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Inside Our Art Process: Building Lysward’s "Beauty Corner"

Hello, Explorers!


Today, we’re pulling back the curtain on an early but crucial part of our art process: the "Beauty Corner."
[h3]What’s a Beauty Corner?[/h3]
It’s a small, controlled scene where we test Lysward’s visual DNA—think desert rocks, hardy plants, and man-made debris—alongside early character designs. This lets us judge style cohesion before we’re neck-deep in production.
Beauty corner work in progress.

[h3]What We’ve Learned (So Far):[/h3]
"Painterly Realism" in action: We’ve refined how sculpted edges and textures interact, with bold brushstrokes and hue shifts that pop against the geometry.

Lighting Reset: Our first lighting setup clashed with the assets, so we’ve stripped it back to neutral for now. Next step: tweak it once all pieces are in place.

Pipeline Checks: This corner has already exposed workflow kinks we’re smoothing out (goodbye, future headaches!).
Beauty corner work in progress.


Every rock and rusted girder here will inform how the entire world of Lysward looks and feels. And yes, this is all still WIP—we’ll share polished shots later!

Bonus: We’re also running art style tests for characters—here’s the latest update.


Add Lysward to your wishlist! It shows us how much interest there is in the game and helps with visibility.


We’ll see you in the next update, Explorers!
Snowcastle Games