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Patch Notes v1.0.1 - Gamepad Adjustments & Bug Fixes

This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support.

[h2]QoL[/h2]
  • Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends.
  • You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.

[h2]Gamepad
[/h2]
I've made some adjustments to improve gamepad controls. It’s still not perfect, but this should be a solid start:

  • Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it.
  • Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls.
  • Magnetizing is now faster, letting you move roughly where you want and then release for precision.
  • Pressing R3/RS (right stick down) cycles between hackable objects on-screen, starting with the closest to your cursor. (Note: this ignores Line of Sight.)

[h2]Score Mode[/h2]
  • Added a notification in level select to highlight Score Mode, which many players missed. If you haven’t tried it yet, it’s fun, give it a go! :)

[h2]Gameplay Adjustments[/h2]
  • Act 1 Boss: reduced maximum simultaneous ads to 2 (previously 3–4 in some situations).
  • Added new spawn points to spread enemies out more evenly.

[h2]Side Objectives & Achievements[/h2]
I've fixed several broken side objectives and achievements. Some may require redoing to unlock properly:

  • Hot-Wire: Side Objective 2 now unlocks correctly.
  • Escape the Club – Don’t Blow Barrels: removed a barrel that could be destroyed by a bike.
  • Maximum Pain – Save the Barrels: now unlocks correctly.
  • Office Place: Side Objective 2 now unlocks correctly.
  • The Stairs – Pistol Only: burst pistol now counts correctly.
  • Wired To Death achievement now unlocks correctly.

[h2]Bug Fixes[/h2]
  • Music transitions made more consistent (less chance of dropping to silence).
  • Squishing enemies with containers should now behave more consistently.
  • LoS overlay on enemies now works for spawned enemies.
  • Fixed a memory leak when loading checkpoints (caused by bullet trails without bullets), most noticeable on Maximum Pain checkpoint 2.


As always, please keep sending feedback — it helps a lot!

/Shotgun Anaconda