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Small balance update - Battlemaster Offhand!

[p]Hey everyone! The game has 10 positive reviews now. Thank you to everyone who purchased the game and reviewed it. It means the world to me to hear your feedback.

Speaking of feedback, there's a lively discussion on class balancing, status effects, and more in the discussion board. Go check it out! From these discussions, I've decided to make a few changes to the game.

Patch notes:
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  • [p]The Battlemaster class can now use every main hand and offhand weapon (except ninja only offhand swords and claws) instead of shields.[/p]
  • [p]Tied Down and Slow status effects have been reworked. They both lower the target's Agility stat by 50%. After that, they each have their unique niches of when they'd be useful. Tied down hurts magic users more while Slow hurts attackers more now.[/p]
  • [p]Tied Down: Agility -50%, Evasion -100%, Mag evasion -100%, Magic Reflection -100% [/p]
  • [p]Slow: Agility -50%, Evasion -50%, Mag evasion -50%, Critical Hit Rate -100%, Hit rate (Accuracy) -20%, counter attacks -100%[/p]
  • [p]The status effect Head Injury still lowers the target's Magic Resistance by 75%, but now it lowers magic power by only 50% (it used to also be lowered by 75%)[/p]
  • [p]Paladin was too good. Sorry. They lost their Group Life I and Group Life II spells. You can still get Group Life II with Power Fragments and cast it with Paladins though.[/p]
  • [p]The Ranger level 15 class skill has been changed. It used to be Nature's Blessing. It is now Hog Tie. This change was made to give you an option to deal with enemies that have magic reflection. Previously there was no way to deal with the reflection other than just not casting spells on them.[/p]
  • [p]Healing spells were tweaked in the previous patch to rely less on magic power and more on simply the character's level. This was to balance classes built with a ton of magic power outclassing healers. I think I went a little too far to that side and have dialed it back slightly. Magic power now helps healing magic slightly more (though still much less than two patches ago).[/p]
  • [p]Enemy healing spells are now increased significantly. They were healing for almost nothing previously.[/p]
[p]That's it! I hope you all are enjoying the game. Jump in the discussion board and add your two cents on what you like, don't like, or would like to see changed. I read it all.

If you haven't yet, please take a moment to review JRoguePG. It helps tremendously.

Happy Holidays everyone![/p][p]-Andrew[/p][p]
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