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Dev Diary #147 - Goodie Pack #2

[previewyoutube][/previewyoutube]

tl,dr
- New Goodie Pack
- Egyptian Theme
- Improved Mummy
- Horus and Anubis
- Weapons and Armour
- Future Implementation into Exploration

Hey there Ylanders!

As you might have noticed, some new goodies have landed into Ylands a couple of days ago. The Goodie Pack #2 is here to shorten the wait for the next big update and yet again brings some pretty neat additions to the Ylands ecosystem. First of all the theme of this Goodie Pack was Ancient Egypt. Whilst last time we directed our attention to the wet Atlantean Empire, this time we ended up in the dry sandy lands of the Pharaohs.Β 



But before we started figuring out, what new to add, we had to address our good old friend The Mummy. A staple in Egyptian mythology and modern pop-culture, we added the mummy years and years ago...and he hadn't aged well πŸ˜… So we decided to change his bandages for some cleaner ones and give the old chap a proper makeover and the outcome is pretty good in our opinion 😁 And what's more, we have also added a Mummy Wraps Set, so you can now pretend to be a mummy too πŸ˜„

But there are plenty of new items in the game now too, like the Bronze Weapon Set featuring a cool axe, a couple of spears a staff and a knife. To complement this, we have also added a Bronze Armour set. For the Creators out there we have also added a new Sandstone door for those old dusty crypts 😁

But the stars of the show, of course, are our new monsters, the Horus Avatar and Anubis Avatar. These new enemies will be a challenge for every tomb raider or daring archaeologist. Towering over the player they radiate power and strength and their attacks are devastating.

But Explorers, do not fret! For this update is for us as much as for you, because now we can take these assets and start working on implementing them in exciting new Random Encounters and Adventures for update 1.5 so very soon you'll be able to meet Anubis and Horus in your own travels and fight the Mummy when you get a runny nose 😁

And last but not least, we also fixed some pretty annoying issues and you can find more about it in our changelog 😊

And that's it for now, but keep your eyes peeled on this space because there are rumours of a certain competition starting soon πŸ˜‰

So until next time, stay classy Ylanders.

Goodie Pack #2

We continue with another themed package of assets after Atlantis, this time expanding the Egyptian theme. New enemies and mummy wraps set enable you to experience some serious tomb raiding, bronze armour and weapon set to let you arm yourself as the warrior of ancient empires and all these are also getting ready to enter the Exploration world in Update 1.5 😊


New Assets

Horus Avatar & Anubis Avatar enemies
Bronze Weapons Set (axe, two spears, staff, knife)
Bronze Armor Set (helmet, chest, legs, boots)
Mummy Wraps Set (chest, legs)
Sandstone Doors (regular, big, large)
Flat seamless basic shapes


Tweaks and Improvements

Mummy reworked

Fixes

[YLD-25991] Fixed: Editor: Game Logic panel - filter dropdown missing translations
[YLD-26411] Fixed: VS: "Screen shake" did not work when no sound effect was chosen
[YLD-26108] Fixed: VS: Firing cannons through script did not work
[YLD-26351] Fixed: VS: Removed random puzzles visible in the background of the left panel
[YLD-26125] Fixed: VS: disappearing texts when renaming variables or changing literals
[YLD-25735] Fixed: Editor: rotation widget did not always show the nearest octant to the camera
[YLD-26304] Fixed: Editor: saving could stop to work when you tried to save a game through the menu panel.
[YLD-26184] Fixed: Editor: animated objects in the animated group were not always animated in exported game.

And more...

Dev Dairy #146 - New Workshop Games

tl;dr
- Finishin Update 1.4.1 and working on Exploration Update
- Two Awards at the 2019 Czech Games
- New Games in the Workshop

[previewyoutube][/previewyoutube]

Hey there Ylanders!

While we are finishing up work on our small 1.4.1 update and also while working on our big 1.5 Exploration update, we thought we’d share a few good news snippets with you 😊

One of them being, as you might have noticed on various Social Media, that we won a couple of prizes 😁 At the 2019 Czech Games awards, which got postponed because of the covid situation, we managed to win not one, but two categories πŸ™‚ First one being the free-to-play category for the creative freedom we give every player interested in building and creating and second for best technology solutions, mainly for our Visual Scripting tools and overall powerful Editor. We are of course very proud of our hard-working team and humbled to receive such awards, but it is also because of your help and feedback, that we got to this stage, so thank you too 😊 But as we said in previous Dev Diaries, this in no way means, that we are done or that we are satisfied, but rather, that we want to get better and better, especially now with our big plans surrounding Exploration.

Here are the awards themselves, though unfortunately, they are only in Czech and without subtitles.

[previewyoutube][/previewyoutube]

And second good news we have is, that while normally we keep the biomes of Ylands in china and Western Ylands separate, the Creators there are creating a huge amount of some truly spectacular games and projects, so we got together with our friends in China to port some of these games to our Workshop too, so you can try them out and enjoy some really ingenious games. There are a few on the workshop now, that you can try right away, but we’ll be getting some more in down the line. But this won’t be a one way street, because down the line after some of our competitions, that we are very close to announcing, the best of the best from our Workshop will be invited to share their Creations with our chums in the East and maybe at some point we could do a competition between the two Workshops πŸ˜‰ But that’s for another time.


So until next time, stay classy Ylanders πŸ‘‹

P.S. You can try out the games here:

https://play.ylands.com/asset/7195

https://play.ylands.com/asset/7197

https://play.ylands.com/asset/7239

https://play.ylands.com/asset/7251

https://play.ylands.com/asset/7264

Dev Diary #145 - Sneak Peek of Update 1.4.1

Hey there, fellow ylanders!

While Adam is enjoying his well-deserved holidays I am here to provide you company and let you know what's going on. I guess - I know - you would like to know more about update 1.5 and specifically about our plans with Exploration.

Well, that will happen soon but today I will be talking about something else, something that you will experience very soon. To make sure you will get something new and shiny to play with as you wait for 1.5 we will be soon releasing a smaller, asset-based update 1.4.1.

So what will you get with 1.4.1?

Some very cool weapons from ancient Egypt, cool clothing (ever wanted to look like a mummy?), armour set, reworked mummies and two new awesome enemy types, based as well in the era of pharaohs.



This, along with a nice portion of fixes and tweaks, will surely make the wait for the update 1.5 a bit more bearable :).

That's it for now and I'll talk to you again very soon. Until then - stay safe and classy, ylanders!

- Ales

Dev Diary #144 - New Direction for Exploration

tl;dr
- Big progress with Editor
- Exploration not what we want it to be
- Huge plans with Exploration
- Changes soon

Hey there, fellow ylanders!

My name is AleΕ‘ Ulm, and even though I wasn't that visible during the last two years or so when I was Ylands Creative Director, I was still here, listening to all you had to say. For those that don't know me - I've been with Ylands right from the very first day of development, acting most of the time as the Project Lead. I helped designed the game in the very beginning when it was nothing else than a sandbox survival. For more than three years I discussed our progress and features with you, the players on a daily basis. I met with you during many conventions.

Well, guess what. Some time ago I became once again Ylands Project Lead, taking the responsibility for every aspect of the game and the direction it's heading. I would like to use the opportunity to resume our dialogue where it stopped, and, in a way, also the game.

Let me tell you how I see the current situation.

We have made huge progress with the Ylands as a platform. It's already possible to create some truly amazing games in Ylands (some are already on the way). The Editor is faster. more user friendly and more powerful and being extended all the time. And we will continue with that.

But I know that is not what so many of you are waiting for me to say. I know that you are worried about the current state of Exploration.

Right now Exploration is not what we would like it to be. There are many things that I see is wrong with it and I won't get into the details in here because in the end for me there's only one single thing that can be said. There is not much exploration in Exploration anymore. A lot of the fun that was once there is now gone.

What if your game was part of something much, much bigger? With so many new places to explore? Choose, which type of Islands you want to visit next 😊 
(image WiP)

The very first thing I did when I became Project Lead again was to make sure Exploration is returned back on the path we once were on. And that's what we're working on right now and that is what you will get the first taste of in the next update 1.5. I know you've waited way too long for Exploration to become better so I feel there's no time to lose. I want to give you something as soon as possible. A clear signal that Exploration is back in big style and even if it's just the first step (even though a very significant), you will be able to tell that we hear you.


A lot has been said about making Exploration better, so now we do it. And don't worry, we won't keep you in the dark until 1.5 - quite on the contrary, we will start talking about what's going to change rather soon. πŸ™‚Β 
Thanks for having so much patience and staying classy, Ylanders 😁Β