Hey there, Ylanders! 

The holidays are approaching fast and it is time to for us to spread the words of thanks. 

First, we would like to thank you, our players, for your support, creativity, kindness, loyalty, and all the good vibes you've been sending our way. It is the source of energy that continues to motivate us and push us forward. Your feedback gives us valuable information and helps us improve Ylands. So thank you for that and please keep doing what you've been doing, we appreciate it very very much!

Secondly, I'd like to give a big thanks to the developer team. If it wasn't for your hard work, persistence, creativity, positive outlook, and team spirit, the game would not be the same. We are incredibly excited to work together in the upcoming year and bring our players new and improved features and big doses of awesomeness. 




The holiday season is a time of peace and rest, so don't forget to stop for a moment and take a break from your day-to-day life and enjoy the little things in life. We wish you all a wonderful holiday season filled with joy and love. 

We also wish you, Ylanders, to stay healthy, happy and classy! 

Dev Diary #205 Automated Testing

Hey there, Ylanders!


We are now fully focusing on bringing you adventures set below the waves and we're already seeing some pretty cool stuff that we'll be showing you in the upcoming weeks. This is how it always is quite early in the development of an update - things are being designed, a detailed document made, prototypes created... so not quite something that can be presented to the player base (especially since some of these things often end up being removed from the update).


But what we're working on are not only things that you players will experience first hand. Today we would like to mention a tool/system that our programmers have been working on for some months now - Automated Testing. Ylands is already an incredibly complex project and adding any new feature, regardless of how carefully done, many times ends with something breaking someplace else in the code. Regardless of the hundreds of hours that QA puts in testing before every update is released, it is not humanly possible to test all the situations which may arise. And this is where Automated Testing comes in. Even though the system still needs a few months to be fully ready, it's already possible to create various tests and run them regularly to see if something didn't break.


Imagine this very simple test - a few objects are placed in the level and the character is told to pick them up and then we test if they are all in the character's inventory. This could be one of hundreds of tests that run automatically and report only when the test outcome isn't as expected. It could be anything - a problem with reaching the objects due to pathfinding, objects disappearing, problems with picking up objects, or with the inventory. If a problem is found, it is reported and QA can check it (for example see a recorded session to find what went wrong). This will hugely (probably starting somewhere before 1.10 is released) improve the game stability and the number of issues present.



(screenshot by YoHasLEGO)


Automated tests or not, the most important thing we have apart from our internal QA is ... you. You have reported hundreds of bugs and the absolute majority of these have been fixed. Your feedback matters and the game is now so much better because of all the time you have spent talking to us. For that, we are extremely grateful.


So this is it for today and we'll see you next week when we're gonna start talking about some juicy Exploration stuff.


Stay safe and classy!

Dev Diary #204 Two Years Young!

Hey there, Ylanders!

We’re thrilled to announce that we’re celebrating our second birthday this week!





It's been a long and crazy ride over the last two years, and while it hasn’t always been easy, your feedback provided us with the energy and determination we needed to keep going.

The same people who brought you the Ylands you knew and loved returned to take charge of the game about a year or so ago. Since then, we’ve released three major updates, with every one of them focused on improving Exploration, as well as offering larger maps, making improvements to multiplayer, and several hundred other enhancements and fixes – all of which culminated with recently released update 1.8.

We’re really happy with how the last update turned out and even happier with all the positive messages we’ve been receiving about the progress Exploration has made. We’re even seeing a number of players return after leaving Exploration because they felt it had been abandoned.

Well, we’re finally on the right track and we fully intend to stay there. For example, we just finalized our update goals for the upcoming new year and every single update is aimed at improving Exploration in a major way.

In honor of our second anniversary and to thank you for all your help, we’re offering a 50% discount on the Exploration pack and on most items in our shop for a limited time. An exclusive shark costume is also available, so you definitely won’t want to miss this unique opportunity!




Finally, our birthday simply wouldn’t be the same without you, so we’d love to invite you to a special birthday stream on Twitch this Sunday, December 5th starting at 4 p.m. CET. We can’t wait to share a virtual birthday toast with all of you!



Until next time, stay classy!

The Ylands Team

Patch 1.8.1 Changelog

Hey there, Ylanders!

It's me! Your patch notes!





What's new
  • New birthday-themed main menu
  • Added Strong Shark costume asset


Assets
Strong Shark costume asset



Fixes
Fixed: Titles in player settings could not be set.
Fixed: Some collectibles cannot be equipped (e.g. Strong Shark)
[YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel
[YLD-34418][YLD-20905] Fixed: Water sometimes has holes in the distance when the terrain is loading
[YLD-34602] Fixed: rhododendron can be planted in pots