What’s Coming Up
[p]First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.[/p][p][/p][h2]Difficulty and Level Flow[/h2]
- [p]Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.[/p]
- [p]Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.[/p]
- [p]Level 3: overall too difficult at the moment, so I will be dialing it back.[/p]
- [p]Level 4: mostly fine, but there is still room to smooth out the pacing.[/p]
- [p]Several new weapons to play around with.[/p]
- [p]A harder difficulty mode designed to make those weapons have a place. Details will come soon.[/p]