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ACTION GAME MAKER News

ACTION GAME MAKER v1.0.4 Patch Notes

[h3]Improvements[/h3]
  • [p]Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea.
    → Prevents behavior like receiving damage from your own attacks.[/p]
  • [p]When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
    → This improves support for side-scrolling games with depth, such as belt-scroll action games.[/p]
  • [p]The default target for HP = 0 conditions is now set to self.[/p]
  • [p]If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed error messages related to CameraTargetSetting.[/p]
  • [p]Fixed a crash when the parent object disappears before a bullet does.[/p]
  • [p]Removed unnecessary CameraTargetSettings from various base template objects.[/p]
  • [p]Fixed missing effect errors for the smoke effect in treasure chest template objects.[/p]
  • [p]Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.[/p]
  • [p]Fixed a bug where newly created float variables were converted to int.[/p]
  • [p]Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.[/p]
  • [p]Corrected some translations.[/p]

ACTION GAME MAKER v1.0.3 Patch Notes

[h3]Improvements[/h3]
  • [p]Added a new property to BaseSettings:
    “Clamp Current HP to Max HP”.
    → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.[/p]
  • [p]Added filtering and sorting functions to the project selection screen.[/p]
  • [p]The Fire Bullet action now works even on GameObjects without VisualScript attached.[/p]
  • [p]When creating new variables/switches, “is_savable” is now enabled by default.[/p]
  • [p]Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.[/p]
  • [p]Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.[/p]
  • [p]The GameObject creation wizard now includes an option to add a Camera Target Settings Node.[/p]
  • [p]Changed the default physics behavior of the Topview Character Base template object to "Floating".[/p]
  • [p]CameraTargetSettings can now be used on non-GameObject nodes.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.[/p]
  • [p]Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.[/p]

ACTION GAME MAKER v1.0.2 Patch Notes

[h2]ACTION GAME MAKER v1.0.2 Patch Notes[/h2][h3]Improvements[/h3]
  • [p]Reflected the latest translation updates from Godot 4.3.[/p]
  • [p]Export templates are now loaded automatically during export.[/p]
  • [p]Changed the default property name display style to Localized.
    → This allows property names that previously appeared in English to now display in localized names.[/p]
[p]🛠 For users already using the editor:
You can apply this change by going to:
Editor Settings > Interface > Inspector > Default Property Name Display Style
and switching from Capitalized to Localized.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where updates to database column names were not reflected in VisualScript until reload.[/p]
  • [p]Fixed a bug where Switches/Variables were duplicated when importing a module.[/p]
  • [p]Fixed an issue where Afterimage did not work correctly on Sprite2D after a texture change.[/p]
  • [p]Fixed a bug in the Tutorial Project where mouse coordinates could not be obtained correctly.[/p]
  • [p]Added missing translations.[/p]

ACTION GAME MAKER v1.0.1 Patch Notes

[h2]ACTION GAME MAKER v1.0.1 Patch Notes[/h2][p][/p][h3]Enhancements[/h3]
  • [p]Added links to tutorial articles within the tutorial project.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Steam could not correctly detect the termination of ACTION GAME MAKER.[/p]
  • [p]Fixed a bug where the camera position would become incorrect after resetting the game.[/p]
  • [p]Fixed an issue where, if reset occurred after a scene transition, the game would reset to the final position before the transition.[/p]
  • [p]Fixed a crash that occurred when selecting a node without SwitchSettings or VariableSettings using ChangeAction or CurrentObjectState.[/p]
  • [p]Added several missing tooltips.[/p]
  • [p]Updated some translations.[/p]

Limited-time demo now available ! *Download button display corrected

[p]\[Added on June 12, 2025][/p][p]Due to a configuration error, the position of the demo download button was incorrect. This issue has now been resolved and the button is displayed in the correct position.[/p][p][/p]
The demo version is being released now!
[p] We’re very pleased to announce that ACTION GAME MAKER will be included in the next Steam Next Fes, which is scheduled to start on June 9th at 10 AM (PST)![/p][p] To celebrate this we released a special demo version prior to the June 16th (PST) release date![/p][p] This demo will be fully unrestricted, with all functionality available! But that the demo will no longer be accessible from June 19th, so we hope people who are on the fence about ACTION GAME MAKER will use this opportunity to check us out.

[/p][p]We’ve also opened various official communities, so please feel free to join us![/p][p]Official Forum:[/p][p]https://guild.rpgmakerofficial.com/[/p][p][/p][p]Official Discord:[/p][p]https://discord.gg/vfaV86vYd9[/p][p][/p]