hotfix 1.0.1.1
[p]Fixing even more achievements.
[/p]
[/p]
- [p] Chain reaction
[/p] - [p] Fast
[/p] - [p] Faster
[/p] - [p] Velocity Noodle
[/p] - [p] Beating side objectives for each act + all of them
[/p]
Patch 1.0.1 - Gamepad adjustments and fixes
[p]This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support. [/p][h2]QoL[/h2]- [p] Added a 0.2 sec shoot buffer when ReWire time runs out, so you don’t accidentally fire when hacking ends. [/p]
- [p] You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.[/p]
- [p] Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it. [/p]
- [p] Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like you’re “fighting” the controls. [/p]
- [p] Magnetizing is now faster, letting you move roughly where you want and then release for precision. [/p]
- [p] Pressing R3/RS (right stick down) cycles between hackable objects on-screen, starting with the closest to your cursor. (Note: this ignores Line of Sight.) [/p]
- [p] Added a notification in level select to highlight Score Mode, which many players missed. If you haven’t tried it yet, it’s fun, give it a go! :) [/p]
- [p] Act 1 Boss: reduced maximum simultaneous ads to 2 (previously 3–4 in some situations). [/p]
- [p] Added new spawn points to spread enemies out more evenly. [/p]
- [p] Hot-Wire: Side Objective 2 now unlocks correctly. [/p]
- [p] Escape the Club – Don’t Blow Barrels: removed a barrel that could be destroyed by a bike. [/p]
- [p] Maximum Pain – Save the Barrels: now unlocks correctly. [/p]
- [p] Office Place: Side Objective 2 now unlocks correctly. [/p]
- [p] The Stairs – Pistol Only: burst pistol now counts correctly. [/p]
- [p] Wired To Death achievement now unlocks correctly. [/p]
- [p] Music transitions made more consistent (less chance of dropping to silence). [/p]
- [p] Squishing enemies with containers should now behave more consistently. [/p]
- [p] LoS overlay on enemies now works for spawned enemies. [/p]
- [p] Fixed a memory leak when loading checkpoints (caused by bullet trails without bullets), most noticeable on Maximum Pain checkpoint 2. [/p]