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Dev Diary #179 Placing Patterns

Hey there Ylanders!

As we promised in the last Dev Diary, we're bringing more information about the 1.7 update! Since we've been disclosing a lot about Exploration and all of its new features and fixes, we thought it was about time we showed you, our talented creators, a bit of what 1.7 will bring into Editor.

It may sometimes be time consuming when you're trying to fill an yland with a large number of items to make it look populated. And since we want you to be able to fully unleash your creativity rather than spend time placing every single plant manually, we have created a tool, which will help you span a large amount of objects over your terrain or any other surface in a pattern you choose. We call this tool an Object Brush.





The tool will come with a set of predefined patterns you can choose from such as the taiga forest or a cool rock formation. In order to not restrict your creativity in any way however, the Object Brush tool will allow you to define your own patterns, which can be used to create whatever you can imagine!

The Object Brush will also allow you to change the brush size, brush shape and whether you would like it to snap to a specific terrain such as water, terrain or entities.

We can't wait to see all the ways in which our creators will use this tool, because just like with any other feature, we hope to be surprised by the creative uses they come up with!

As we're nearing the release of the 1.7 update, we are very excited and we hope you are too!

That's it for this week so stay safe and stay classy, Ylanders!

Dev Diary #178 EA Surprise

Hey there fellow Ylanders!

The Ylands team has been hard at work improving Exploration and we are very proud of our work. All this, however, would not be possible without our community and especially those who helped us way back when Ylands was in Early Access. And with today’s Dev Diary, we wanna address you guys specifically.

First of all, we want to mention that we appreciate your support and the time you invested in giving us feedback and helping us along the way. While going through this feedback, we realized that many of the points that were suggested by our EA players are already implemented in the game or are about to be, mainly as part of our polish and adjustment focused 1.8 update. Which is why we would like to invite you back into the game to see for yourself and tell us what you’d still like to see implemented.

In the near future, we will start reaching out to our EA players with a small surprise and we are planning even more EA related activities. Before that happens, we would love to hear from you, tell us what you like, what you’d like to see changed and improved, or simply come say hi and keep in touch!




That’s it for today and next week we will give you a sneak peek into a super cool feature that is coming out in 1.7!

Stay classy, Ylanders!

Dev Diary #177 Assets Going Forward

Hey there, ylanders!

With 1.7, many big things will be coming to Ylands and we are oh, so excited about them! What’s more, we are even planning some very cool stuff for its release! But more about that another time... Apart from these big changes and improvements, the 1.7 update will also bring something that you may have wondered about and that you have asked about: assets.

In the past, we have released asset packs on a semi-regular basis and we intend to release these in the future as well. But going forward, we want to focus on working on Exploration and that is keeping our artists and designers veeeeery busy (in a good way of course!). Which is why adding new assets will mostly be included in updates rather than separately in the future.

You don’t need to worry that there would be any fewer assets though! We are still going to be bringing new and new things for you to unleash your creativity upon and use them in unexpected ways to come up with incredible creations.




We would also like to see releases of new kinds of assets that would be a part of a holiday event like Halloween or Christmas, or assets connected to a specific time of the year like a summer or a winter pack. We have also been noting down your suggestions and wishes for specific items and we are hoping to grant those wishes as well - so please, keep them coming!

That’s it for this week’s Dev Diary and we’ll be in touch with the next one!

Stay safe, healthy and classy, ylanders!

Dev Diary #176 What comes after 1.7

Hey there, fellow ylanders!


A lot of you have been asking about what will the updates beyond 1.7 bring and so today I would like to give you some information about 1.8, which will be mostly focused on polishing and adjusting.

As you know, we have been working really hard on making Exploration much better and some quite radical changes have been done. So far, you, the players, seem to like where we‘re headed, which is reassuring. However, the game can't be made better just by throwing in massive changes.

So far we have received literally thousands of pieces of feedback. Ideas on how to improve features. What you are missing. What you don‘t like.

You might have noticed (at least we hope you have :) ) that in every update we try to react to such feedback, but it‘s not enough. Because of the major features and big changes, there‘s usually not enough time to fix smaller things. Some may think that these things are not that important, that we would be better off adding feature X or Y. But the truth is that when there are many such things (and there are), the overall experience suffers. This may not be such a problem for a long time Ylands players who are already accustomed to some of our weird quirks, but this is something that needs to be taken care of before we try to attract more players back to our game.



And that‘s why 1.8 will be mainly about polishing. We are going through your feedback and deciding what are the things that you (and the game) need and which we haven‘t managed to fix. It can be a small annoying UI thing or something that a larger game system is missing (how can one have naval battles when ships can‘t be damaged...(sad) ). Just to give you some examples - an easier way to share games with other players, building improvements, being able to carry a torch while holding a weapon and much more.

So what would YOU like us to fix?

With 1.8 released we expect to feel good enough about the game so that we can start actively bringing new players into the game. We consider that a whole new chapter for Exploration.

So, that‘s it for today. I will see you next week and until then... stay healthy and classy, ylanders!

Dev Diary #175 Yland Hopping

Well hello there, Ylanders!

Whether you are an experienced adventurer or a rookie sailor, there is always more to explore!

And to give you an even more exciting journey of discovery, in the 1.7 update, we would like to implement a system of scenarios, which we hope, would challenge you in completely new ways.

You asked us to give you some sense of progression through the game - and this is it. We are going to introduce a kind of "experience points" that will let you open specific ylands. These ylands could be just about anything, so you would have to be on the lookout for a mind twisting puzzle, a hard-hitting boss fight or maybe even something utterly indescribable! Once you "complete" this yland, you will receive a reward for all of your hard work.

We expect the primary way of increasing the experience level through random encounters, so as you keep exploring the world and bumping into unexpected events, you would level up as an adventurer and would be more ready to tackle more and more challenging scenarios. And to enable you to gather up friends you've made along the journey of exploration, these milestone scenarios would be available in multiplayer as well. These would, however, still require a certain level of experience to access.






We believe that this will add a lot of fun to Exploration and we are looking forward to telling you more details soon :)

That's everything for today's dev diary. We will continue working on the 1.7 update and keep you informed!

In the meantime....

Stay classy, Ylanders!