1. Ylands
  2. News

Ylands News

Dev Diary #263 Swift sprint

Ahoy Ylanders,

You asked we listened. Are you also tired of not being able to run and having to roll over like a boulder every time you want to be faster? We are. We listened to your feedback and decided to implement sprinting.

In the next Update, the option to sprint will now be available. Sprint is triggered by the same button as roll. To roll, you will simply need to click SHIFT and to run, you will have to hold SHIFT down. That will trigger a new animation and faster movement. We also added a stamina bar that will be depleted by sprinting. The bar will appear under your character just like the oxygen bar does when you are swimming.

The dodge action also went through changes. You will no longer get stunned by using it too often however it won't be possible to spam as much.

Now you may ask - how fast will I run? The sprinting is 80% of the speed of wild boar. Yes, we measure speed in wild boars. Do you have a problem with that? :D

Thanks to our designer Pypse for giving us the details about this feature.
Are you excited to run? Let us know what you think.

Stay Classy!

Dev Diary #262 Changing Challenge

Ahoy Ylanders,

Let's talk about more changes that you will see in the game in the future. Many of you noticed that we are not oblivious to fixes that need to be done in our game. However, they take time. We take each feature that needs tweaks and we try to rework it step by step. So we asked our designer Prokop what changes is he working on:

For some time, we hoped that we can make the combat in our game more entertaining and balanced. And we hope we are on a right track.
The AI is now much more responsive with larger zones where it can hit you. Players can no longer easily confuse the enemy by running through it when it attacks or just jumping on a bush and attacking from above. Enemies also respond much better to your repositioning and are able to fluently change attack angles.

Spamming dodge and jump attacks will no longer be the way to conquer. Although spamming dodge will no longer stun the player, you will not able to dodge as often as before. Also, jump attack damage will be significantly lowered and enemies should be able to attack you even when you jump above them.

The formula for counting damage is changing. Previously, it was using simple (INCOMING DAMAGE) - (TOTAL ARMOR RESIST) = (DAMAGE RECEIVED), which was balanced to the era when Ylands used difficulty tiers and no map traveling. Thus combat mathematics had to adapt to the new systems of difficulty scaling by biomes. The new formula is based on percental damage reduction, a system of vulnerabilities and resistances, which you will be able to explore by yourself while fighting enemies all around the biomes. What we expect from this new combat mathematics is a much more balanced and also balanceable (in the future) system, where it makes sense to use every protective gear you can get while still being able to fight across resources tiers and no longer being invincible like in the previous case of Guardian Armor.

This brings us to damage types. Those got some love as well as they will be much more important when fighting with special enemies and monsters in caves and REs. You can expect that ghosts could be quite resistant to physical damage and wood-based golems vulnerable to fire. Players will have more access to various damage-type weapons and armor, and utilizing those will be much more difficult than before. That does not mean that you will need to bring five different weapons and three different sets of armor while adventuring, but it means you will be rewarded with much easier combat, when you learn what themed enemies do and how you can prepare for them, like grabbing some fire-based weapons when going to loot some Temperate encounters in the night.

This being said, there are also some minor tweaks, renaming, balance changes, and new weapons, armor, and enemies to be expected, which we will keep as a surprise for now.

Thank you Prokop for telling us about all the processes that go into reworking combat. We look forward to exploring the changes in the future.
And you Ylanders,

Stay Classy.

Dev Diary #261 The places you go

Ahoy, fellow Ylanders!

Do you remember how we mentioned that we're experimenting with making sailing more fun and interesting?

You do? Well, today we're not going to talk about that! :) Don't worry though, we will get to that soon enough (as well as to other stuff like improved AI and much more). Today, however, instead of talking about getting somewhere, we'll talk about the place your ships take you. The actual ylands.

Even though we made some improvements to ylands in the past - be it their size or their shapes - there's still too little difference between them. Also, some areas look just way too ... ugly. And unrealistic. We feel that exploring shouldn't be only about finding cool random encounters but also interesting terrain features. Bays, lakes. Shallow water. Jagged rocks begging for a bridge to be built over. And much more...

And so one of the things we're working on for the upcoming update 1.12 is the improved terrain generator. We're pretty sure that this will make the exploration much more fun and we can't wait for you to provide us with pictures from your travels.

Until the next week - stay classy, Ylanders!

Pinky the Pig is here!

Ahoy Ylanders!

Love is all around (not only) this time of the year and that is exactly why we are introducing Pinky the Pig!

Pinky is a fantastic companion for all the adventurers out there, so why not gift her to your Ylands friend and show that you appreciate them.

Pinky the Pig will be hanging out in the shop only until February 17!


Dev Diary #260 The Sound of Ylands

Ahoy Ylanders!

We often ask you to look at an image or read some new information, but this week, this week is different. And that's because we want you to listen!

Let's set the scene. Just imagine you're on the beach of a beautiful yland, sun just starting to peek on the horizon, shashlik being roasted on the fire, coconut drink in hand, your ship anchored nearby and Track Number 2: Serene Sunrise starts playing... eh... what's Track Number 2 you ask? The answer is easy! That is the track that comes after Track Number 1: Adventure Awaits on the Ylands Original Game Soundtrack!

The Ylands OST is now available for you to stream on Spotify, Apple Music and other music streaming platforms! We are extremely happy to share this with you and make the wonderful music of Ylands easily available for you to enjoy whenever and wherever.




You may or may not know that the music was composed by a Czech composer Varhan Orchestrovič Bauer who hand picked the individual musicians who performed the tracks.

Because we enjoy making fun of ourselves, we'll share a funny story from the implementation of the soundtrack... At one point, we started receiving feedback from players that they heard someone talking when they were inside caves. We thought to ourselves: "That's impossible! We never recorded any dialogue for the game!" So we really dove deep into getting to the bottom of the mystery. And indeed, there it was. When you walked into a cave, you could hear the word "Super!" at times, which was kinda creepy. So we went to consult our sound department and it turned out that they left in a part of the track, where the conductor complimented the great job of the orchestra with a single word... "Super!"

That's it for today, Ylanders!

Stay Super... and Classy!