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Ylands News

Dev Diary #141 - New Game Tags

tl;dr
- New Menu Tags and Categories
- Call to Arms for Creators
- Add your tags

Hey there Ylanders! 

So, this Dev Diary is a bit of a call to arms to all Creators that have games on the workshop, because we need your help. As we have talked about previously, we are adding a brand-new menu to the game with cool new functionalities and categories, but this also means, that we needed to unify the tags system to accommodate these new categories. And since if we released the update with the menu, there wouldn’t be any games in all the categories and that would be a great shame. So, we decided to open up the new category system on the workshop a bit early, so you can add the relevant tag to your game and when update 1.4 rolls out, your games will already be in the right category ready to get discovered by players coming in. 



All you need to do now is go into the workshop and check out your games. Right now they shouldn’t have any tags. You just have to pick one, that is most relevant to your game and when Update 1.4 rolls out, your game is going to be in that category. These are the categories you’ll be able to choose from:  

Action 

Adventure 

Casual 

Combat 

Educational 

Idle 

Logic 

Other 

RPG 

Racing 

Simulation 

Strategy 



So definitely a lot to choose from and in the future we might be adding even more if the need arises, but these should be enough for now. Add your tags Creators and make your games as visible as possible.  

And until next time, Stay Classy Ylanders!

Dev Diary #140 - A Year of Adam

tl;dr
- Just a bit of reminiscing 😊

Hey there Ylanders!

I think this time the video speaks for itself, so watch on Ylanders 😏

[previewyoutube][/previewyoutube]

If you want to check out my first Dev Diary, here it is in all its glory 😅

https://ylands.com/community/topic/25225-dev-diary-90/

And that’s all for today, so until next time, stay classy Ylanders!

Dev Diary #139 - New Menu

tl;dr
- New Menu look
- More games visible from the get-go
- New ways to communicate

Hey there Ylanders!


It has been a while since we messed around with the Main Menu, so here we go again 😊 The Main Menu should be the gateway to everything Ylands and we wanted our new version to reflect this. While the old Menu was cool, it no longer was enough to encapsulate all the awesome games constantly popping up in the Workshop. So the main aim was to give these games much more space to live in and to get noticed because they did tend to fall between the cracks a bit in the old menu, if they weren’t featured, which is a terrible shame.


So in the new Menu you’ll always have all kinds of different games visible to you in different categories, like Featured games (by the Ylands team) of which there can now be many more, your recently played games, your exported projects, top rated games by the community and many more. We also have some cool new tools to promote good games and to get them to the top of your lists, so you always see the crème de la crème of Ylands creations 🤩 Games will also be categorised into different genres, so you'll be able to quickly get playing the games YOU want to play.



But that’s not all that will be changing with the menu. We are also implementing a much better communication system, so that players can message each other through Ylands and we can message players and thus be able to interact much more with our Creators and Players alike 🤗


There will be many more cool improvements in the new Menu but that’s for you Ylanders to explore for yourselves once update 1.4 drops 😁


And that’s all for today, so keep safe and stay classy Ylanders!

Dev Diary #138 - Announcing Naru's Corner

tl;dr
- Naru is really good in the Editor
- He'll start writing a new "How To" column on our Forums
- Dev Diaries will still continue as normal

Hey there Ylanders! 

Naru has swung round our Dev Diary today to talk about some of his awesome creations in Ylands. You might have seen them before, but these are some of the best he has to show, though he has countless more hidden up his sleeve. But just for reference here are the gifs of these creations so you can marvel at them separately or all at once 😁

Naru gifs: https://ylands.com/community/topic/28144-naru-dev-diary-138-creations/

But one announcement that will please many a creator here on the Forums is, that Naru will begin his own column on our forums, where he will explain how to do, what he can do so well 😊 It will be called Naru’s Corner and every other week (bi-weekly) we’ll make a short video teasing the topic and then Naru will dive into the forums and explain, just how he created and put together that week’s effect. So, a lot to look forward to. 



But don’t you worry, this won’t replace our weekly Dev Diaries and you can still look forward to a weekly Dev Diary full of juicy information to go through. 

And that’s it for today Ylanders, so have fun and stay classy! 

[previewyoutube]*Youtube Link*[/previewyoutube]

Dev Diary #137 - Future Editor Improvements

tl;dr

- New improvements for the editor
- Editable pivot
- Custom Controls now a game logic
- Importing of external spreadsheet data
- Much more!

Hey there Ylanders!

Hope you’re enjoying your Pump-action corn guns and Pineapple grenades, but it has been some time since we told you about some news on the creating part. It might not be flashy, it might not be sexy, but a lot of creators I’m sure will find the improvements coming in update 1.4 quite exciting.



So first off this is a huge time saver for a lot of you out there, we have made a function to edit the pivot in a group or weld. So, this means you can always pick, where the center of the weld and group is without making overly difficult changes to your creation. This will be a great help to scripters but also to just creators, who like to make custom assets and want to have the best possible control over them when placing and rotating them.

Another neat improvement we’ll be adding is the transformation of Custom Controls into their own game logic, so you can create multiple sets of control and then switch between them on the fly in-game. This means, that you can for example, seamlessly create a cinematic sequence with an animated camera and disable controls or you can even share controls as a composition!

Also, we’ll be implementing a new database game logic, which will let you import external spreadsheet data into the game. This will come in handy especially when designing a large-scale RPG for instance or anything similar, that needs a lot of static data.



We are also constantly improving visual scripting and aspects connected to it, so for instance we are working on speeding up the search panel to shave off waiting time for creators. We’re also making the terrain tools better with a few tweaks you might enjoy and we’re implementing an Advanced Script profiler, which will help you to identify, which script is especially taxing on the game.

And that’s it for now. It does sound like a lot of technical mumbo jumbo, but believe you me, that these improvements will give creators the necessary tools to create ever greater and more impressive games.

So until next time, stay classy Ylanders!