ACTION GAME MAKER v1.0.17 Patch Notes
[h3]Improvements[/h3]
- [p]Added support for global position specification in the Generate Object (GenerateObject) action.[/p]
- [p]The X/Y offset values in the Generate Object action can now be set individually using either direct input or variable references.[/p]
- [p]In the Database, hovering the mouse now displays the full content as a tooltip.[/p]
- [p]The default value for Auto Zoom in the ZoomCamera node is now disabled by default.[/p]
- [p]Added a new option “Paste as Unique” to the right-click menu in the Action/Condition editor.[/p]
- [p]The “Object Distance and Facing” (ObjectDistanceAndFacing) condition now lets you choose from:[/p]
- [p]Nearest Object[/p]
- [p]Farthest Object[/p]
- [p]Fixed an issue where custom fonts unintentionally affected UI fonts in AGMaker-specific elements.[/p]
- [p]Fixed a bug where the maximum value of ImageGauge/SimpleGauge would become zero if not specified via a variable.[/p]
- [p]Fixed a bug where distance-based conditions for attack detection would sometimes not trigger when stationary.[/p]
- [p]Fixed a bug where the TileMap paint tool could not paint objects into the object group layer.[/p]
- [p]Updated several translations.[/p]