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ACTION GAME MAKER News

Weekly AGMaker #001

[h2]Weekly AGMaker #001[/h2][p]■Self-Introduction[/p][p]“Elephant Forest & Cat”[/p][p]We handle promotional posts and other activities on Japan's official X.[/p][p][/p][p]■What's happening here?[/p][p]・Helpful Tips[/p][p]・Zou no Mori Activity Reports[/p][p]・Weekly Recap[/p][p]We'll cover these and more in digest form.[/p][p]Now, let's dive right into our first commemorative edition.[/p][h2]●AGMaker Tips●[/h2][p]1.[/p][p]≪AnimatedSprite2D≫: Load animations from images and register them intuitively.[/p][p]When using this, creating your sprite with equal increases in both height and width relative to the target frame size ensures clean registration.[/p][p]※Attack action images are registered with enlarged frames.[/p][p]Source: X[/p][p]Please support ACTION GAME MAN, our official sample project that will continue to be updated.[/p][p][/p][p][/p][p]2.[/p][p]What is the Trails feature?[/p][p]I was testing the Trails effect on the “Boss_Dead.tscn” particle in the sample game “Kouryū Haden”.[/p][p]It has a stretching effect and directionality, and the atmosphere changes significantly with different textures.[/p][p]※Note: It is not compatible with HTML5 and will not display!Source X[/p][p]Tweaking the settings seems quite tricky and will likely require trial and error.[/p][p][/p][p][/p][p]3.[/p][p]Elephant Forest Progress Update[/p][p]Currently immersed in creating a sample of smash-style side-scrolling chaotic action.[/p][p](Movement looks like this)[/p][p][/p][p]We also experimented with changing the animation weight of the particles.[/p][p]I hope we can make it explode with bangs and create flashy action![/p][p][/p][p][/p][p]3.[/p][p]GDScript Master!? \[Shirox] Makes an Appearance Read the article here[/p][p][/p][p]We've suddenly challenged ourselves to “random dungeon generation” and are reporting the results in a video.[/p][p]It's scheduled to be released as an official sample soon, so please stay tuned.[/p][p]...Well[/p][p]We shared it in a bit of a rush this first time, but see you next time! [/p]

ACTION GAME MAKER 1.1.6 Patch Notes

[h2]Improvements[/h2]
  • [p]Added two new APIs:[/p]
    • [p][c]get_variable_settings()[/c][/p]
    • [p][c]get_switch_settings()[/c]
      These APIs retrieve the VariableSettings / SwitchSettings nodes attached to a GameObject.
      If the nodes do not exist, they will return null.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where “Lock to Camera” in [c]BaseSettings[/c] did not work properly when dragging was enabled.[/p]
  • [p]Fixed an issue where GameObject property execution states were not working correctly after a scene transition.[/p]
  • [p]Fixed unnecessary warning messages when duplicating a state that included “ChangeObjectProperty”.[/p]
  • [p]Fixed an issue where “Restore Removed Object” did not function correctly.[/p]
  • [p]Fixed an issue where “DirectionalMove” action had a default display direction of 0.[/p]
  • [p]Fixed an issue where “CopyGameData” did not function correctly when encryption was enabled.[/p]
  • [p]Fixed an issue where fade-in in “PlayAudio” did not work properly when playback started mid-way.[/p]
  • [p]Fixed an issue where “PlayAudio” would reapply fade-in each time it looped.[/p]
  • [p]Fixed an issue where “StopAudio” lost fade-out uniqueness when copied and pasted as unique.[/p]
  • [p]Updated several translations.[/p]

ACTION GAME MAKER — End of Limited-time Trial Version Distribution

[p]The limited-time trial version, which has been available since late September, has officially ended distribution as of November 3rd.[/p][p]Thank you very much to everyone who tried it out!
If you’d like to continue using the software, please consider purchasing the full version.[/p]

ACTION GAME MAKER 1.1.5 Patch Notes

[p]This update is available only for the full version as the trial version will soon be discontinued.[/p][hr][/hr][h2]Improvements[/h2]
  • [p]Changed the behavior of the rotation property when assigning a variable — it is now interpreted as a radian value instead of a degree.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where scale_x / scale_y variables were not displayed as percentages at scene start.[/p]
  • [p]Fixed an issue where objects using the “Match Direction” option briefly faced their initial direction upon generation.[/p]
  • [p]Fixed an issue where the camera drag feature could cause the camera to clip at the edges of the screen.[/p]
  • [p]Fixed an issue where the file open button would not respond if the file path field was focused in certain actions.[/p]
  • [p]Fixed an issue where TileType layers after an unset intermediate layer were not correctly loaded in the visual script.[/p]

ACTION GAME MAKER 1.1.4 Patch Notes

ACTION GAME MAKER 1.1.4 Patch Notes
[h2]Improvements[/h2]
  • [p]Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.[/p]
  • [p]Added “Open Attached Scene” to the right-click menu in the scene transition window.[/p]
  • [p]Added console error output when no initial scene is set during scene transition.[/p]
  • [p]Changed the output of SE / BGM / VOICE buses to the Master bus.[/p]
  • [p]Added new database-related methods for improved data control.[/p]
[h3]🔹 Methods to Get Data by Record Index[/h3][p][c]get_project_database_plain_by_idx[/c], [c]get_project_database_equipment_type_by_idx[/c],
[c]get_project_database_attribute_type_by_idx[/c], [c]get_project_database_custom_type_by_idx[/c],
[c]get_project_database_sound_by_idx[/c], [c]get_project_database_variable_by_idx[/c],
[c]get_project_database_switch_by_idx[/c][/p][h3]🔹 Methods to Update Data by Record Index[/h3][p][c]update_project_database_plain_by_idx[/c], [c]update_project_database_variable_by_idx[/c],
[c]update_project_database_switch_by_idx[/c][/p][h3]🔹 Methods to Get Record Count[/h3][p][c]get_project_database_plain_record_max[/c], [c]get_project_database_equipment_type_record_max[/c],
[c]get_project_database_attribute_type_record_max[/c], [c]get_project_database_custom_type_record_max[/c],
[c]get_project_database_sound_record_max[/c], [c]get_project_database_variable_record_max[/c],
[c]get_project_database_switch_record_max[/c][/p][h2]Bug Fixes[/h2]
  • [p]Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.[/p]
  • [p]Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.[/p]
  • [p]Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.[/p]
  • [p]Fixed an issue where CompareSpeed condition was unavailable.[/p]
  • [p]Fixed an issue where user database names were auto-translated.[/p]
  • [p]Fixed RotateScene action not allowing negative values.[/p]
  • [p]Changed the 0° reference of RotateScene to match the right-facing direction.[/p]
  • [p]Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.[/p]
  • [p]Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.[/p]
  • [p]Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.[/p]