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Habitat News

Habitat v0.25 Update is Live

Major New Features
* Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization!

For details on using Junk Workshop, read our Official Guide!

Smaller Features and Improvements
* Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect.
* New button to enter HAL, just above the New Engineer button.
* More graphically responsive buttons, main menu, hover states.
* A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare…
* Additional explosion and combat sounds.
* New musical theme used in HAL and Junk Workshop, music now crossfading

New Space Junk
* Impossible Booster - makes more energy than it uses. How can this be?
* Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page.

Bugs Fixed
* Can now build engineers from HQ even if it’s not connected to other items.
* Short range weapons - saw, drill, T-Rex - given more health.
* A number of small scaling changes on booster rockets.
* Limits set on # of engineers and connectors.
* No longer able to get into bad state when moving in and out of HAL.

Habitat Getting Steam Workshop Support on Monday September 15th


Greetings, Habitat Commanders!

This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop.

For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy.

For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game.

In line with our Early Access Principles, this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create!

And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available.

See you Monday!
--4gency