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What’s Coming Up

[p]First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.[/p][p][/p][h2]Difficulty and Level Flow[/h2]
  • [p]Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.[/p]
  • [p]Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.[/p]
  • [p]Level 3: overall too difficult at the moment, so I will be dialing it back.[/p]
  • [p]Level 4: mostly fine, but there is still room to smooth out the pacing.[/p]
[h2]New Content[/h2][p]As a thank you, I am also working on a free content drop:[/p]
  • [p]Several new weapons to play around with.[/p]
  • [p]A harder difficulty mode designed to make those weapons have a place. Details will come soon.[/p]
[h2]Bug Fixes[/h2][p]A round of bug fixes is also in the works. If you run into anything, please keep letting me know as it really helps.[/p]