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  3. Update .30 is now Live!

Update .30 is now Live!

New Features


* Save and Load your Habitat progress. Save Game and Load Game options are now in the Settings screen in-game, and Load Game is an option on the Main Menu and upon player death.

Notes:

To save in-game, hit ESCAPE or click the Settings button at the bottom-left, and choose Save Game. You can load a saved game from the Main Menu, Settings Menu, or upon the death of your Habitat HQ unit.

The save and load system currently saves the following data: Your habitat configurations and positions, resource counts, and number of engineers. When loading a save game, you will notice that the “world” of loose space junk will have changed around you. In addition, you will be given a new mission upon loading.

If you save your game with any user-generated Junk Workshop content as part of your habitat, then delete that content from Junk Workshop, loading your save game file will not work properly.

The save-game file is in plaintext JSON format. It is not encrypted and can be shared with others or modified (at your own risk! be sure to make a safe copy).

Locations of save files:
PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves

More data will be saved in future versions including mission progression!

* Random missions. Take on space stations and nano machine clouds for rewards at random points along the map.

Notes:

There are two types of missions in this first version: Station hunting and nano cloud defense. They will be picked at random. Once a mission is completed, a new one will start in 30 seconds.

Click on the mission tasks in the list in the top-left to zoom your camera to the target in order to aid in navigation.

Be sure to collect the reward at the end of the mission to fully complete the mission.

Many more mission types will be unlocked as we continue development.

* Tutorial mission. Learn the basics about building, flying, and fighting in orbit!

Notes:

If you’re a first time player you’ll be asked if you want to play the tutorial upon clicking Start Game. If you say No, you won’t be asked again.

You can access the tutorial at any time through the Tutorial option on the main menu.

This tutorial covers only the most basic operations. Deeper tutorial concepts will be covered as we continue development.

* Brand-new user interface for habitat control - major rework of buttons, resource counts, and more

Notes:

A lot has moved around to make way for the mission list and in order to give a more responsive feel to the game’s controls.

You’ll find most of your controls along the bottom-left corner. Resource counts are now in the top-left.

Keyboard controls remain unchanged.

Features We Missed

* Fog of war - this one didn’t make the cut for the v0.30 update, falling behind save, missions, and the tutorial system. As it can dramatically impact usability and gameplay, we want to be sure it’s up to scratch before unveiling it, and it wasn’t ready for primetime. Stay tuned!

Smaller Features and Fixes

* Selecting “Build Connector” mode no longer makes projectiles disappear
* Turret angles no longer “nudge” accidentally when selected in HAL

Watch the Roadmap!

Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here:

https://trello.com/b/HBFLCdhi/habitat

We hope you enjoy the new features! Keep on spacing!

- 4gency