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Patch 1.8.0.1 Changelog

Hey there, Ylanders!

The post-update release patch notes are here!




What's new:

  • An updated tutorial with several bugs fixed
  • Hunger immunity bug fixed
  • Workstations on ships should keep their rotation after being lit or put out
  • Several Mobile UI issues were fixed
  • General bug fixes

All fixes and tweaks
[YLD-34617] Fixed: Exploration: player may not get ever hungry if he was on Tutorial yland.
[YLD-23147] Fixed: Some cave random encounters are not generated.
[YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed).
[YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table.
[YLD-34602] Fixed: Some potted plants disappeared.
[YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering.
[YLD-34630] Fixed: "Freeman" achievement hidden.
[YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI.
[YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in a downwards direction.
[YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work.
[YLD-34720] Fixed: Coop settings in in-game multiplayer settings should show always properly now. This bug was older than changes done for 1.8.0.1.
[YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups.
[YLD-34546] Fixed: VS: spawning animated game logic object does not work.
[YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile.
[YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations.
[YLD-34706] Fixed: VS: it is possible to switch to client script of Entity/Logic storage even though it is not supported.
[YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after savegame load.
[YLD-34438] Tweaked: Editor: we now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly).
[YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated.
[YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction.
CleanupKillSystem now processes all MovingBasis followers on the collided entity before the entity itself. It also clears the parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis.

Dev Diary #202 New Beginnings

Hey there, fellow Ylanders!

This Dev Diary comes out on Friday. Not because we would be resting after we released the update 1.8, but quite the opposite. We‘ve been busy talking to you, listening to your feedback, checking your bug reports and working on a patch, which will come out next week and will fix some minor issues and imbalances.

So far we‘ve been extremely happy with how this update turned out. We are getting some really nice messages about the progress Exploration has made and once again we are seeing the return of players who left because Exploration felt abandoned.

Right now we KNOW that we are on the right track and we‘re going to keep walking it. We‘ve just finalized our update goals for the next year and yes, every single update planned is going to improve Exploration in a major way or fix what doesn‘t work as intended.





So what can you expect to come first?

First quarter of 2022 will see us improving many things related to ships and sailing. We will take you to dangerous places below the sea surface and bring, once again, a large number of improvements based on things you‘ve been asking for.

Welcome to the new era of Exploration - we‘re glad you‘re here with us to witness it :)

Stay classy and healthy, Ylanders!

Dev Diary #201 Update 1.8: Awesome Achievements + Dev Stream!

Hey there, Ylanders!


Update 1.8: Awesome Achievements is out now! What do you think so far?

In today's dev diary, we would like to show you what happens when you ask a person, who loves their job and project, to write you a short quote for the dev diary. (big grin)

All jokes aside, our Project Lead, Aleš Ulm, wanted to tell you "a bit" about the direction of Ylands in the past, in the present and a tiny bit about the future.



"There's a page at our internal documentation system. It's called Awesome & Crazy. I created that page at 10:07 am on 16th February 2015.

That page contains all the awesome and crazy ideas that we wanted our game to have. The list is long ranging from things that we've already implemented to such that we had (and still have) no idea how to implement. For me personally this page IS Ylands. It's about exploring and having fun. Unfortunately, at a certain point these things changed. Not only wasn't Ylands fun to play anymore, it wasn't that much fun to make.

When I've returned to the Project Lead position I set us in a direction to fix that. Now, about a year later, I think we've found again our passion for making Ylands and are having fun again. And we hope that it will be fun for you to play.

Judging from the new players that are slowly coming back to Ylands some of you already noticed and I would like to thank you for that. This feedback is incredibly important to us. If you like the direction we've taken during the past year, please let us know. Rate us on Steam to make other players see we're back and worth giving a try, it's immensely important to us and shows us that what we're now building makes sense. That thumb up (which you can always change, if we fail you), telling your friend that devs at Ylands have come back to their senses, that's the fuel we're now running on.

As someone who was there when the Ylands was born and is now in control of the project, I will make sure we will all get the game we've dreamed. And if still not convinced? Well, come back to check 1.9, which, with all its focus on sailing, diving and exploring, will surely make you see that Ylands is back."




There has been a lot of information about 1.8 today, which is why we will remind you of this again, but, much like Marvelous Mysteries did, Awesome Achievements also had a special dev stream, where we introduced some of the new stuff that 1.8 brought to the world of Ylands.




Have a wonderful time playing Awesome Achievements and...


Stay Classy, Ylanders!

Update 1.8 - AWESOME ACHIEVEMENTS

Hey there, Ylanders!

Update 1.8 is finally here so hop in, WE'RE GOING EXPLORING! ⛵






We've done so much polishing, we can practically see ourselves in this shiny new update! We also added some great new features, which were based on the feedback from our player community!

With 1.8 we are staying on course with taking major steps to improve Exploration and give you the best possible experience when playing Ylands. We hope that these changes will give each type of player something to look forward to and spend some quality time in the beautiful world of Ylands.

Let's jump right into some of the new features and polishing that's been done!


A quick overview of what's happening in 1.8:

Multiplayer game flow polish
Exploration Tutorial
Achievements and Titles
Support of larger maps and ylands
Mass pickup action - collect all the items of the same name at once
Traveling with your tamed animals
New Mystery Ylands
Quality of life improvements
Mobile ambience improvements





Multiplayer game flow polish

First of all, you've been asking for this on, loud and clear. Joining Multiplayer games was no easy feat. But worry not, we heard you. From now on, there are fewer steps, it's more intuitive and most importantly - it works!


Exploration Tutorial
Have you tried surviving in the land of Ylands but it was too complicated to understand everything? Or you tried to bring in a friend but they didn't know what to do? From now on, you can use the tutorial, which teaches the basics of survival. You learn how to start a fire, how to craft basic tools, how to build a raft and much more! Grab your friend, sit them down, launch Exploration and have them do the tutorial. They can learn at their own pace, learn as much or as little as they want. The tutorial is optional and only launches when you start a new exploration adventure.




Achievements and Titles
Being back on track with working on Exploration is an achievement for us for sure, but we also want you guys to have a sense of achievement, which is why we added Achievements! Some are hidden, some are not, some have multiple tiers, some do not, but all are awesome! They are even connected to Steam, so you will get to see them on your Steam profile as well! Some of these Achievements even give you titles, which can be displayed next to your name, so go ahead and show them off!




Support of larger maps and ylands
Making maps smaller was something that wasn't a popular choice, no technical limitation is popular but this time, it was necessary. But larger maps are back! We put in a tremendous amount of work into giving you back larger maps, so with 1.8, a map can be up to 8x8 kilometers! That should give you some serious ground to cover on your exploration voyages! And what's more, we added more space between ylands so that navigation to those is a bit more challenging as well, so don't forget your compass!


Mass pickup action
Gathering resources, especially in the early stages of the game was a bit of (or a lot of) a clickfest. Carpal tunnel level bad. But we got you. Mass pick up action is now in the game! Simply hold your right mouse button to pick up all the nearby resources of the same name. Go get all the grass. All the rocks! All the sticks! All the logs! This should make your early game much easier in terms of getting the stuff you need. Less clicking, more playing!


Traveling with your tamed animals
Having a strong bond with your favorite animal is an extremely important part of our (not only) in-game lives. It breaks your heart when you have to leave your beloved horse, bear, deer, ostrich or you name it, behind. But we said: "No more heartbreak!" and ended this chapter of animal abandonment. You can now bring your animal Companions with you! Don't forget to build them a proper shelter though!




New Mystery Ylands
Now that you have a lot more land to cover and discover, you can collect those Exploration Points and spend them on some brand new Mystery Ylands! We'll keep adding those in-between updates too, so don't forget to keep checking the game for new Mysteries to solve!




Quality of life improvements
Ships were not easy to claim. Workstation tabs were switching in a strange manner. Which ship on the sea is mine actually? Which is my avatar holding this item in their hands but not this one? Yeah, it was pretty confusing. Which is why we grabbed some developer cloths and got to polishing. We polished away and made sure that many little annoying details are now all fixed up.


Mobile ambiance improvements
And we didn't forget about our mobile players either! Apart from some less obvious fixes, we also made sure that everything just looks nicer! Colors look better and water effects look more realistic now!



There are of course many more changes, improvements, fixes, additions and tweaks. We honestly can't wait to hear what you guys have to say about this update. The best person to sum up the feelings of the dev team about the direction of Ylands is none other than the Project Lead, Aleš Ulm, himself:

"We’re very excited about seeing new and returning players coming back to Ylands and giving us their feedback. This is incredibly important and a major driving force for the dev team. Rate us on Steam if you like the direction in which we’ve been going, so that we know that our work is making people happy and is making sense. That thumbs up (which you can always change, if we fail you), telling your friend that devs at Ylands have come back to their senses, that's the fuel we're now running on."



Well, 1.8 is finally out, let us know what you think and most importantly...

Keep Exploring!

And even more importantly...

Stay classy!

Dev Diary #200 Above and Beyond the Ylands Horizon

[h3]Hey there, Ylanders![/h3]

We're starting this Dev Diary with the usual greeting, but this Diary will be a bit different, because we're celebrating the big number 200! 🥳🥳🥳
So this week, we'll be looking back a little bit, but also, we'll look at what lies just ahead of us too. It's a long one but it's also worth reading through!




The Ylands team has been hard at work since the very beginning, but especially the last few updates, we have stepped up the consistency and brought you many cool new features. Whether you've been with us since the start of the Ylands or you're a recent addition to our fantastic community, we want to remind you of some of these features.


[h3]A journey of discoveries[/h3]

Let's venture into the past and have a look at updates 1.3 - Watery Water and 1.4 - Creative Call. These updates brought a lot of features to the Editor part of Ylands, which might not have been the most popular decision back then, but allows us to fully utilize the potential of Ylands in the most recent updates. With 1.4, maaaaaany new assets were also introduced, such as all of the Atlantean assets! Creators Club was also established! Are you a member?

In 1.5 we got the Editor and the platform into a state that we were happy with and we started Enhancing Exploration (yep, that was the name of the update!) and created one big Exploration world for your adventure to take place. This was the update, where editor features allowed us to start working on a better Exploration because every update from this point on would bring a huge new feature to Exploration.




With that said, it feels like 1.6 came out yesterday. And believe it or not, it's been over 7 months since Trading Territories. With this update we fixed many issues that Exploration had and which were heavily requested by the community, on our part, it was also a confirmation that we are serious about focusing on Exploration much more. Trading Territories also brought vendors into the game, which is particularly useful if you're planning big projects and want to get the necessary resources. Speaking of big projects, 1.6 made sure that Random Encounters make more sense and they became biome-specific.

Marvelous Mysteries, the 1.7 update, was jam packed full of new features, improvements and fixes (this Dev Diary is already long enough, so we're only gonna list a few of them). Yet another example of what wouldn't be possible without all the Editor features we have worked on in the past are Mystery Ylands. These yland-sized mysteries, puzzles, dungeons, stories or anything else you want to call them, are incredible creations that will draw you in and won't let go until you've solved them! With 1.7, our mobile players can also enjoy the wonders of Exploration and what's more, switching between mobile and PC is possible. And in case anyone is not sure if they want to commit to the Exploration DLC, we added a demo, which isn't time limited so adventurers can take as long as they need to decide! Not forgetting about our talented creators, we also continue improving Editor tools, this time it was Object Brush, which makes it easy to span a large number of objects over any terrain.

In between updates, we also added over 4500 unique entities to the game, ran Creator Competitions, streamed Ylands, answered your questions in various Q&A streams, gave out goodie packs, asked for your feedback, released several patches, showed you a bit of what goes on behind the scenes and well, released 200 Dev Diaries.

A perfect transition from what was to what will be is provided by Aleš Ulm, the Project Lead of Ylands: "Seeing how much we've improved the Exploration during this year makes me incredibly proud of our team. In a way, we're returning to a path that we left at some point and we are getting closer to the game we've always wanted to make with every passing day."


[h3]What lies ahead? [/h3]

Next week is the week we'll finally get to share all the hard work with our players, who can look forward to larger maps, animal companions, Achievements and Titles, Exploration tutorial, mass pick up of items, multiplayer rework and oh so many more quality of life improvements that you, the players, have asked for. Oh, and a beautiful new main menu, it not only looks good but it is functional!

We're extremely excited about this update, not only because it symbolizes all that Ylands has achieved and how far we've come, but also because we believe you will love it as much as the CEO of Bohemia Interactive Marek Španěl, who beautifully summarized the journey and told us what he thinks about 1.8 - Awesome Achievements: "A small team of developers started a new project eight years ago that later turned into Ylands. Little could we imagine what an incredible journey it had started. Sometimes, it felt like we were reaching something extraordinary and unique. Sometimes we got utterly lost on the way, and everything looked bleak and hopeless. With update 1.8, I feel like we are getting close to the game's original vision. I think we are only a few more updates away until we can fully realize the nearly infinite potential of Ylands. Big kudos to the entire team for making it happen and the incredible community that stays with us. I hope you will enjoy update 1.8 as much as I do, and I am very much looking forward to what is beyond the horizon. Stay classy, Ylanders."





[h3]Looking beyond the horizon [/h3]

Speaking of what is beyond the horizon, as we're nearing the release of 1.8, it would be appropriate to tease a little of what is to come in 1.9 and 1.10. All we're gonna say is that in 1.9 we will explore the ocean a bit more and give it some love and by 1.10 we will work on lore and everything we love about Ylands. Any guesses what that might be? 😉

What we can't forget to mention is to say thank you. Thank you to all of our players who have been with us since the start, thank you to our players who joined during major changes happening in the game, thank you to players who have joined more recently and stuck around and thank you to all future players who will bring a fresh new outlook to the world of Ylands. We can already see an uptake in new players and we hear your positive feedback on the changes we've been making, which makes us not only extremely happy but also very motivated to keep going and to keep bringing more amazing stuff to Ylands!

One big thank you also goes out to the team who's worked on Ylands. Without your hard work, there would be no Ylands, so thank you!




A lot was said, but as always, one more thing left to say in this Dev Diary and that is...

STAY CLASSY, YLANDERS!