0.7 Update - “I hav’nae got the GPU power, cap’n”
[p]Today’s update deals with performance, reducing GPU usage to less than half what it was before in many cases. We deliver a balance overhaul with a couple of item redesigns, though mostly small changes. We’ve integrated Steam Authentication, improving the security, and therefore competitive integrity, of the game. And finally, of course, many bug fixes.[/p][p][/p][p]Bug Fixes[/p]
Balance Notes
Eating things is fun![/p][p]Devour can feel overpowered as a mechanic. This is primarily a problem with Baron Harkonion, so he’s been redesigned. We’ve also made some other small adjustments to Devour-based cargo.
[/p][p]Baron Harkonion[/p][p]Old[/p][p]Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Baron Harkonion respawns in your reserve.[/p][p]New[/p][p]Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Create 2 random Common Crew in your reserve.[/p][p][/p][p]That should bring Devour mostly in-line, though the following cargo will also be slightly revised:[/p][p]
Triffid Thruster[/p][p]Old[/p][p]Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +10 Attack, and have -15% Cooldown for this Battle[/p][p]New[/p][p]Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +5 Attack, and have -15% Cooldown for this Battle[/p][p][/p][p]The Peas Maker[/p][p]Old[/p][p]Rarity - Galactic[/p][p]Price - 130[/p][p]CD - 19
On Attack - Remove 6 Dread.
On Devour - Permanently Gain +3 Dread Removal and +20 Attack
New[/p][p]Rarity - Epic[/p][p]Price - 90[/p][p]CD - 22
On Attack - Remove 4 Dread.
On Devour - Permanently Gain ~+4 Dread Removal and +25 Attack
Mystery Meats[/p][p]Old[/p][p]On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +4 Provisions and 10 Shield generation the first time Crew is devoured each Battle.[/p][p]New[/p][p]On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +2 Provisions and +5 Shield generation the first time Crew is devoured each Battle.[/p][p]
Compost Heap[/p][p]Old[/p][p]On Trader Enter: Gain 20 Credits. Permanently gains +5 Credits the first time Crew is devoured each Battle.[/p][p]New[/p][p]On Trader Enter: If you devoured a Crew of Rare rarity or higher last battle, create a random Common Crew in your reserve. [/p][p][/p][p]Star Gourd [/p][p]Old[/p][p]Price 20 Credits[/p][p]New[/p][p]Price 30 Credits[/p][p]
Now that we’ve perfected Devour, and definitely will not need to adjust these values again in future, we can also talk about changes to other cargo items that are seeing too high a win rate:[/p][p][/p][p]Fiery Phoenix [/p][p]Old[/p][p]When a Generator on A’s Cooldown triggers: gain +60 Attack[/p][p]New[/p][p]When a Generator on A’s generates Shield: gain +50 Attack[/p][p]
Massive Chonker [/p][p]Old[/p][p]Passive: +100 Maximum Hull for each Cargo on A[/p][p]On Battle Start: Gain 3 Space Junk for each Cargo on B[/p][p]New[/p][p]Passive: +75 Maximum Hull for each Cargo on A[/p][p]On Battle Start: Gain 2 Space Junk for each Cargo on B[/p][p][/p][p]Unlife Support[/p][p]Old[/p][p]Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier get +10 Attack on their next Attack.[/p][p]New[/p][p]Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier get +5 Attack on their next Attack.[/p][p][/p][p]Mixed Griller Killer[/p][p]Old[/p][p]Passive: +50 and -10% Cooldown for each non-Neutral Pilot in this Spaceship[/p][p]New[/p][p]Passive: +40 and -5% Cooldown for each non-Neutral Pilot in this Spaceship[/p][p][/p][p]Virus Injector [/p][p]Old[/p][p]Passive: Spaceships on A do +45% Hull damage[/p][p]New[/p][p]Passive: Spaceships on A do +33% Hull damage[/p][p][/p][p]Space Ball [/p][p]Old[/p][p]Attack 400-410[/p][p]New[/p][p]Attack 350-375[/p][p][/p][p]Thunderstrike [/p][p]Old[/p][p]Passive: +20 Attack per Generator on A. -20 Attack per Tool on A[/p][p]New[/p][p]Passive: +15 Attack per Generator on A. -15 Attack per Tool on A[/p][p][/p][p]Temporal Flux Drive [/p][p]Old[/p][p]Passive: All Spaceships in your Carrier have +5% Cooldown and +30 Attack[/p][p]New[/p][p]Passive: All spaceships in your Carrier have +5% Cooldown and +20 Attack[/p][p][/p][p]Scrap Shield [/p][p]Old[/p][p]When Attacked: 33% chance to gain 30 Shield and 4 Space Junk[/p][p]New [/p][p]When Attacked: 33% chance to gain 30 Shield and 2 Space Junk[/p][p]
Ninelives Armour Plating[/p][p]Old[/p][p]Passive: +400 Maximum Hull, +40 for each Mew Republick Cargo on A.[/p][p]On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.[/p][p]New[/p][p]Passive: +300 Maximum Hull, +30 for each Mew Republick Cargo on A.[/p][p]On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.[/p][p][/p][p]Warp Core [/p][p]Old[/p][p]Passive: Cargo on A have -10% Cooldown[/p][p]Passive: Spaceships on B get +60 Attack[/p][p]New[/p][p]Passive: Cargo on A have -10% Cooldown[/p][p]Passive: Spaceships on B get +40 Attack[/p][p]
Desanguinator [/p][p]Old[/p][p]Passive: Spaceship on A get +40 Attack[/p][p]Whenever a Spaceship on A attacks: Receive 25 Damage[/p][p]New[/p][p]Passive: Spaceship on A get +35 Attack[/p][p]Whenever a Spaceship on A attacks: Receive 25 Damage[/p][p]
Cream Engine[/p][p]Old[/p][p]Passive: Spaceships on A +40 Attack. Mew Republick Spaceships get +60 Attack instead.[/p][p]New[/p][p]Passive: Spaceships on A +30 Attack. Mew Republick Spaceships get +50 Attack instead.[/p][p][/p][p]That deals with the particularly strong outliers. And high rarity items should be strong. We don’t anticipate our changes to make them any less viable, but we’ll keep an eye on them. What about cargo items that are not as rare, though? We did this:[/p][p][/p][p]Phoenix [/p][p]Old[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain +20 Attack[/p][p]New[/p][p]Whenever a Generator on A generates Shield: Gain +20 Attack[/p][p][/p][p]Scrapstorm Furnace [/p][p]Old[/p][p]On Trigger: Gain 5 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.[/p][p]New[/p][p]On Trigger: Gain 4 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.[/p][p][/p][p]Grubway [/p][p]Old[/p][p]On Trigger: Gain 5 Provisions, then deal damage equal to your Provisions to the enemy Carrier.[/p][p]New[/p][p]On Trigger: Gain 4 Provisions, then deal damage equal to twice your Provisions to the enemy Carrier.[/p][p][/p][p]Assimilator Nest [/p][p]Old[/p][p]Passive: If you would gain Space Junk, gain that much +3 instead.[/p][p]Passive: If you would generate Energy, generate that much +2 instead.[/p][p]Passive: If you would repair Hull, repair that much +10% instead.[/p][p]New[/p][p]Passive: If you would gain Space Junk, gain that much +2 instead.[/p][p]Passive: If you would generate Energy, generate that much +2 instead.[/p][p]Passive: If you would repair Hull, repair that much +10% instead.[/p][p]
Coalition Relic[/p][p]Old[/p][p]Passive: +75 Maximum Hull for each different Faction on A.[/p][p]On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 4 times the number of different Factions on A.[/p][p]New[/p][p]Passive: +50 Maximum Hull for each different Faction on A.[/p][p]On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 3 times the number of different Factions on A.[/p][p][/p][p]Void Armour [/p][p]Old[/p][p]Passive: +20 Maximum Hull for each unlocked Carrier tile that is unoccupied.[/p][p]New[/p][p]Passive: +15 Maximum Hull for each unlocked Carrier tile that is unoccupied.[/p][p]
Trashgrabber [/p][p]Old[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain 4 Space Junk[/p][p]New[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain 3 Space Junk[/p][p][/p][p]Recyclotron[/p][p]Old[/p][p]On Battle Start: Gain 0 Space Junk. Permanently gains a further +4 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p]New[/p][p]Passive: +25 Maximum Hull. Permanently gains a further +25 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p]On Battle Start: Gain 2 Space Junk. Permanently gains a further +2 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p][/p][p]Scrapfield Emitter[/p][p]Old[/p][p]Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 5 Space Junk.[/p][p]New[/p][p]Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 4 Space Junk.[/p][p][/p][p]Ok ok, that’s enough with the nerfs. We hear you. You want BUFFS. You want to feel STRONK, LIKE BULL. And you love the Grimreaper, but don’t seem to win enough with it. Well, we did this:[/p][p][/p][p]Grimreaper[/p][p]Old[/p][p]Passive: -3% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)[/p][p]New[/p][p]Passive: -4% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)[/p][p][/p][p]Ion Maiden[/p][p]Old[/p][p]Passive: The enemy Carrier takes +50% damage from Dread.[/p][p]Whenever the enemy Carrier gains Dread: Remove 1 Provision from the enemy carrier.[/p][p]New[/p][p]Passive: The enemy Carrier takes +50% damage from Dread.[/p][p]Whenever the enemy Carrier gains Dread: Remove 1 Provision and 1 Space Junk from the enemy carrier.[/p][p]
Bracers of Blasting[/p][p]Old[/p][p]On Trigger: Deal 15 Hull damage and gain 10 Shield for each Generator on A[/p][p]New[/p][p]On Trigger: Deal 25 Hull damage and gain 15 Shield for each Generator on A[/p][p][/p][p]Quantum Entity[/p][p]Old[/p][p]Attack 110-115 [/p][p]New[/p][p]Attack 140-160[/p][p][/p][p]Space Bucket [/p][p]Old[/p][p]4 Crew Slots[/p][p]Reduce Cooldown by 10% for each Restaurant in your Carrier (up to a maximum of 50%)[/p][p]New[/p][p]2 Crew Slots[/p][p]Reduce Cooldown by 12.5% for each Restaurant in your Carrier (up to a maximum of 50%)[/p][p][/p][p]Dworf[/p][p]Old[/p][p]Pilot Slot: Passive: +50 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]New[/p][p]Pilot Slot: Passive: +65 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]
Mewbacca [/p][p]Old[/p][p]Rarity: Epic [/p][p]Cost 70
New[/p][p]Rarity: Rare (he’s still epic in our hearts, though)[/p][p]Cost 55[/p][p][/p][p]Rebel Plans Repository[/p][p]Old[/p][p]Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 2 Provisions[/p][p]New[/p][p]Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 4 Provisions[/p][p][/p][p]Philosopher’s Scone[/p][p]Old[/p][p]On Trigger: Gain 15 Shield, +15 for each P.R.O.T.E.C.T. cargo on A[/p][p]New[/p][p]On Trigger: Gain 20 Shield, +20 for each P.R.O.T.E.C.T. cargo on A[/p][p][/p][p]Troubles[/p][p]Old[/p][p]On Battle Start: Apply 3 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: Apply 1 Dread to the enemy Carrier. [/p][p]On Trader Enter: Create 1 Troubling in your reserve.[/p][p]New[/p][p]On Battle Start: Apply 3 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: Apply 1 Dread to and remove 1 random Buff from the enemy Carrier.[/p][p]On Trader Enter: Create 1 Troubling in your reserve.[/p][p][/p][p]Troubling[/p][p]Old[/p][p]On Battle Start: Apply 1 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: 50% chance to apply 1 Dread to the enemy Carrier.[/p][p]Ships on A have +5% Cooldown[/p][p]New[/p][p]Whenever you damage yourself with an effect: 50% chance to apply 1 Dread and remove 1 random Buff from the enemy Carrier.[/p][p]Ships on A have +5% Cooldown[/p][p][/p][p]Bigger Troubles[/p][p]Old[/p][p]On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.[/p][p]Whenever you Damage yourself with an effect: Apply 2 Dread to the enemy Carrier.[/p][p]New[/p][p]On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.[/p][p]Whenever you Damage yourself with an effect: Apply 2 Dread to and remove 2 random Buffs from the enemy Carrier.[/p][p][/p][p]Duke Skyclawer[/p][p]Old[/p][p]Pilot Slot: Whenever the opponent gains Shield: Gain +2 Attack.[/p][p]New[/p][p]Pilot Slot: Passive: Shield Damage: +20%[/p][p]
Sproutnik[/p][p]Old[/p][p]On Attack - If you have 15 or more Dread, remove 15 Dread from your Carrier and apply 15 Dread to the enemy Carrier[/p][p]New[/p][p]Whenever you remove one or more Buffs from the enemy Carrier: Gain +10 Attack.
Whenever you remove one or more Debuffs from your Carrier: Gain +10 Attack[/p][p]
Claw-Wing[/p][p]Old[/p][p]On Attack: Consume 5 energy to destroy 85 shield[/p][p]New[/p][p]On Attack: Destroy 30 shield[/p][p][/p][p]And finally, two additional notes: [/p][p][/p][p]MSS Terrorise has been temporarily removed from the game. It will return soon in a new form.[/p][p][/p][p]Wrath Of Naan also gets the recognition it deserves, as its rarity is upgraded from Common to Epic (sorry, StarScope fans)[/p][p]
[/p]
- [p]Fixed Troubling sometimes appearing in the Shop[/p]
- [p]Fixed tooltip for Rebels Repository Plans not showing correct provisions bonus[/p]
- [p]Fixed Triffid Thruster, Compost Heap, Mystery Meat, Soylant Shield and Wok-It incorrectly triggering off enemy carrier devour[/p]
- [p]Fixed older saves sometimes failing to load and raising an error[/p]
- [p]Fixed incorrect tooltip description for Panic Station[/p]
- [p]Fixed rare crash that could happen when selecting to view completed tournaments[/p]
- [p]Fixed missing string table entry on Space Bucket tooltip[/p]
- [p]Fixed Mystery Meats missing image on Item Leaderboard[/p]
- [p]Fixed Emergency Measures applying its effect to all items on the carrier instead of only generators[/p]
- [p]Fixed Undo button becoming enabled when there was nothing to Undo[/p]
- [p]Fixed Undo history retaining cancelled actions[/p]
- [p]Fixed exploit that allowed YouSellAnySpaceship keeping its effect after an Undo[/p]
- [p]Fixed error when devouring a crew that was on a Triffid Thruster A tile[/p]
- [p]Fixed rocket engine PFX of the carriers not rendering correctly[/p]
- [p]Fixed error: UWarpObjectPoolWorldSubsystem::OnUndoHistoryCleared[/p]
- [p]Fixed error: UScOptionsMenu::SaveSettings[/p]
- [p]Fixed errors that were caused by special characters in usernames[/p]
- [p]Fixed crash that could occur when fusing an item and then entering battle[/p]
- [p]Fixed reaction speech still displaying when turned off in the Options menu[/p]
- [p]Fixed some tooltips not showing +/- tag before values[/p]
- [p]Fixed Autopilots effect applying to all crew instead of just pilots[/p]
- [p]Fixed error: Duplicate battle index[/p]
- [p]Fixed cooldown visuals on some spaceships not rendering correctly[/p]
- [p]Fixed error: Crew in save file were found in invalid positions[/p]
- [p]Fixed issue where systems that add buffs were not working correctly when another system that removes buffs was active[/p]
- [p]Fixed Cloning Chamber affecting all factions types instead of only Neutrals[/p]
- [p]Fixed Ion Maiden passive effect showing as red instead of green in the combat log[/p]
- [p]Fixed crash when starting a battle with an empty carrier[/p]
Balance Notes
Eating things is fun![/p][p]Devour can feel overpowered as a mechanic. This is primarily a problem with Baron Harkonion, so he’s been redesigned. We’ve also made some other small adjustments to Devour-based cargo.
[/p][p]Baron Harkonion[/p][p]Old[/p][p]Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Baron Harkonion respawns in your reserve.[/p][p]New[/p][p]Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Create 2 random Common Crew in your reserve.[/p][p][/p][p]That should bring Devour mostly in-line, though the following cargo will also be slightly revised:[/p][p]
Triffid Thruster[/p][p]Old[/p][p]Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +10 Attack, and have -15% Cooldown for this Battle[/p][p]New[/p][p]Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +5 Attack, and have -15% Cooldown for this Battle[/p][p][/p][p]The Peas Maker[/p][p]Old[/p][p]Rarity - Galactic[/p][p]Price - 130[/p][p]CD - 19
On Attack - Remove 6 Dread.
On Devour - Permanently Gain +3 Dread Removal and +20 Attack
New[/p][p]Rarity - Epic[/p][p]Price - 90[/p][p]CD - 22
On Attack - Remove 4 Dread.
On Devour - Permanently Gain ~+4 Dread Removal and +25 Attack
Mystery Meats[/p][p]Old[/p][p]On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +4 Provisions and 10 Shield generation the first time Crew is devoured each Battle.[/p][p]New[/p][p]On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +2 Provisions and +5 Shield generation the first time Crew is devoured each Battle.[/p][p]
Compost Heap[/p][p]Old[/p][p]On Trader Enter: Gain 20 Credits. Permanently gains +5 Credits the first time Crew is devoured each Battle.[/p][p]New[/p][p]On Trader Enter: If you devoured a Crew of Rare rarity or higher last battle, create a random Common Crew in your reserve. [/p][p][/p][p]Star Gourd [/p][p]Old[/p][p]Price 20 Credits[/p][p]New[/p][p]Price 30 Credits[/p][p]
Now that we’ve perfected Devour, and definitely will not need to adjust these values again in future, we can also talk about changes to other cargo items that are seeing too high a win rate:[/p][p][/p][p]Fiery Phoenix [/p][p]Old[/p][p]When a Generator on A’s Cooldown triggers: gain +60 Attack[/p][p]New[/p][p]When a Generator on A’s generates Shield: gain +50 Attack[/p][p]
Massive Chonker [/p][p]Old[/p][p]Passive: +100 Maximum Hull for each Cargo on A[/p][p]On Battle Start: Gain 3 Space Junk for each Cargo on B[/p][p]New[/p][p]Passive: +75 Maximum Hull for each Cargo on A[/p][p]On Battle Start: Gain 2 Space Junk for each Cargo on B[/p][p][/p][p]Unlife Support[/p][p]Old[/p][p]Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier get +10 Attack on their next Attack.[/p][p]New[/p][p]Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier get +5 Attack on their next Attack.[/p][p][/p][p]Mixed Griller Killer[/p][p]Old[/p][p]Passive: +50 and -10% Cooldown for each non-Neutral Pilot in this Spaceship[/p][p]New[/p][p]Passive: +40 and -5% Cooldown for each non-Neutral Pilot in this Spaceship[/p][p][/p][p]Virus Injector [/p][p]Old[/p][p]Passive: Spaceships on A do +45% Hull damage[/p][p]New[/p][p]Passive: Spaceships on A do +33% Hull damage[/p][p][/p][p]Space Ball [/p][p]Old[/p][p]Attack 400-410[/p][p]New[/p][p]Attack 350-375[/p][p][/p][p]Thunderstrike [/p][p]Old[/p][p]Passive: +20 Attack per Generator on A. -20 Attack per Tool on A[/p][p]New[/p][p]Passive: +15 Attack per Generator on A. -15 Attack per Tool on A[/p][p][/p][p]Temporal Flux Drive [/p][p]Old[/p][p]Passive: All Spaceships in your Carrier have +5% Cooldown and +30 Attack[/p][p]New[/p][p]Passive: All spaceships in your Carrier have +5% Cooldown and +20 Attack[/p][p][/p][p]Scrap Shield [/p][p]Old[/p][p]When Attacked: 33% chance to gain 30 Shield and 4 Space Junk[/p][p]New [/p][p]When Attacked: 33% chance to gain 30 Shield and 2 Space Junk[/p][p]
Ninelives Armour Plating[/p][p]Old[/p][p]Passive: +400 Maximum Hull, +40 for each Mew Republick Cargo on A.[/p][p]On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.[/p][p]New[/p][p]Passive: +300 Maximum Hull, +30 for each Mew Republick Cargo on A.[/p][p]On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.[/p][p][/p][p]Warp Core [/p][p]Old[/p][p]Passive: Cargo on A have -10% Cooldown[/p][p]Passive: Spaceships on B get +60 Attack[/p][p]New[/p][p]Passive: Cargo on A have -10% Cooldown[/p][p]Passive: Spaceships on B get +40 Attack[/p][p]
Desanguinator [/p][p]Old[/p][p]Passive: Spaceship on A get +40 Attack[/p][p]Whenever a Spaceship on A attacks: Receive 25 Damage[/p][p]New[/p][p]Passive: Spaceship on A get +35 Attack[/p][p]Whenever a Spaceship on A attacks: Receive 25 Damage[/p][p]
Cream Engine[/p][p]Old[/p][p]Passive: Spaceships on A +40 Attack. Mew Republick Spaceships get +60 Attack instead.[/p][p]New[/p][p]Passive: Spaceships on A +30 Attack. Mew Republick Spaceships get +50 Attack instead.[/p][p][/p][p]That deals with the particularly strong outliers. And high rarity items should be strong. We don’t anticipate our changes to make them any less viable, but we’ll keep an eye on them. What about cargo items that are not as rare, though? We did this:[/p][p][/p][p]Phoenix [/p][p]Old[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain +20 Attack[/p][p]New[/p][p]Whenever a Generator on A generates Shield: Gain +20 Attack[/p][p][/p][p]Scrapstorm Furnace [/p][p]Old[/p][p]On Trigger: Gain 5 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.[/p][p]New[/p][p]On Trigger: Gain 4 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.[/p][p][/p][p]Grubway [/p][p]Old[/p][p]On Trigger: Gain 5 Provisions, then deal damage equal to your Provisions to the enemy Carrier.[/p][p]New[/p][p]On Trigger: Gain 4 Provisions, then deal damage equal to twice your Provisions to the enemy Carrier.[/p][p][/p][p]Assimilator Nest [/p][p]Old[/p][p]Passive: If you would gain Space Junk, gain that much +3 instead.[/p][p]Passive: If you would generate Energy, generate that much +2 instead.[/p][p]Passive: If you would repair Hull, repair that much +10% instead.[/p][p]New[/p][p]Passive: If you would gain Space Junk, gain that much +2 instead.[/p][p]Passive: If you would generate Energy, generate that much +2 instead.[/p][p]Passive: If you would repair Hull, repair that much +10% instead.[/p][p]
Coalition Relic[/p][p]Old[/p][p]Passive: +75 Maximum Hull for each different Faction on A.[/p][p]On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 4 times the number of different Factions on A.[/p][p]New[/p][p]Passive: +50 Maximum Hull for each different Faction on A.[/p][p]On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 3 times the number of different Factions on A.[/p][p][/p][p]Void Armour [/p][p]Old[/p][p]Passive: +20 Maximum Hull for each unlocked Carrier tile that is unoccupied.[/p][p]New[/p][p]Passive: +15 Maximum Hull for each unlocked Carrier tile that is unoccupied.[/p][p]
Trashgrabber [/p][p]Old[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain 4 Space Junk[/p][p]New[/p][p]Whenever a Generator on A’s Cooldown triggers: Gain 3 Space Junk[/p][p][/p][p]Recyclotron[/p][p]Old[/p][p]On Battle Start: Gain 0 Space Junk. Permanently gains a further +4 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p]New[/p][p]Passive: +25 Maximum Hull. Permanently gains a further +25 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p]On Battle Start: Gain 2 Space Junk. Permanently gains a further +2 whenever you sell a Cargo for the first time in each Trader Phase.[/p][p][/p][p]Scrapfield Emitter[/p][p]Old[/p][p]Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 5 Space Junk.[/p][p]New[/p][p]Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 4 Space Junk.[/p][p][/p][p]Ok ok, that’s enough with the nerfs. We hear you. You want BUFFS. You want to feel STRONK, LIKE BULL. And you love the Grimreaper, but don’t seem to win enough with it. Well, we did this:[/p][p][/p][p]Grimreaper[/p][p]Old[/p][p]Passive: -3% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)[/p][p]New[/p][p]Passive: -4% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)[/p][p][/p][p]Ion Maiden[/p][p]Old[/p][p]Passive: The enemy Carrier takes +50% damage from Dread.[/p][p]Whenever the enemy Carrier gains Dread: Remove 1 Provision from the enemy carrier.[/p][p]New[/p][p]Passive: The enemy Carrier takes +50% damage from Dread.[/p][p]Whenever the enemy Carrier gains Dread: Remove 1 Provision and 1 Space Junk from the enemy carrier.[/p][p]
Bracers of Blasting[/p][p]Old[/p][p]On Trigger: Deal 15 Hull damage and gain 10 Shield for each Generator on A[/p][p]New[/p][p]On Trigger: Deal 25 Hull damage and gain 15 Shield for each Generator on A[/p][p][/p][p]Quantum Entity[/p][p]Old[/p][p]Attack 110-115 [/p][p]New[/p][p]Attack 140-160[/p][p][/p][p]Space Bucket [/p][p]Old[/p][p]4 Crew Slots[/p][p]Reduce Cooldown by 10% for each Restaurant in your Carrier (up to a maximum of 50%)[/p][p]New[/p][p]2 Crew Slots[/p][p]Reduce Cooldown by 12.5% for each Restaurant in your Carrier (up to a maximum of 50%)[/p][p][/p][p]Dworf[/p][p]Old[/p][p]Pilot Slot: Passive: +50 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]New[/p][p]Pilot Slot: Passive: +65 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]
Mewbacca [/p][p]Old[/p][p]Rarity: Epic [/p][p]Cost 70
New[/p][p]Rarity: Rare (he’s still epic in our hearts, though)[/p][p]Cost 55[/p][p][/p][p]Rebel Plans Repository[/p][p]Old[/p][p]Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 2 Provisions[/p][p]New[/p][p]Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 4 Provisions[/p][p][/p][p]Philosopher’s Scone[/p][p]Old[/p][p]On Trigger: Gain 15 Shield, +15 for each P.R.O.T.E.C.T. cargo on A[/p][p]New[/p][p]On Trigger: Gain 20 Shield, +20 for each P.R.O.T.E.C.T. cargo on A[/p][p][/p][p]Troubles[/p][p]Old[/p][p]On Battle Start: Apply 3 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: Apply 1 Dread to the enemy Carrier. [/p][p]On Trader Enter: Create 1 Troubling in your reserve.[/p][p]New[/p][p]On Battle Start: Apply 3 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: Apply 1 Dread to and remove 1 random Buff from the enemy Carrier.[/p][p]On Trader Enter: Create 1 Troubling in your reserve.[/p][p][/p][p]Troubling[/p][p]Old[/p][p]On Battle Start: Apply 1 Dread to the enemy Carrier.[/p][p]Whenever you damage yourself with an effect: 50% chance to apply 1 Dread to the enemy Carrier.[/p][p]Ships on A have +5% Cooldown[/p][p]New[/p][p]Whenever you damage yourself with an effect: 50% chance to apply 1 Dread and remove 1 random Buff from the enemy Carrier.[/p][p]Ships on A have +5% Cooldown[/p][p][/p][p]Bigger Troubles[/p][p]Old[/p][p]On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.[/p][p]Whenever you Damage yourself with an effect: Apply 2 Dread to the enemy Carrier.[/p][p]New[/p][p]On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.[/p][p]Whenever you Damage yourself with an effect: Apply 2 Dread to and remove 2 random Buffs from the enemy Carrier.[/p][p][/p][p]Duke Skyclawer[/p][p]Old[/p][p]Pilot Slot: Whenever the opponent gains Shield: Gain +2 Attack.[/p][p]New[/p][p]Pilot Slot: Passive: Shield Damage: +20%[/p][p]
Sproutnik[/p][p]Old[/p][p]On Attack - If you have 15 or more Dread, remove 15 Dread from your Carrier and apply 15 Dread to the enemy Carrier[/p][p]New[/p][p]Whenever you remove one or more Buffs from the enemy Carrier: Gain +10 Attack.
Whenever you remove one or more Debuffs from your Carrier: Gain +10 Attack[/p][p]
Claw-Wing[/p][p]Old[/p][p]On Attack: Consume 5 energy to destroy 85 shield[/p][p]New[/p][p]On Attack: Destroy 30 shield[/p][p][/p][p]And finally, two additional notes: [/p][p][/p][p]MSS Terrorise has been temporarily removed from the game. It will return soon in a new form.[/p][p][/p][p]Wrath Of Naan also gets the recognition it deserves, as its rarity is upgraded from Common to Epic (sorry, StarScope fans)[/p][p]
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