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DLC Gifting Hotfix

Changelog

FIXED
  • Gifting of Exploration DLC in Ylands Shop.


Dev Diary #253 Browsing through Blueprints

Ahoy Ylanders,

One of our favorite new features of Update 1.11 is definitely the Blueprint Market. This special place in our in-game shop enables you to buy awesome buildings, ships, or anything else that comes to mind, made by other players in the game. So if you want to support fellow creators or just don't have time to build such crazy builds like them, this is a place for you!

It took only a few hours for the BP store to kick off with amazing and complex creations. We have been watching with excitement how fast you filled the store and started giving us positive feedback about this feature. One of our favorites is a quote from comments on our Forum:

"WOW! There are more blueprints available today than yesterday and some of the builds are so amazing! Thank you for making this change. It will be my pleasure to purchase some of these blueprints that other players have spent so much time building and I'll be able to give back to them a little. I can tell right now, that I'll need to buy more coyns - there are so many I could use! A question though, will we still be limited in the number of blueprints we can have? I keep a separate folder on my desktop to keep the blueprints that I'm not currently using due to the limit allowed in the game. Just wondering if that has changed also. Thanks, again!"

- Sandy T.

These very good questions led us to create Blueprints FAQ, which we update regularly so if you have any questions, have a look. https://ylands.com/community/topic/32180-111-update-blueprints-faq/

We have of course encountered a few issues. Some of them are already fixed with the latest patch, and some will be fixed as soon as possible. Thank you for letting us know.

Thank you everyone for being so creative and making the market what it is today.

Stay Classy

1.11.0.2 Patch Changelog

[h3]Highlights:[/h3]

💙 Blueprints can now be finished after the player uses the "Stop building" functionality.
💛 Entity "Any" does not break blueprints.



[h3]Changelog[/h3]

Fixed:
[YLD-41816] Fixed: Blueprint does not build correctly when you use "Stop Building" in some cases.
[YLD-41822] Fixed: Any rope with entity "Another rope" can break blueprints.
[YLD-41871] Fixed: The download number shows a number of openings, it should show the count of purchases.
[YLD-41805] Fixed: EDITOR: Logic storages are not initiated.

Update 1.11: CRAFTY CRAFTS

Ahoy Ylanders,

Here we go with Update 1.11! 🙀

With every update we bring to our players, we get craftier! Get it? The update is called CRAFTY Crafts! 😁 We gave some much needed love to our core systems, namely Crafting, Blueprints and Visual Scripting. This update also enhances the RPG experience by giving you randomized loot drops from enemies, new monsters (did someone say ghost pirates?!) and a brand new gifting systems allowing you to show love for your friends! Now let's get to the good stuff!



List of features:


  • Crafting overhaul
  • Blueprint market
  • Gifting system
  • Randomized loot
  • New monsters
  • New visual scripting


[h2]KNOWN ISSUES[/h2]

  • Custom tools with variables and custom functions don't work.

We are working on a hotfix at the moment and it will be out soon.

[h2]Crafting overhaul[/h2]
Crafting is a crucial part of our game. We listened to your feedback on our forums so this update brings an overhaul to Crafting. Changes to UX/UI of a key part of the game might be a risky move, but we have done our best to combine your feedback with our design to bring a smooth experience backed by focus tests. New Crafting should be much easier to navigate and for newer players, it is much more user-friendly. As with any major change, it might take some getting used to so please send us your feedback along the way!


[h2]Blueprint market[/h2]
Since last update, you have been creating Blueprints in the Editor and bringing them to the Adventure mode, which is great! What is even better is the fact that this update brings the ability to share them with the world. You can either make your friends happy by sending them your creations as a gift or you can upload your Blueprints to the shop, where others can purchase them with coyns. This is only the beginning of what the shop is capable of and we can't wait to see it booming with your crafty creations!



[h2]Gifting system[/h2]
Do you have that special someone in your Ylands life? They deserve to know! And the best way to make sure they find out is sending them an in-game gift! Want them to sail the seas with you? Get them the Exploration DLC! Their ship isn't the best? Gift them a Blueprint of a cool ship! Want them to look sharp? They need a new costume and a new pet! Bonded while picking up sticks and crafting sails? Send them the Proposal emote ;)

[h2]Randomized loot[/h2]
Adventure awaits and so does randomized loot! As you explore, you may be surprised by the variety of loot that is dropped by enemies you slay and chests you discover in your journeys. Now be on your way into the unknown, adventurer!

[h2]New monsters[/h2]
BOO! Did you get startled? If you didn't, wait till you see the new monsters roaming the lands of Ylands! They're dangerous, they're mean and they're sooooo cute! We love them and we hope that you will too! But make sure you have the right equipment to face them because they can be tricky to take down!



[h2]New visual scripting[/h2]
Adventure is not the only part of the game getting our love and attention! Lots of hard work went into the Editor and here's what's new! Visual scripting underwent a major change in this update. Mostly in the user experience sense, where we for instance gave more room for the scripting canvas by reducing the size of Instruction palette. Canvas itself also underwent improvement, sporting a new grid system which is automatically snapping scripting blocks to the nearest cell, making the script looking nice and neat. Also, the main header is now redesigned to be more consistent with rest of the editor and is now ready for new features planned in future updates. Last but not least, a player requested feature: the new Favorites category, where you can store your most used instructions and categories!

[h2]Toolbox[/h2]
The Toolbox allows users to create and share Editor-side scripts that will help them with their specific problems or fill in the gaps in the Editor's toolset. Generate objects, create specific selections, modify the terrain, and more! Ideal for those projects that require a copious amount of round stairways!


Of course, there are lots and lots of fixes, additions and tweaks to make playing Ylands much more enjoyable. The whole team is super excited about all that's new and improved and we'll be waiting for your feedback about the update. To kick off the feedback, the Project lead of Ylands, Aleš, shared a bit about how he's feeling about Crafty Crafts: "I am really excited about the new loot mechanics. What you get from slain monsters is now more randomized and rewarding, and once again pushes the game a bit closer towards the RPG genre."

Stay Classy!

Changelog can be found here: https://ylands.com/community/topic/32204-111-crafty-crafts-changelog/

Dev Diary #252 Adventuring in '23

Ahoy Ylanders!

We're now very close to releasing update 1.11 and are getting closer to 2023 with every passing day. And because of that, I would like to use the Dev Diary to tell you what some of our plans are for Adventure in the next year.

In 2023, if everything goes as planned, we would like to release three large updates - 1.12, 1.13, and 1.14.

We've been working on Dungeons for some time already and based on their current "fun factor" (or the lack thereof) decided not to release them with 1.11 but to keep working on them until we're happy with the result. They may be released in 1.12, but because there is another feature that we definitely want to release with that update, Dungeons may appear as late as 1.13.

That "must-have in 1.12 feature" I mentioned is something we've been thinking about for about two years (and even mentioned it once or twice during that time :) ) and now it finally feels like a good time to add it to the game. We'll provide you with more detailed information in one of the January Dev Diaries, but - in a nutshell - we want finally to give players a stronger incentive to explore both the game world and various features. Make every game you play a bit less generic and a bit more of a story. And, finally, give players more goals to achieve.

As much as it would be cool to start naming cool future features the very important thing to say is that we still feel the game is not in the state we want it to be. After roughly two years of making wrongs right and getting back to the roots we believe we are now back on the right track... but there are still far too many things that need to work better, and, more importantly, be more fun.

Sailing and ships are a major part of the game and yet there is still a ton of work before we utilize their full potential. With the Energy, we barely touched the surface. Crafting, even with the UI improvements coming in 1.11 is still something that needs a lot of love. And we could go on.

Long story short - even though the next year will see new features coming to Ylands, our priority will be to take the things that you already like and make them better. All this is based on your direct feedback, just like the last two years.

That's it for today, so stay classy, Ylanders!
Aleš