[p]Version 8029 is live now, featuring new cargo and crew from the Humanitarians, a very useful Undo and Redo button in the Trader screen and a new ‘pop’ effect will help show when cargo items are working together. [/p][p]Comminucation Systems have all been redesigned to now have dual factions and some item rarity has been tweaked to create a more balanced start to the factions in game.[/p][p]We have also rebalanced a number of items and fixed a plethora of bugs! [/p][p][/p][h2]
New Items [/h2][h3]
Tools[/h3][p][/p][p]
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[/p][p]
Compost Heap[/p][p]On Trader Enter: Gain 20 Credits for each Crew you Devoured in Battle. If you devoured any Crew this Battle, increase this permanently by 5 Credits[/p][p][/p][p]
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[/p][p]
Venusian Flytrap[/p][p]Passive - Ships on A tiles gain +10 attack for this battle. If you devoured any Crew this Battle, increase this permanently by 5 Attack[/p][p]
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[/p][p]
Haemoponic Lab[/p][p]On Trader Enter: Gain a Common Crew in your reserve, if you Devoured at least one Crew in Battle, instead Gain a Rare Crew or better in your reserve[/p][p][/p][h3]
Generator[/h3][p]
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[/p][p]
Soylent Shield[/p][p]Cooldown 25 [/p][p]On Trigger: Generate 20 Shield & Lose 4 Dread for each Crew you Devoured this Battle. If you devoured any Crew this Battle, increase this permanently by 10 Shield & 2 Dread[/p][p] [/p][h3]
Restaurant [/h3][p]
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[/p][p]
Mystery Meats [/p][p]Cooldown 20[/p][p]On Trigger: Gain 4 Provisions & 10 Shield, +4 Provisions & +10 Shield for each Restaurant on A. If you devoured any Crew this Battle, increase this permanently by 4 Provisions & 10 Shield[/p][p][/p][p][/p][h3]
Ships[/h3][p][/p][p]
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[/p][p]
Pea Shooter[/p][p]On Attack - Remove 3 Dread. Devour, +3 Permanent Dread Removal and +5 Attack[/p][p]
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[/p][p]
Spudgun[/p][p]Devour - For Each Pilot, permanently Gain +20 Attack[/p][p]
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[/p][p]
The Maize Runner[/p][p]Passive - Generator on A gains +15% Shield, Ship on B gains +15 Attack[/p][p]Devour - Permanently Increase these bonuses by +5% Shield & +5 Attack[/p][p]
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[/p][p]
Sproutnik[/p][p]On Attack - If you have 15+ Dread, remove 15 Dread & apply 15 Dread to your opponent[/p][p]
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[/p][p]
The Peas-Maker[/p][p]On Attack - Remove 6 Dread. Devour, for each pilot, permanently Gain +6 Dread Removal & +40 Attack[/p][p]
[/p][h3]
Crew[/h3][p]
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[/p][p]
Mung Bean the Merciless[/p][p]Pilot Slot: Passive: -5% Cooldown reduction. Permanent -5% Cooldown reduction for each battle in which crew was devoured.[/p][p]
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[/p][p]
Baron Harkonion[/p][p]Pilot Slot: Self-devour. On Devoured: Ship gets permanent +10 Shield on-attack and I respawn in the reserve.[/p][p]
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[/p][p]
Star Gourd[/p][p]Pilot Slot: Self-devour. On Devoured: Ship gets permanent +10 Attack[/p][p][/p][h3]
Systems[/h3][p][/p][p]
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[/p][p]
Pumpkin Spice Harvester [/p][p]Humanitarian Ships Remove 3 Dread from your Carrier on Attack[/p][p][/p][p]
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[/p][p]
Triffid Thruster[/p][p]Once per battle, if a ship on A triggers it's Devour ability, Ships on A gain +10 Attack permanently and lower their CD by 15% for this battle[/p][p][/p][p]
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[/p][p]
Farmer's Market[/p][p]Passive: Whenever a Pilot is devoured all ships get +1 Attack permanently[/p][p]Passive: Your Cargo generate 3 more Provisions[/p][p][/p][h2]
Bug Fixes[/h2]
- [p]Fixed an issue where combat log was not updating immediately [/p]
- [p]Fixed an issue with intermittent crash with Chaos physics on carrier destruction.[/p]
- [p]Fixed an issue where the opponent crew were stuck floating in space.[/p]
- [p]Fixed an issue where temporary attack effects would stack when connected to Stoneskin Converter.[/p]
- [p]Fixed an issue where connecting 2 Glyphs of Warding to one ship would crash your game[/p]
- [p]Fixed an issue with Clawback Matrix activating every single turn[/p]
- [p]Fixed an issue with MSS Betelguese triggering its effect from everything[/p]
- [p]Fixed an issue where merged items didn’t appear on the Cargo Leaderboard[/p]
- [p]Fixed an issue where the Extra Tile Unlock icon from crew could either disappear or remain longer than it should.[/p]
- [p]Fixed an issue where players face against themselves.[/p]
- [p]Fixed an issue with item descriptions rapidly changing size due to the cooldown of an item.[/p]
- [p]Fixed an issue where your Avatar wouldn’t be swapped out correctly.[/p]
- [p]Fixed an issue with games being unable to save due to being “Invalid”.[/p]
- [p]Fixed an issue with swapping crew with another crew in a pilot slot not updating the Sell price.[/p]
- [p]Fixed an issue where some item description tags could end up outside the game borders.[/p]
- [p]Fixed an issue where the player could still go into battle when they had not claimed a system.[/p]
- [p]Fixed an issue where players could save their carrier that had not achieved 10 wins.[/p]
- [p]Fixed an issue where some systems would reset their buffs if you returned to the Main Menu and went back to continue your run.[/p]
- [p]Fixed an issue where multiple Hell’s Heart were not triggering at once.[/p]
- [p]Fixed an issue with Ectoplasma Generator seeing every item on its square tiles as a viable option for its buff.[/p]
- [p]Fixed a few issues with The Wrath.[/p]
- [p]Fixed an issue where Crew could still go On Sale when they were under the effects of Cantina[/p]
- [p]Fixed an issue with Glyph of Warding not triggering Phoenix/Fiery Phoenix effect[/p]
- [p]Fixed an issue where Warp Mode and Impulse Mode were UNDEFINED in other languages.[/p]
- [p]Fixed an issue with crashing when selecting New Game or Continue when a player had closed the pop up previously.[/p]
- [p]Fixed an issue where if the player was damaged by Space Junk or Dread, it would show up as green in the Combat Log.[/p]
- [p]Fixed an Issue where Current Battle stats were removed when looking at the Post Battle screen.[/p]
- [p]Fixed an issue where if the player wins the battle, they could not hover over the enemy items during Post Battle[/p]
- [p]Fixed an issue where combat log would not return or be removed if the player had selected Combat Log during the transition between the battle and the Victory/Defeat banner[/p]
- [p]Fixed an issue with Hull damage and Shield damage being swapped with Battle stats[/p]
- [p]Fixed an issue where pressing Back on the Abandon Run prompt would disable both Back and Continue buttons[/p]
[h2][/h2][h2]
Rarity Update [/h2][p]To have a more balanced start to the factions in game, we have tweaked the rarity of some items
Just Fleet[/p]
- [p]Wok It![/p]
- [p]Rarity: Rare->Common,[/p]
- [p]Price: 60->40[/p]
- [p]Attack: 70-75 -> 45-55[/p]
- [p]Space Bucket[/p]
- [p]Rarity: Epic->Rare[/p]
- [p]Price: 70->60[/p]
- [p]Attack: 85-90 -> 65-75[/p]
[p]
Dread[/p]
- [p]MSS Tomb Raider[/p]
- [p]Rarity: Rare->Common[/p]
- [p]Price: 70->40[/p]
- [p]Attack: 91-96 -> 50-60[/p]
- [p]Effect: Apply 3 Dread -> Apply 2 Dread[/p]
[p]
Mew Republic[/p]
- [p]Mewlennium Falcon[/p]
- [p]Rarity: Common->Rare[/p]
- [p]Price: 50->70[/p]
- [p]Attack: 30-35 -> 45-50[/p]
- [p]Effect: Destroy 30 Shield -> Destroy 40 Shield[/p]
[p][/p][p][/p][h2]
Balance changes [/h2][p]Following on from the most recent season and the stats we are seeing, we have made the following balance changes:[/p][p][/p][p]
Ion Maiden[/p][p]Old[/p][p]Passive: Enemy Carrier receives +50% Damage from Dread.[/p][p]Passive: Whenever the enemy Carrier gains Provisions, apply 2 Dread.[/p][p]New[/p][p]Passive: Enemy Carrier receives +50% Damage from Dread.[/p][p]Passive: Whenever the enemy Carrier gains Dread, also remove 1 Provisions.[/p][p]
[/p][p]
Fiery Phoenix [/p][p]Old[/p][p]When Generator on A Triggers: gain +75 Attack[/p][p]New[/p][p]When Generator on A Triggers: gain +60 Attack[/p][p]
[/p][p]
Phoenix [/p][p]Old[/p][p]When Generator on A Triggers: gain +30 Attack[/p][p]New [/p][p]When Generator on A Triggers: gain +20 Attack[/p][p]
[/p][p]
Unlife Support [/p][p]Old[/p][p]Passive: When you have less than 50% Hull, all Spaceships in your Carrier gain +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier gain +20 Attack on their next Attack.[/p][p]New[/p][p]Passive: When you have less than 50% Hull, all Spaceships in your Carrier gain +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier gain +10 Attack on their next Attack.[/p][p]
[/p][p]
MSS Flying Dutchman [/p][p]Old[/p][p]Attack 140-160[/p][p]On Attack: Receive 25 Hull Damage[/p][p]New[/p][p]Attack 165-185[/p][p]On Attack: Receive 50 Hull Damage[/p][p]
[/p][p]
Desanguinator [/p][p]Old[/p][p]Passive: Spaceship on A Gain: +50 Attack[/p][p]When the Spaceships on A Attacks: Receive 10 Damage[/p][p]New[/p][p]Passive: Spaceship on A Gain: +40 Attack[/p][p]When the Spaceships on A Attacks: Receive 25 Damage[/p][p]
[/p][p]
MSS Betelgeuse [/p][p]Old[/p][p]Passive: When a spaceship on A attacks, reduce my current CD by 5. On Attack: deal 20 Damage to your Carrier[/p][p]New[/p][p]Passive: When a spaceship on A attacks, reduce my current CD by 5. On Attack: deal 40 Damage to your Carrier[/p][p]
[/p][p]
Panic Station [/p][p]Old[/p][p]CD - 15[/p][p]On Trigger: Transform 20 Hull into 60 Shield. Passive: -10 Shield generated per Cargo on A[/p][p]New[/p][p]CD - 19[/p][p]On Trigger: Transform 25 Hull into 60 Shield. Passive: -10 Shield generated per Cargo on A[/p][p]
[/p][p]
Massive Chonker[/p][p]Old[/p][p]Passive: +125 Maximum Hull for every Cargo on A[/p][p]On Battle Start: Gain 4 Space Junk for every Cargo on A[/p][p]New[/p][p]Passive: +100 Maximum Hull for every Cargo on A[/p][p]On Battle Start: Gain 3 Space Junk for every Cargo on A[/p][p]
[/p][p]
Catnip Injector [/p][p]Old [/p][p]Passive: Spaceship on A gains +15 Attack plus another +10 Attack for every Mew Republick Cargo in your Carrier[/p][p]New[/p][p]Passive: Spaceship on A gains +10 Attack plus another +10 Attack for every Mew Republick Cargo in your Carrier[/p][p]
[/p][p]
Temporal Flux Drive [/p][p]Old [/p][p]Passive: All spaceships in your carrier increase their CD by 5% and Attack by 35[/p][p]New [/p][p]Passive: All spaceships in your carrier increase their CD by 5% and Attack by 30[/p][p]
[/p][p]
Scrap Shield[/p][p]Old [/p][p]When Carrier Attacked: 33% Chance of generating 30 shield and 5 Space Junk[/p][p]New[/p][p]When Carrier Attacked: 33% Chance of generating 30 shield and 4 Space Junk[/p][p]
[/p][p]
Cream Engine [/p][p]Old [/p][p]Passive: Spaceships on A gain +45 Attack. Mew Republick Spaceships Gain +70 Attack instead.[/p][p]New [/p][p]Passive: Spaceships on A gain +40 Attack. Mew Republick Spaceships Gain +60 Attack instead.[/p][p]
[/p][p]
Goliath Amplifier[/p][p]Old [/p][p]Passive: Spaceships on A gain +15 Attack for every tile they occupy[/p][p]New[/p][p]Passive: Spaceships on A gain +10 Attack plus +5 Attack for every tile they occupy[/p][p]
[/p][p]
Holy Avenger[/p][p]Old [/p][p]When your shields are depleted: Gain +30 Attack on your Next Attack[/p][p]New[/p][p]When your shields are depleted: Gain +25 Attack on your Next Attack[/p][p]
[/p][p]
Trashgrabber [/p][p]Old[/p][p]When a Generator on A triggers: Gain 5 Space Junk[/p][p]New[/p][p]When a Generator on A triggers: Gain 4 Space Junk[/p][p]
[/p][p]
Hell’s Heart [/p][p]Old [/p][p]Once per battle, when your Hull falls below 50%: Apply 40 Dread to the enemy Carrier and repair 15% of your hull.[/p][p]New [/p][p]Once per battle, when your Hull falls below 50%: Apply 30 Dread to the enemy Carrier and repair 10% of your hull.[/p][p]
[/p][p]
Void Armour [/p][p]Old [/p][p]Gain 25 Max Hull per empty unlocked Carrier Tile[/p][p]New [/p][p]Gain 20 Max Hull per empty unlocked Carrier Tile[/p][p]
[/p][p]
Vanguard Launcher[/p][p]Old [/p][p]On Battle Start: All of your Spaceships start at 65% current Cooldown[/p][p]New [/p][p]On Battle Start: All of your Spaceships start at 70% current Cooldown[/p][p]
[/p][p]
MSS Tomb Raider [/p][p]Old[/p][p]Attack 50-60, CD 33[/p][p]On Battle Start: Apply 2 Dread per remaining life[/p][p]New[/p][p]Attack 30-40, CD 33[/p][p]On Battle Start: Apply 2 Dread per remaining life[/p][p]
[/p][p]
Scythe [/p][p]Old[/p][p]Attack 62-68 CD 25[/p][p]Passive: increase this Spaceships CD by 5% Per every non Spaceship Cargo on A[/p][p]New[/p][p]Attack 40-70 CD 25[/p][p]Passive: increase this Spaceships CD by 10% Per every non Spaceship Cargo on A[/p][p]
[/p][p]
The Wrath [/p][p]Old[/p][p]Attack 50-70 CD 25[/p][p]Passive: All your Spaceships gain Attack equal the Dread/8 on the enemy Carrier[/p][p]New[/p][p]Attack 35-60 CD 26[/p][p]Passive: All your Spaceships gain Attack equal the Dread/8 on the enemy Carrier[/p][p][/p][p]
[/p][p]
Toebean One[/p][p]Old [/p][p]Pilot Slot: Passive: +30 Attack. On Attack: Destroy 80 Shield[/p][p]New[/p][p]Pilot Slot: Passive: +30 Attack. On Attack: Destroy 50 Shield, Repair 30 Hull, Remove 3 Dread from your Carrier[/p][p]
[/p][p]
Cantina [/p][p]Old [/p][p]Passive: While you own 7 or less Crew, Crew on the Trader has a 30% Discount[/p][p]New [/p][p]Passive: While you own 7 or less Crew, Crew on the Trader has a 40% Discount[/p][p]
[/p][p]
Bigger Troubles[/p][p]Old[/p][p]On Battle Start: Apply 2 Dread for each Troubles or Troubling on A.[/p][p]CD, On Trigger: Deal Damage to the Shields equal the 25% of Dread in your opponent Carrier.[/p][p]New[/p][p]On Battle Start: Apply 2 Dread for each Troubles or Troubling on A.[/p][p]When you Damage yourself with an effect: Apply 2 Dread.[/p][p]
[/p][p]
Grimreaper [/p][p]Old[/p][p]CD 36, Attack 90-100[/p][p]Passive: This Spaceship Gains +10 Attack and 3% CD reduction for each other Spaceship in your Carrier[/p][p]New[/p][p]CD 25, Attack 90-100[/p][p]Passive: This Spaceship Gains 3% CD reduction for each other Spaceship in your Carrier, Max 50%[/p][p]
[/p][p]
Dworf[/p][p]Old [/p][p]Pilot Slot: Passive: +40 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]New[/p][p]Pilot Slot: Passive: +50 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]
[/p][p]
MSS Terrorise [/p][p]Old [/p][p]Passive: if there are 3 or more spaceships on A tiles reduce this spaceship CD by 30%[/p][p]New [/p][p]Passive: Each spaceship on A tiles reduce this spaceship’s CD by 10% (Max 30%)[/p][p]
[/p][p]
Dominion’s Pizza [/p][p]Old [/p][p]When a spaceship on A Attacks: Gain 3 Provisions[/p][p]New [/p][p]When a spaceship on A Attacks: Gain 4 Provisions[/p][p]
[/p][p]
Tactical Hatchery [/p][p]Old [/p][p]Attack 60-90, CD 30[/p][p]On Attack: Consume 5 Power Surge to do +45 Damage per occupied Pilot slot[/p][p]New [/p][p]Attack 60-90, CD 27[/p][p]On Attack: Consume 5 Power Surge to do +45 Damage per occupied Pilot slot[/p][p]
[/p][p]
Warded Shield [/p][p]Old[/p][p]When Carrier Attacked: 33% Chance of Generating 20 Shield for every P.R.O.T.E.C.T. cargo in A[/p][p]New[/p][p]When Carrier Attacked: 33% Chance of Generating 40 Shield plus 20 Shield for every P.R.O.T.E.C.T. cargo in A[/p][p]
[/p][p]
Naania [/p][p]Old[/p][p]On Trigger: Gain 3 Provisions, +5 Provisions for each Restaurant on A.[/p][p]New[/p][p]On Trigger: Gain 5 Provisions, +5 Provisions for each Restaurant on A.[/p][p]
[/p][p]
Gemini Device [/p][p]Old [/p][p]When the Cargo on A gains a Buff, gain 4 random Buffs[/p][p]New [/p][p]When the Cargo on A gains a Buff, gain 5 random Buffs[/p][p]
[/p][p]
Milkyways [/p][p]Old [/p][p]On Trigger: Generate 8 Provisions for every different type of Cargo on A (Spaceship, Tool, Generator, Restaurant, System)[/p][p]New [/p][p]On Trigger: Generate 8 Provisions and Repair 10 Hull for every different type of Cargo on A (Spaceship, Tool, Generator, Restaurant, System)[/p][p]
[/p][p]
Banshee [/p][p]Old [/p][p]Passive: This Spaceship Gains +13 Attack for each other Spaceship in your Carrier[/p][p]New[/p][p]Passive: This Spaceship Gains +15 Attack for each other Spaceship in your Carrier[/p][p][/p][p][/p][h2]
Communication Systems[/h2][p]All Communication Systems have been updated to have two factions. [/p]
- [p]StarScope[/p]
- [p]Old:[/p]
- [p]Passive: Reduce the Cooldown of all Common Spaceships by 15%[/p]
- [p]Passive: 10% Increased chance of finding Common Spaceships in the Trader[/p]
- [p]New:[/p]
- [p]Passive: Reduce the Buy Price of all Common Spaceships in the Trader by 15%[/p]
- [p]Passive: Reduce the Cooldown of all Common Spaceships by 15%[/p]
- [p]Assimilator Nest (Poultron and Sisters of Salvage)[/p]
- [p]Old:[/p]
- [p]Passive: Increase 25% the chance of finding Poultron Cargo on the Trader[/p]
- [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
- [p]New:[/p]
- [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
- [p]Passive: Your Cargo generate 3 more Space Junk[/p]
- [p]Mewgenics (Mew & Poultron)[/p]
- [p]Old:[/p]
- [p]Passive: Increase 25% the chance of finding Mew Republic Cargo on the Trader[/p]
- [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
- [p]New:[/p]
- [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
- [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
- [p]Skeleton Crew (Dreadshirt & Humanitarian)[/p]
- [p]Old:[/p]
- [p]Passive: Increase 25% the chance of finding Dreadshirt Cargo on the Trader[/p]
- [p]Passive: Your Cargo generate 3 more Dread[/p]
- [p]New:[/p]
- [p]Passive: Your Cargo generate 3 more Dread[/p]
- [p]Passive: Whenever a Pilot is devoured all ships get +1 Attack permanently[/p]
- [p]Cheap Fleets (Just Fleet & Mew)[/p]
- [p]Old:[/p]
- [p]Passive: Increase 25% the chance of finding Just Fleet Cargo on the Trader[/p]
- [p]Passive: Your Cargo generate 3 more Provisions[/p]
- [p]New:[/p]
- [p]Passive: Your Cargo generate 3 more Provisions[/p]
- [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
- [p]Mystic Forge (PROTECT & Dreadshirts)[/p]
- [p]Old:[/p]
- [p]Passive: Increase 25% the chance of finding PROTECT Cargo on the Trader[/p]
- [p]Passive: Your Cargo generates 10% more shield[/p]
- [p]New:[/p]
- [p]Passive: Your Cargo generates 10% more shield[/p]
- [p]Passive: Your Cargo generate 3 more Dread
[/p]