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Dev Diary #135 - PINEAPPLE GRENADE!!!

tl;dr
-PINEAPPLE GRENAAAAADE!!!
- some music stuff

Hey there Ylanders, 

Our first goodie pack update is nearly here and so it is time to unveil the most epic feature I think we ever had the honour of making. The...PINEAPPLE GRENADE! 

This really, for many of us here in the Ylands team realized a long-held dream of making Pineapples explode. Because it is a very fine piece of fruit. Sweet with a lot of vitamins, enzymes, and antioxidants, but what always was missing is that satisfying explosion, when you throw one. I remember the first time I held a pineapple in a post-soviet world of Czechia and the disappointment I felt when I threw it and it didn’t explode. Well, no more childhood disappointments!!! Now you will be able to chuck a slightly enhanced pineapple in Ylands and get that fulfilling BANG! 



We are also adding a new piece of music into, Ylands as you can hear in the Dev Diary video, which will be available for Creators to add to their games to add a more light-hearted feel to it. We will be further expanding this ‘playlist’ of music for Creators and we are hoping to make a whole library, from which you’ll be able to pick and choose, what you want for your player’s experience.  

And that’s it for today, so until next time, enjoy pineapples responsibly and stay classy Ylanders! 

[previewyoutube][/previewyoutube]

Dev Diary #134 - New Goodie Packs

tl;dr
- New Goodie Packs
- Free Stuff!!!
- Pump-action Corngun and Banana Pistol
- Smiley Stickers and art objects

Hey there Ylanders!

We are happy to announce our first Goodie Pack which is coming very soon! Since we decided to take a little more time working on updates making sure everything is working as it should and that everything is top-notch, we also decided so as not to leave you hanging, to release these small Goodie Packs in between updates. These will always contain some urgent hot-fixes but also Assets for Exploration and the Editor, that you can play around with while waiting for the major update.

And this month we really turned up the Random factor 😃 Cause our designers came up with the much-needed Banana pistol and Pump-action Corngun! You'll be able to construct these two spectacular weapons using the trusty banana and fearsome corn and they'll be easier to construct, then later weapons. They will be able to fire your ordinary bullets and though they are made out of corn and bananas and thus aren't as powerful as other non-vegan weapons, they are better than bear fists...especially against bears 😬 Or as Major General's grandma used to say, Nana General, better a pistol made out of a banana in your hand, than a Zirconium Rifle in your plan. She was very wise. 



But that's not all, we also have some goodies for the Editor crowd! We have added some wacky stickers into the game for the lighthearted Creator, though a weird grin on a creepy statue can also be pretty...creepy...



So simply choose a sticker you want to use and position it unto your creation for that quality comedic value. And there are even more fun things coming in the Goodie Pack, so loads to look forward to.

And that's it for now, but you have plenty more Goodie Packs to look forward to in between other updates, so look out for that and of course, update 1.4 is also currently underway, so a lot of exciting stuff 😊

And until next time, stay classy Ylanders!

[previewyoutube][/previewyoutube]

Dev Diary #133 - UI Suggestions

tl;dr
- Looking into transparent inventory option
- 4 suggestions up to a vote
- Visit our forums to vote

Hey there Ylanders!

Hope you are enjoying the new update and having loads of fun with the new Water features and Animal riding (jumping Ostriches are the best!). But our eyes have already turned to the next challenge and one of those is making the UI better. You had some great suggestions and they really inspired us, so thank you very much. One of the most requested changes was the transparent Inventory and we are going to specifically look into this, how we could solve the issue. We’re not even going to put it to a vote and start working on a solution right away 😊 The problem is, we have to figure out if different text and pictures will be legible enough in different environments. We will also look into options to make the transparent inventory optional too.



But now to the crux of today’s Dev Diary, you have come up with some really cool ideas and we wanted to put them to a vote to see, which one we should concentrate on the most (though we’ll probably get to all of them eventually). Use the reactions on our forum post (here: https://ylands.com/community/topic/27948-dev-diary-133-ui-suggestions/) to vote. Here are the options:



More intuitive exporting for beginners + Export Local button (instead of text command)

A favourite category in All Games, where favourited games from the Workshop show up

Short Description of game, when hovered over thumbnail in All Games

Summary of Player armour and weapon stats in Inventory




Don't forget to vote on our forums here: https://ylands.com/community/topic/27948-dev-diary-133-ui-suggestions/
We will be asking for more suggestions from you guys very soon, so keep a lookout and whenever you have a suggestion of your own, don’t hesitate to share it with us in the Suggestions section of our Forums here: https://ylands.com/community/forum/11-suggestions-feedback/

And until next time,

Stay classy Ylanders!

Update 1.3: Watery Water

tl,dr
- Major New Update
- Water Adventures
- Water Editing
- Animal Riding
- Much More!!!



Summer is fast approaching (or departing, depending on your location) - so we would like to invite you for an unforgettable seaside adventure, in our latest update: Update 1.3 Watery Waters.

Dive deep into the sea of content we have stuffed this update with, ranging from deep-sea exploration to Editor improvements, additions and overall fixes. Whether you are a die-hard exploration fan or a renowned Creator - there is something for everyone in this update.

So grab your swimsuits and snorkels - let's dive in! 



Update 1.3 - Watery Water - major features

  • Brave the depths: strap on the new scuba gear and explore the many random encounters we have sprinkled the sea floors with. Discover wreckages of old cargo ships (and alien saucers), monuments from a bygone era or a secret botanical facility.


  • Renewable resources: for those brave enough to conquer the depths, these new encounters provide a source of renewable resources - eliminating the late-game resource deficit.


  • Water is your playground: use the new water volume tool in the Editor to create your very own puddles or lakes.


  • My other horse is an ostrich: almost every existing creature can now be tamed, ridden and some even harvested. Not only these beautiful new beasts of burden are marvellous to look at, some of them can be "persuaded" to part with their home-grown, organic milk & wool.


  • The world is your tapestry: mould the land to your liking with our brand new terraforming tools - making it easier than ever to sculpt the landscape.


  • You're basic: you don't have to be remarkable to get recognized. Unlock your true building potential with our new basic shapes - available in the Editor.


  • V for Visual: Visual Scripting received a visually pleasing visual overhaul


  • Just the tip of the iceberg: we've also added a host of other new features, improvements and bug fixes to the game - please refer to the changelog for a detailed list or just discover them while playing the game!




So there you have it Ylanders! It certainly is pretty exciting and we can't wait, what you'll think of our new Watery world 😁 There are still many improvements in the works, but we have to keep something for future updates 😉

Changelog: https://ylands.com/community/topic/27925-13-watery-water/

So have fun and stay classy Ylanders!

[previewyoutube][/previewyoutube]

Dev Diary #132 - UI Community Improvements

tl;dr
- Polishing planned for 2020
- Suggestions about UI
- Next week vote

Hey there Ylanders!

We are putting the finishing touches to Update 1.3 and are looking forward to our other updates and what we’d like to do for the rest of this year. Apart from bringing you cool new features and improvements, we also want to concentrate on some serious polishing and fixing. And in this, we need your help. So, in the coming weeks, some of our Dev Diaries are going to be focused on your suggestions and concerns. And this week we’d really like to hear, what you have to say about the games UI.



For instance, what do you think about the Main Menu? The way games are organized in the games section? Or what do you find needlessly complicated or time-consuming in the Editor’s UI? Are there too many buttons to press to get to an essential tool, that you’d like to have more readily available? And what about in-game? Anything you’d change on the HUD or in the Inventory section? And anything else that bothers you concerning UI in Ylands? We will go through all your answers and in a week, we’ll make a poll here and on our Social Media to find out, what bothers you the most so we can concentrate on that when we polish up the UI. We will take your feedback (all of it, not just the most voted on) and act on it where we can and where it is possible. It will affect the future of the game and future updates.





Now don’t worry, if this isn’t the subject you’d want to talk about, we’ll be going through many more aspects of the game in the coming months getting your view on it and how it could be improved, but If you have a pressing problem or a suggestion, always feel free to write about it in our Suggestion section of the forums, which we check regularly and from which we take great inspiration.

And that’s it for now, so stay classy but most importantly stay safe Ylanders.