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ACTION GAME MAKER News

ACTION GAME MAKER v1.0.7 Patch Notes

[h3]Improvements[/h3]
  • [p]Changed how the editor version is managed.
    → The version.py file now handles the Godot version, which may help resolve issues related to GD Extension version compatibility.[/p]
  • [p]The Change Object Property action can now target a parent object without needing to specify a scene. → Note: To display the dropdown list for variables/switches, object specification is still required initially. After selecting a variable or switch, the action will still work as long as an object with the same variable/switch name exists in the hierarchy.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where states could not be created or pasted while a group was selected in Visual Script.[/p]
  • [p]Fixed an issue where scene transitions did not trigger even when transition conditions were met via variables at scene start or upon transition completion.[/p]
  • [p]Fixed a bug where logic conditions failed to trigger correctly when more than four were connected.[/p]
  • [p]Fixed issues with some objects in the Tutorial Project.[/p]
  • [p]When executing RemoveSelf, the system will now display an error if the object has already been deleted via actions like ChangeObject.[/p]
  • [p]Fixed a crash that occurred when multiple scenes were deleted simultaneously during scene transitions.[/p]

ACTION GAME MAKER v1.0.6 Patch Notes

[h3]Improvements[/h3]
  • [p]Multiple editor instances can now be launched.
    → To do this, run agm.windows.editor.x86_64.exe directly from the Steam installation folder.[/p]
  • [p]Added a new link in the Help menu to open the DLC folder.[/p]
[h3]Bug Fixes[/h3]
  • [p]Resolved issues caused by version restrictions in third-party tools.[/p]
  • [p]Tile effect variables can now be detected even with "overlap"-type collisions.[/p]
  • [p]Fixed an error that occurred when executing LockObject while no camera is present in the scene.[/p]
  • [p]Fixed an issue where the homing feature in bullet settings was not working properly.[/p]
  • [p]Fixed a bug where camera following failed when PositionSmoothing was enabled.[/p]
  • [p]Changed the display name of the Zoom Enabled property in ZoomCamera2D.[/p]
  • [p]Fixed a bug where the %= operator did not compute correctly.[/p]
  • [p]Updated several translations.[/p]

ACTION GAME MAKER confirm plans for Linux support for the editor and game exports

ACTION GAME MAKER is the brand new release from Gotcha Gotcha Games, who are known for the RPG Maker series and it's good news for Linux fans.

Read the full article here: https://www.gamingonlinux.com/2025/06/action-game-maker-confirm-plans-for-linux-support-for-the-editor-and-game-exports/

Producer Letter #12: Design Thoughts & Future Plans

[p]Hello everyone! Producer Morino here again.[/p][p]We thank you for your patience! It’s finally ACTION GAME MAKER’s release date![/p][p]For this 12th outing, I’d like to use this Producer Letter to discuss some thoughts about the design of ACTION GAME MAKER and what we’re planning for future updates.[/p][p][/p][h2]The Design of ACTION GAME MAKER[/h2][p]With the release of the demo version, we got a lot of comments surrounding the difficulty of the UI, the lack of “Maker series feel”, and other similar comments expressing confusion and doubts. This feelings are related to the fundamental design goals of ACTION GAME MAKER.[/p][p]In the first and second Producer Letters, I explained that making something that would be accessible and allow for anyone to make a game is our primary goal. In order to realize that goal, we also approached this project with the intent to not lose Godot functionality and therefore based our UI on top of Godot 4.3’s UI.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]We are very understanding that whether you come from the previous Pixel Game Maker MV or one of the RPG Maker titles, and learning a completely different interface can be quite challenging. What we can say is that for those who are able to learn the new UI and structure will be able to make something that eclipses what has been possible in the Maker franchise before now.[/p][p][/p][p]As all of Godot’s 2D functions are usable, any game you can make with Godot can also be created with ACTION GAME MAKER. And of course you can combine visual scripting with GDscript! Godot continues to improve, and so is ACTION GAME MAKER. We started development on Godot 4.1, and have recently moved to 4.3. We’ll be moving to 4.4 in a future update.[/p][p][/p][h2]Regarding Performance[/h2][p]Godot Engine is known for being lightweight and very performant, but there’s already been a few questions about ACTION GAME MAKER’s performance from some users. So let me explain a bit.[/p][p]ACTION GAME MAKER created Objects currently using the Godot CharacterBody2D structure, which includes a lot of advanced features for things like physics calculations. This has the demerit of increasing processing load, but this was done for the following reasons:[/p]
  • [p]All physics and other calculations can be used.[/p]
  • [p]Improved handling of collision/sliding around walls and tiles.[/p]
  • [p]Advanced hit detection with rich calculations, and this significantly reduces clipping through collisions boxes at high speed.[/p]
[p]So we decided that these merits would provide the most benefits as the default Object structure.[/p][p]This means that while low- Object count experiences have lots of improvements available, developers making games such as a bullet hell where several hundred or even thousands of Objects are wanted will still be limited by what our visual script offers. But, we offer hope! This is going to be improved in a future update. And, of course, if you are able to take advantage of GDScript this limitation of the visual script won’t hold you back[/p][p][/p][h2]Update Plans[/h2][p]Currently, we are in development of the following changes for future updates.[/p]
  • [p]Update to Godot 4.4[/p][p]This will update the base version of Godot used in ACTION GAME MAKER.[/p]
  • [p]Editor Support for Linux[/p][p]We received many requests for official Linux, so we’re happy to finally make that a reality![/p]
  • [p]New Export Platform: Linux[/p]
  • [p]New Export Platform: Android[/p]
  • [p]With these changes, we will be able to support even more platforms for our users.[/p]
  • [p]Create Actions and Conditions using GDScript[/p][p]By allowing users to create their own Actions and Conditions, the Visual Script system will become highly customizable and more flexible.[/p]
  • [p]“Light” Object Type for Bullets[/p][p]In order to allow for higher Object counts for developers that need them, we will be implementing a special simplified Bullet Object type based on Godot’s Area2D or Node2D, which will greatly improve performance.[/p]
[p]There are of course just the areas we will be tackling for inclusion first, and we will be addressing more requests and feedback going forward. For example, I’m sure some are already thinking about “What about Mac or iOS exports?”. We’ve already started testing them, but we’ve encountered some issues which prevented them from making the initial cut. But we do want to address them in future![/p][p]And with that, I’ll close this Producer Letter. I will continue to keep the community updated with our development status and progress well after release, so please stay tuned for next time![/p]

Official Release & New Early Purchase Bonus!

[h2]Official Release & New Early Purchase Bonus![/h2][p]
We are excited to announce that “ACTION GAME MAKER” is officially available starting today, June 17, 2025![/p][p]For the first two weeks, enjoy a launch sale with 10% off the regular price.[/p][p]In addition, we are introducing a new early purchase bonus![/p][hr][/hr][h2]Get the "Maker All-Stars Skin Pack" with Early Purchase![/h2][p]
As an early purchase bonus for “ACTION GAME MAKER”, we’re offering the "Maker All-Stars Skin Pack" DLC.[/p][p]This DLC, normally priced at $7.99, will be available for free to everyone who purchases “ACTION GAME MAKER” during the period from June 16 (Mon) to July 21 (Mon), 2025.[/p][hr][/hr][h2]Limited-Time 10% Off Bundle with the Previous Title “Action Game Maker MV”[/h2][p]
As previously announced, we’re also offering a special 10% discount bundle with the predecessor title, “Action Game Maker MV”.[/p][p]If you already own the previous title, you can enjoy a combined 19% discount during the launch sale and also receive the $7.99 DLC for free.[/p][p][dynamiclink][/dynamiclink]https://store.steampowered.com/bundle/55005/MVxACTION_GAME_MAKER/[/p][hr][/hr][h2]Maker All-Stars Skin Pack Details[/h2][p]This skin pack includes 20 different characters taken from the long history of the Maker franchise. All the characters included are designed for use with the default 2D bone character sample, so it should be easy to use![/p][p][/p][p][/p][h3][dynamiclink][/dynamiclink]Included Characters:[/h3][p]RPG Maker 2000 - Monster2-8: Demon Lord[/p][p]RPG Maker 2000 - Actor1-1: Alex[/p][p]RPG Maker 2000 - Actor2-5: Gomez[/p][p]RPG Maker MV - People1-5: Man[/p][p]RPG Maker MV - People1-6: Woman[/p][p]RPG Maker MV - People1-7: Old Man[/p][p]RPG Maker MV - People3-1: King[/p][p]RPG Maker MV - People3-8: Guard[/p][p]RPG Maker MV - People4-2: Girl[/p][p]RPG Maker MV - Actor1-1: Harold[/p][p]RPG Maker MV - PackageCharacter: Aldo[/p][p]RPG Maker MV - Actor3-8: Marsha[/p][p]RPG Maker MZ - People1-3: Young Man[/p][p]RPG Maker MZ - People4-8: Girl[/p][p]RPG Maker MZ - Actor1-1: Reid[/p][p]RPG Maker MZ - Actor1-2: Priscilla[/p][p]RPG Maker VX - Monster-8: Demon Lord[/p][p]RPG Maker VX - Actor 1-1: Ralph[/p][p]Pixel Game Maker MV - Dark Fantasy Male Actor[/p][p]Pixel Game Maker MV - Sci-Fi Female Actor[/p][p][/p]