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Konfronto News

0.6.8377 Update - Bug Fixes

[p]Today's update fixes the 'dirty particles' issue that we have been seeing since launch. Overall, it wasn't impacting players often, but it was our most frequent issue, so we are delighted to have finally resolved it, especially as it was a bug inside Unreal Chaos, and not something we were directly responsible for. [/p][p][/p][p][/p][p][/p][p]To put it in context, over the last 90 days, this bug occurred 309 times - the next biggest issue occurred 26 times, and that was people trying to play the game with outdated graphics drivers, so hopefully this update has removed over 70% of our major errors. [/p][p][/p][p]Bug Fixes[/p]
  • [p]Fixed an issue that would cause the game to crash to desktop after a battle[/p]
  • [p]Fixed an issue where rerolling could reduce the charges/duration of effects that didn't affect reroll chances[/p]
  • [p]Fixed an exploit related to YouSellAnySpaceship and Undo/Redo to get infinite credits[/p]
  • [p]Re-balanced YouSellAnySpaceship.com to only trigger once per trader phase[/p]
  • [p]Fixed an issue with StarScope affecting every item in the shop, instead of only discounting Common Spaceships[/p]
  • [p]Fix for intermittent crash when loading an in-progress run[/p][p][/p]

Food Fright Event!

[p]The galaxy’s gone gluttonous — and the dead are dining.[/p][p]
A special time-limited event is underway, and the Justfleet and Dreadshirts factions are rising like a haunted soufflé[/p][p][/p][p]Special Event Rules:[/p][p]- All Justfleet and Dreadshirts Cargo and Crew are now Common rarity.[/p][p]- The effects of Dread and Provisions are tripled.[/p][p][/p][p]As with the regular seasons, a tournament will be held at the end of this event to crown the grand champion. [/p][p][/p][p]Will you serve terror or taste defeat?[/p]

0.6.8228 Update - Bug Fixes

[p]Bug Fixes[/p]
  • [p] Fixed "No item rules to roll on" error[/p]
  • [p] Fixed All Time tournament scores not being posted[/p]
  • [p] Fixed Tournament Simulations failing sometimes[/p]
  • [p] Fixed Season/Event end times being incorrect when local time is not UTC[/p]
  • [p] Fixed issue where Nightmare Emitter could cause dread to be removed from the opponent's carrier[/p]
  • [p] Fixed several Korean Localisation issues[/p]
  • [p] Fixed an issue with the Peas-maker adding dread to your carrier by mistake.[/p]
[p]
[/p][p]Please note: Troubles, Bigger Troubles and Troublings have been rebalanced for the new season, but this change will also be present in the tournaments for the previous season. This is an unfortunate knock-on from the tournament results not working correctly at the end of the last season.[/p][p]
[/p]

0.6.8092 Update - Bug Fixes

[p]Bug Fixes[/p]
  • [p]Fixed a few issues with some cargo in English having incorrect texts[/p]
  • [p]Fixed a few issues with some items in Korean having incorrect texts[/p]
  • [p]Fixed an issue with Triffid Thruster not applying its Cooldown Reduction[/p]
  • [p]Fixed an issue on Leaderboard where some filters were not working correctly[/p]
  • [p]Fixed an issue where locked items could have On Sale after rerolling or after a battle[/p]

0.6.8029 Update - New Items and features

[p]Version 8029 is live now, featuring new cargo and crew from the Humanitarians, a very useful Undo and Redo button in the Trader screen and a new ‘pop’ effect will help show when cargo items are working together. [/p][p]Comminucation Systems have all been redesigned to now have dual factions and some item rarity has been tweaked to create a more balanced start to the factions in game.[/p][p]We have also rebalanced a number of items and fixed a plethora of bugs! [/p][p][/p][h2]New Items [/h2][h3]Tools[/h3][p][/p][p][/p][p]Compost Heap[/p][p]On Trader Enter: Gain 20 Credits for each Crew you Devoured in Battle. If you devoured any Crew this Battle, increase this permanently by 5 Credits[/p][p][/p][p][/p][p]Venusian Flytrap[/p][p]Passive - Ships on A tiles gain +10 attack for this battle. If you devoured any Crew this Battle, increase this permanently by 5 Attack[/p][p]
[/p][p]Haemoponic Lab[/p][p]On Trader Enter: Gain a Common Crew in your reserve, if you Devoured at least one Crew in Battle, instead Gain a Rare Crew or better in your reserve[/p][p][/p][h3]Generator[/h3][p][/p][p]Soylent Shield[/p][p]Cooldown 25 [/p][p]On Trigger: Generate 20 Shield & Lose 4 Dread for each Crew you Devoured this Battle. If you devoured any Crew this Battle, increase this permanently by 10 Shield & 2 Dread[/p][p] [/p][h3]Restaurant [/h3][p][/p][p]Mystery Meats [/p][p]Cooldown 20[/p][p]On Trigger: Gain 4 Provisions & 10 Shield, +4 Provisions & +10 Shield for each Restaurant on A. If you devoured any Crew this Battle, increase this permanently by 4 Provisions & 10 Shield[/p][p][/p][p][/p][h3]Ships[/h3][p][/p][p][/p][p]Pea Shooter[/p][p]On Attack - Remove 3 Dread. Devour, +3 Permanent Dread Removal and +5 Attack[/p][p]
[/p][p]Spudgun[/p][p]Devour - For Each Pilot, permanently Gain +20 Attack[/p][p]
[/p][p]The Maize Runner[/p][p]Passive - Generator on A gains +15% Shield, Ship on B gains +15 Attack[/p][p]Devour - Permanently Increase these bonuses by +5% Shield & +5 Attack[/p][p]
[/p][p]Sproutnik[/p][p]On Attack - If you have 15+ Dread, remove 15 Dread & apply 15 Dread to your opponent[/p][p]
[/p][p]The Peas-Maker[/p][p]On Attack - Remove 6 Dread. Devour, for each pilot, permanently Gain +6 Dread Removal & +40 Attack[/p][p]
[/p][h3]Crew[/h3][p]
[/p][p]Mung Bean the Merciless[/p][p]Pilot Slot: Passive: -5% Cooldown reduction. Permanent -5% Cooldown reduction for each battle in which crew was devoured.[/p][p]
[/p][p]Baron Harkonion[/p][p]Pilot Slot: Self-devour. On Devoured: Ship gets permanent +10 Shield on-attack and I respawn in the reserve.[/p][p]
[/p][p]Star Gourd[/p][p]Pilot Slot: Self-devour. On Devoured: Ship gets permanent +10 Attack[/p][p][/p][h3]Systems[/h3][p][/p][p][/p][p]Pumpkin Spice Harvester [/p][p]Humanitarian Ships Remove 3 Dread from your Carrier on Attack[/p][p][/p][p][/p][p]Triffid Thruster[/p][p]Once per battle, if a ship on A triggers it's Devour ability, Ships on A gain +10 Attack permanently and lower their CD by 15% for this battle[/p][p][/p][p][/p][p]Farmer's Market[/p][p]Passive: Whenever a Pilot is devoured all ships get +1 Attack permanently[/p][p]Passive: Your Cargo generate 3 more Provisions[/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where combat log was not updating immediately [/p]
  • [p]Fixed an issue with intermittent crash with Chaos physics on carrier destruction.[/p]
  • [p]Fixed an issue where the opponent crew were stuck floating in space.[/p]
  • [p]Fixed an issue where temporary attack effects would stack when connected to Stoneskin Converter.[/p]
  • [p]Fixed an issue where connecting 2 Glyphs of Warding to one ship would crash your game[/p]
  • [p]Fixed an issue with Clawback Matrix activating every single turn[/p]
  • [p]Fixed an issue with MSS Betelguese triggering its effect from everything[/p]
  • [p]Fixed an issue where merged items didn’t appear on the Cargo Leaderboard[/p]
  • [p]Fixed an issue where the Extra Tile Unlock icon from crew could either disappear or remain longer than it should.[/p]
  • [p]Fixed an issue where players face against themselves.[/p]
  • [p]Fixed an issue with item descriptions rapidly changing size due to the cooldown of an item.[/p]
  • [p]Fixed an issue where your Avatar wouldn’t be swapped out correctly.[/p]
  • [p]Fixed an issue with games being unable to save due to being “Invalid”.[/p]
  • [p]Fixed an issue with swapping crew with another crew in a pilot slot not updating the Sell price.[/p]
  • [p]Fixed an issue where some item description tags could end up outside the game borders.[/p]
  • [p]Fixed an issue where the player could still go into battle when they had not claimed a system.[/p]
  • [p]Fixed an issue where players could save their carrier that had not achieved 10 wins.[/p]
  • [p]Fixed an issue where some systems would reset their buffs if you returned to the Main Menu and went back to continue your run.[/p]
  • [p]Fixed an issue where multiple Hell’s Heart were not triggering at once.[/p]
  • [p]Fixed an issue with Ectoplasma Generator seeing every item on its square tiles as a viable option for its buff.[/p]
  • [p]Fixed a few issues with The Wrath.[/p]
  • [p]Fixed an issue where Crew could still go On Sale when they were under the effects of Cantina[/p]
  • [p]Fixed an issue with Glyph of Warding not triggering Phoenix/Fiery Phoenix effect[/p]
  • [p]Fixed an issue where Warp Mode and Impulse Mode were UNDEFINED in other languages.[/p]
  • [p]Fixed an issue with crashing when selecting New Game or Continue when a  player had closed the pop up previously.[/p]
  • [p]Fixed an issue where if the player was damaged by Space Junk or Dread, it would show up as green in the Combat Log.[/p]
  • [p]Fixed an Issue where Current Battle stats were removed when looking at the Post Battle screen.[/p]
  • [p]Fixed an issue where if the player wins the battle, they could not hover over the enemy items during Post Battle[/p]
  • [p]Fixed an issue where combat log would not return or be removed if the player had selected Combat Log during the transition between the battle and the Victory/Defeat banner[/p]
  • [p]Fixed an issue with Hull damage and Shield damage being swapped with Battle stats[/p]
  • [p]Fixed an issue where pressing Back on the Abandon Run prompt would disable both Back and Continue buttons[/p]
[h2][/h2][h2]Rarity Update [/h2][p]To have a more balanced start to the factions in game, we have tweaked the rarity of some items

Just Fleet[/p]
  • [p]Wok It![/p]
    • [p]Rarity: Rare->Common,[/p]
    • [p]Price: 60->40[/p]
    • [p]Attack: 70-75 -> 45-55[/p]
  • [p]Space Bucket[/p]
    • [p]Rarity: Epic->Rare[/p]
    • [p]Price: 70->60[/p]
    • [p]Attack: 85-90 -> 65-75[/p]
[p]Dread[/p]
  • [p]MSS Tomb Raider[/p]
    • [p]Rarity: Rare->Common[/p]
    • [p]Price: 70->40[/p]
    • [p]Attack: 91-96 -> 50-60[/p]
    • [p]Effect: Apply 3 Dread -> Apply 2 Dread[/p]
[p]Mew Republic[/p]
  • [p]Mewlennium Falcon[/p]
    • [p]Rarity: Common->Rare[/p]
    • [p]Price: 50->70[/p]
    • [p]Attack: 30-35 -> 45-50[/p]
    • [p]Effect: Destroy 30 Shield -> Destroy 40 Shield[/p]
[p][/p][p][/p][h2]Balance changes [/h2][p]Following on from the most recent season and the stats we are seeing, we have made the following balance changes:[/p][p][/p][p]Ion Maiden[/p][p]Old[/p][p]Passive: Enemy Carrier receives +50% Damage from Dread.[/p][p]Passive: Whenever the enemy Carrier gains Provisions, apply 2 Dread.[/p][p]New[/p][p]Passive: Enemy Carrier receives +50% Damage from Dread.[/p][p]Passive: Whenever the enemy Carrier gains Dread, also remove 1 Provisions.[/p][p]
[/p][p]Fiery Phoenix [/p][p]Old[/p][p]When Generator on A Triggers: gain +75 Attack[/p][p]New[/p][p]When Generator on A Triggers: gain +60 Attack[/p][p]
[/p][p]Phoenix [/p][p]Old[/p][p]When Generator on A Triggers: gain +30 Attack[/p][p]New [/p][p]When Generator on A Triggers: gain +20 Attack[/p][p]
[/p][p]Unlife Support [/p][p]Old[/p][p]Passive: When you have less than 50% Hull, all Spaceships in your Carrier gain +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier gain +20 Attack on their next Attack.[/p][p]New[/p][p]Passive: When you have less than 50% Hull, all Spaceships in your Carrier gain +10 Attack.[/p][p]When you Damage yourself with an effect: All Spaceships in your Carrier gain +10 Attack on their next Attack.[/p][p]
[/p][p]MSS Flying Dutchman [/p][p]Old[/p][p]Attack 140-160[/p][p]On Attack: Receive 25 Hull Damage[/p][p]New[/p][p]Attack 165-185[/p][p]On Attack: Receive 50 Hull Damage[/p][p]
[/p][p]Desanguinator [/p][p]Old[/p][p]Passive: Spaceship on A Gain: +50 Attack[/p][p]When the Spaceships on A Attacks: Receive 10 Damage[/p][p]New[/p][p]Passive: Spaceship on A Gain: +40 Attack[/p][p]When the Spaceships on A Attacks: Receive 25 Damage[/p][p]
[/p][p]MSS Betelgeuse [/p][p]Old[/p][p]Passive: When a spaceship on A attacks, reduce my current CD by 5. On Attack: deal 20 Damage to your Carrier[/p][p]New[/p][p]Passive: When a spaceship on A attacks, reduce my current CD by 5. On Attack: deal 40 Damage to your Carrier[/p][p]
[/p][p]Panic Station [/p][p]Old[/p][p]CD - 15[/p][p]On Trigger: Transform 20 Hull into 60 Shield. Passive: -10 Shield generated per Cargo on A[/p][p]New[/p][p]CD - 19[/p][p]On Trigger: Transform 25 Hull into 60 Shield. Passive: -10 Shield generated per Cargo on A[/p][p]
[/p][p]Massive Chonker[/p][p]Old[/p][p]Passive: +125 Maximum Hull for every Cargo on A[/p][p]On Battle Start: Gain 4 Space Junk for every Cargo on A[/p][p]New[/p][p]Passive: +100 Maximum Hull for every Cargo on A[/p][p]On Battle Start: Gain 3 Space Junk for every Cargo on A[/p][p]
[/p][p]Catnip Injector [/p][p]Old [/p][p]Passive: Spaceship on A gains +15 Attack plus another +10 Attack for every Mew Republick Cargo in your Carrier[/p][p]New[/p][p]Passive: Spaceship on A gains +10 Attack plus another +10 Attack for every Mew Republick Cargo in your Carrier[/p][p]
[/p][p]Temporal Flux Drive [/p][p]Old [/p][p]Passive: All spaceships in your carrier increase their CD by 5% and Attack by 35[/p][p]New [/p][p]Passive: All spaceships in your carrier increase their CD by 5% and Attack by 30[/p][p]
[/p][p]Scrap Shield[/p][p]Old [/p][p]When Carrier Attacked: 33% Chance of generating 30 shield and 5 Space Junk[/p][p]New[/p][p]When Carrier Attacked: 33% Chance of generating 30 shield and 4 Space Junk[/p][p]
[/p][p]Cream Engine [/p][p]Old [/p][p]Passive: Spaceships on A gain +45 Attack. Mew Republick Spaceships Gain +70 Attack instead.[/p][p]New [/p][p]Passive: Spaceships on A gain +40 Attack. Mew Republick Spaceships Gain +60 Attack instead.[/p][p]
[/p][p]Goliath Amplifier[/p][p]Old [/p][p]Passive: Spaceships on A gain +15 Attack for every tile they occupy[/p][p]New[/p][p]Passive: Spaceships on A gain +10 Attack plus +5 Attack for every tile they occupy[/p][p]

[/p][p]Holy Avenger[/p][p]Old [/p][p]When your shields are depleted: Gain +30 Attack on your Next Attack[/p][p]New[/p][p]When your shields are depleted: Gain +25 Attack on your Next Attack[/p][p]
[/p][p]Trashgrabber [/p][p]Old[/p][p]When a Generator on A triggers: Gain 5 Space Junk[/p][p]New[/p][p]When a Generator on A triggers: Gain 4 Space Junk[/p][p]
[/p][p]Hell’s Heart [/p][p]Old [/p][p]Once per battle, when your Hull falls below 50%: Apply 40 Dread to the enemy Carrier and repair 15% of your hull.[/p][p]New [/p][p]Once per battle, when your Hull falls below 50%: Apply 30 Dread to the enemy Carrier and repair 10% of your hull.[/p][p]
[/p][p]Void Armour [/p][p]Old [/p][p]Gain 25 Max Hull per empty unlocked Carrier Tile[/p][p]New [/p][p]Gain 20 Max Hull per empty unlocked Carrier Tile[/p][p]
[/p][p]Vanguard Launcher[/p][p]Old [/p][p]On Battle Start: All of your Spaceships start at 65% current Cooldown[/p][p]New [/p][p]On Battle Start: All of your Spaceships start at 70% current Cooldown[/p][p]
[/p][p]MSS Tomb Raider [/p][p]Old[/p][p]Attack 50-60, CD 33[/p][p]On Battle Start: Apply 2 Dread per remaining life[/p][p]New[/p][p]Attack 30-40, CD 33[/p][p]On Battle Start: Apply 2 Dread per remaining life[/p][p]
[/p][p]Scythe [/p][p]Old[/p][p]Attack 62-68 CD 25[/p][p]Passive: increase this Spaceships CD by 5% Per every non Spaceship Cargo on A[/p][p]New[/p][p]Attack 40-70 CD 25[/p][p]Passive: increase this Spaceships CD by 10% Per every non Spaceship Cargo on A[/p][p]
[/p][p]The Wrath [/p][p]Old[/p][p]Attack 50-70 CD 25[/p][p]Passive: All your Spaceships gain Attack equal the Dread/8 on the enemy Carrier[/p][p]New[/p][p]Attack 35-60 CD 26[/p][p]Passive: All your Spaceships gain Attack equal the Dread/8 on the enemy Carrier[/p][p][/p][p]
[/p][p]Toebean One[/p][p]Old [/p][p]Pilot Slot: Passive: +30 Attack. On Attack: Destroy 80 Shield[/p][p]New[/p][p]Pilot Slot: Passive: +30 Attack. On Attack: Destroy 50 Shield, Repair 30 Hull, Remove 3 Dread from your Carrier[/p][p]
[/p][p]Cantina [/p][p]Old [/p][p]Passive: While you own 7 or less Crew, Crew on the Trader has a 30% Discount[/p][p]New [/p][p]Passive: While you own 7 or less Crew, Crew on the Trader has a 40% Discount[/p][p]
[/p][p]Bigger Troubles[/p][p]Old[/p][p]On Battle Start: Apply 2 Dread for each Troubles or Troubling on A.[/p][p]CD, On Trigger: Deal Damage to the Shields equal the 25% of Dread in your opponent Carrier.[/p][p]New[/p][p]On Battle Start: Apply 2 Dread for each Troubles or Troubling on A.[/p][p]When you Damage yourself with an effect: Apply 2 Dread.[/p][p]
[/p][p]Grimreaper [/p][p]Old[/p][p]CD 36, Attack 90-100[/p][p]Passive: This Spaceship Gains +10 Attack and 3% CD reduction for each other Spaceship in your Carrier[/p][p]New[/p][p]CD 25, Attack 90-100[/p][p]Passive: This Spaceship Gains 3% CD reduction for each other Spaceship in your Carrier, Max 50%[/p][p]
[/p][p]Dworf[/p][p]Old [/p][p]Pilot Slot: Passive: +40 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]New[/p][p]Pilot Slot: Passive: +50 Attack. On Attack: Remove 5 Dread from your Carrier.[/p][p]
[/p][p]MSS Terrorise [/p][p]Old [/p][p]Passive: if there are 3 or more spaceships on A tiles reduce this spaceship CD by 30%[/p][p]New [/p][p]Passive: Each spaceship on A tiles reduce this spaceship’s CD by 10% (Max 30%)[/p][p]
[/p][p]Dominion’s Pizza [/p][p]Old [/p][p]When a spaceship on A Attacks: Gain 3 Provisions[/p][p]New [/p][p]When a spaceship on A Attacks: Gain 4 Provisions[/p][p]
[/p][p]Tactical Hatchery [/p][p]Old [/p][p]Attack 60-90, CD 30[/p][p]On Attack: Consume 5 Power Surge to do +45 Damage per occupied Pilot slot[/p][p]New [/p][p]Attack 60-90, CD 27[/p][p]On Attack: Consume 5 Power Surge to do +45 Damage per occupied Pilot slot[/p][p]
[/p][p]Warded Shield [/p][p]Old[/p][p]When Carrier Attacked: 33% Chance of Generating 20 Shield for every P.R.O.T.E.C.T. cargo in A[/p][p]New[/p][p]When Carrier Attacked: 33% Chance of Generating 40 Shield plus 20 Shield for every P.R.O.T.E.C.T. cargo in A[/p][p]
[/p][p]Naania [/p][p]Old[/p][p]On Trigger: Gain 3 Provisions, +5 Provisions for each Restaurant on A.[/p][p]New[/p][p]On Trigger: Gain 5 Provisions, +5 Provisions for each Restaurant on A.[/p][p]
[/p][p]Gemini Device [/p][p]Old [/p][p]When the Cargo on A gains a Buff, gain 4 random Buffs[/p][p]New [/p][p]When the Cargo on A gains a Buff, gain 5 random Buffs[/p][p]
[/p][p]Milkyways [/p][p]Old [/p][p]On Trigger: Generate 8 Provisions for every different type of Cargo on A (Spaceship, Tool, Generator, Restaurant, System)[/p][p]New [/p][p]On Trigger: Generate 8 Provisions and Repair 10 Hull for every different type of Cargo on A (Spaceship, Tool, Generator, Restaurant, System)[/p][p]
[/p][p]Banshee [/p][p]Old [/p][p]Passive: This Spaceship Gains +13 Attack for each other Spaceship in your Carrier[/p][p]New[/p][p]Passive: This Spaceship Gains +15 Attack for each other Spaceship in your Carrier[/p][p][/p][p][/p][h2]Communication Systems[/h2][p]All Communication Systems have been updated to have two factions. [/p]
  • [p]StarScope[/p]
    • [p]Old:[/p]
      • [p]Passive: Reduce the Cooldown of all Common Spaceships by 15%[/p]
      • [p]Passive: 10% Increased chance of finding Common Spaceships in the Trader[/p]
    • [p]New:[/p]
      • [p]Passive: Reduce the Buy Price of all Common Spaceships in the Trader by 15%[/p]
      • [p]Passive: Reduce the Cooldown of all Common Spaceships by 15%[/p]
  • [p]Assimilator Nest (Poultron and Sisters of Salvage)[/p]
    • [p]Old:[/p]
      • [p]Passive: Increase 25% the chance of finding Poultron Cargo on the Trader[/p]
      • [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
    • [p]New:[/p]
      • [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
      • [p]Passive: Your Cargo generate 3 more Space Junk[/p]
  • [p]Mewgenics (Mew & Poultron)[/p]
    • [p]Old:[/p]
      • [p]Passive: Increase 25% the chance of finding Mew Republic Cargo on the Trader[/p]
      • [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
    • [p]New:[/p]
      • [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
      • [p]Passive: Your Cargo generate 2 more Energy and repair 10% more hull[/p]
  • [p]Skeleton Crew (Dreadshirt & Humanitarian)[/p]
    • [p]Old:[/p]
      • [p]Passive: Increase 25% the chance of finding Dreadshirt Cargo on the Trader[/p]
      • [p]Passive: Your Cargo generate 3 more Dread[/p]
    • [p]New:[/p]
      • [p]Passive: Your Cargo generate 3 more Dread[/p]
      • [p]Passive: Whenever a Pilot is devoured all ships get +1 Attack permanently[/p]
  • [p]Cheap Fleets (Just Fleet & Mew)[/p]
    • [p]Old:[/p]
      • [p]Passive: Increase 25% the chance of finding Just Fleet Cargo on the Trader[/p]
      • [p]Passive: Your Cargo generate 3 more Provisions[/p]
    • [p]New:[/p]
      • [p]Passive: Your Cargo generate 3 more Provisions[/p]
      • [p]Passive: Your Cargo deals 10% more damage if the opponent has any Shield.[/p]
  • [p]Mystic Forge (PROTECT & Dreadshirts)[/p]
    • [p]Old:[/p]
      • [p]Passive: Increase 25% the chance of finding PROTECT Cargo on the Trader[/p]
      • [p]Passive: Your Cargo generates 10% more shield[/p]
    • [p]New:[/p]
      • [p]Passive: Your Cargo generates 10% more shield[/p]
      • [p]Passive: Your Cargo generate 3 more Dread
        [/p]