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Hack the system and cause chaos in the explosive top-down shooter DeadWire

A top-down shooter where anything from cars, cameras, electronics and even enemy implants can be rewired into chaotic chains of destruction in DeadWire.

Read the full article here: https://www.gamingonlinux.com/2025/09/hack-the-system-and-cause-chaos-in-the-explosive-top-down-shooter-deadwire/

DEADWIRE IS OUT

Holy shit, I can’t believe the day is here.
[p]DeadWire is finally out for you to enjoy. [/p][p]DeadWire started as one of six different prototypes after my last game (Velocity Noodle). I had played Dishonored and wanted to replicate the Domino ability, which basically allows you to kill two enemies in one attack. After I did that I wondered what else I could do and added a barrel, then a door, and it continued from there. It was all quite basic until I started experimenting with combining these hacking abilities with real-time action. Very similar to the now-famous story of how Diablo 1 wasn’t real-time at first, this change is what made the game come to life.[/p][p]There are obviously other inspirations, but I’ll let you figure those out. I hope the mix of tactics and shooting makes it fun for you! It’s been super cool to see playtesters evolve and play in different styles. Some go all out on the action, some sneak and hack everything, and the top players mix playstyles for some serious John Wick/Matrix hacky hacky shooty shooty action.[/p][p]The game is mostly self-made, but I had some great help, especially with music and some additional art. And of course The CoLab, who are my small and scrappy indie publisher. [/p][p][/p][p]The biggest thank you goes out to you , who bought the game and is about to play, or played, it. If you liked it I would appreciate a review. If you have any feedback on things that can be improved feel free to share it on the forums, twitter @shotgunanaconda or email [email protected] and I’ll do my best to fix it. I get anxious as hell but I usually read everything lol. [/p][p]I have some future plans for free content updates but for now…[/p][h2]HAVE FUN![/h2]

About Steamdeck and gamepad

[p]Hey Operators![/p][p]Just a quick update on gamepad and Steam Deck support: I’m happy to share that DeadWire supports both, with cross-platform saves between PC and Steam Deck.[/p][p]While the game was originally designed for keyboard and mouse, gamepads are supported. I’ll be the first to admit, it works well but because of the hacking system, it’s been tricky to get it feeling perfect. There are a couple of different ways to play with a controller that aren’t fully explained in-game, so I wanted to walk you through them.[/p][h3]Shooting[/h3]
  • [p]Works like any other twin-stick shooter: move with the left stick, aim with the right, and fire with right trigger.[/p]
  • [p]In Options you’ll find an aim/bullet assist setting. I recommend setting it to Medium (or at least Low), but it’s up to you. This determines how much “magnetism” helps your bullets angle toward the nearest enemy when you aim within a certain range.[/p]
[h3]Hacking[/h3][p]When you enter hacking mode, the crosshair turns into a cursor. To link objects, you can use:[/p]
  • [p]Right Stick: Move the cursor directly, with some auto-correction to help target hackable objects. Releasing the stick snaps the cursor to the nearest target.[/p]
  • [p]D-Pad (Recommended): Pressing in a direction will move the cursor straight to the nearest hackable object or enemy in that direction.[/p]
[p][/p][p]I’ll continue tweaking this over time based on your feedback. It’s not perfect yet, and I apologize for the rough edges, but I hope you’ll still have fun playing whether you use controller or KB+M.[/p][p]See you soon![/p][p][/p]

Deadwire - Launch Approaching.

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire[/p][p]> Access… Granted.[/p][p][/p][p]We are in the final straight, the longest mile, the sprint finish, the end run. Just over a week now until Deadwire goes live and you get to experience the game in all its glory. Quality Assurance has been performed. Bugs are identified and squashed. Localisation has been implemented. 'T's have been crossed, 'I's have been dotted.[/p][p]We are playtesting and reviewing and whilst feedback is coming in, mostly its all to do with how much fun people are finding the game. That and the fact that it's a real challenge for even the most ardent reaction gamers. [/p][p][/p][p]I also like that people are finding the odd Easter Egg and reference to the titles cultural heritage. What I really like is the fact that NOBODY has found them all yet. [/p][p][/p][p]You never know, you might be the first. [/p][p]But I doubt it. ːsteammockingː[/p][p][/p][p]Prepare yourselves then operatives. Sh*ts about to get real.[/p][p][/p][p]Shotgun Anaconda [/p][p]https://x.com/shotgunanaconda[/p][p][/p][p]> --end--[/p]

18.09.25 - Deadwire Launch

[p]> \\\[NDL_LINK INTERFACE v0.1.9][/p][p]> jackin://ghostwire Acc.. OVERIDE OVERIDE
[/p][p]>FLASH - LAUNCH ANNOUNCEMENT - FLASH[/p][p]>FLASH - 18th of September 2025 - FLASH[/p][p][/p][p]Yes folks, the time is almost here. In just over two weeks Deadwire will be live. Bookmark you calendars, wishlist, and ready your skills for the challenges ahead. Good Luck Operatives. You're going to need it.[/p][p]Shotgun Anaconda[/p][p][/p][p]> END[/p][p][/p]