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Balance update, New skills, New elements!

[p]Hello everyone! I am implementing several changes based on player feedback.[/p][p][/p][h2]New Elements![/h2][p]There are two new elements! These are unique because they do not interact with the other magic elements via the Circle of Elements. They are Holy and Evil elements. Some enemies are weak to one or the other and that's as complicated as it gets. Enemies like zombies that are unholy or evil will likely be weak to the Holy element. Enemies that seem holy or perfect in some way are likely weak to the Evil element.[/p][p][/p][h3]Spells and skills that deal Holy damage:[/h3][p]The spell Holy that Healers and Clerics learn. The Paladin's Holy Smite I and II skills, and the new 40RP Cleric skill Smite Evil.[/p][h3]Spells and skills that deal Evil damage:[/h3][p]The Elementalist skills Reality Collapse I and II (more about them later), the 80RP Kama skill Reaper's Harvest, the 50RP wand skill Necrotic Siphon, and the Samurai skill Dishonorable Dispatch[/p][p][/p][h2]Class Changes:[/h2][h3]Changes to Elementalist:[/h3][p]Added 30RP skill Reality Collapse I for Elementalist (and changed the previously named Reality Collapse to Reality Collapse II). They do Evil damage![/p][p]The Elementalist skill Spirit Curse has had its RP cost lowered from 25 to 10.[/p][p][/p][h3]Changes to Druid:[/h3][p]Druids get a modest buff to magic power at the cost of slightly lower attack and defense stats.[/p][p]The Druid spell Upheaval was previously (incorrectly) a certain hit spell. It now functions as it should as a normal spell.[/p][p]Druid Poison and Poison Cloud's chances of inflicting poison has been increased.[/p][p][/p][h3]Changes to Paladin:[/h3][p]This is a VERY small nerf to Paladins. They have slightly less base Defesne. Also relevant to Paladins, heavy armor yields slightly less armor.[/p][p]Also defense is slightly less effective against single target enemy attacks now. In other words, enemy single target physical attacks now calculate in the target's defense stat at a slightly lower amount.[/p][p][/p][h3]Changes to Cleric:[/h3][p]They have a new skill! Smite Evil! It hits all enemies for 40RP dealing Holy damage and having a good chance of inflicting the Defenseless status.[/p][p][/p][h2]Other Changes:[/h2][h3]Head Injury Rework:[/h3][p]During development, Head Injury was basically the classic "Silence" status effect. It prevented all magic. As I playtested, I found this too punishing. A silenced Healer = dead party. I changed it to lower magic power and defense drastically so you could still cast the magic but it would be much less potent. The issue with this (how it was up until this update) was it worked fine when your party members got a Head Injury, but if you landed a Head Injury on an enemy who casted magic... their magic was now so impotent that they were ignorable.[/p][p]The change:[/p][p]Head Injury now lowers magic Defense by 50%, magic power by only 25%, but MP cost rate doubled.[/p][p]Hopefully this is a good balance between being an annoying status effect that you want to (but don't absolutely have to) remove from your casters while also not crippling enemy magic users.[/p][p][/p][h2]Other small changes and bug fixes:[/h2]
  • [p]Fixed a bug where the final end boss would be still laying on the ground on a second playthrough.[/p]
  • [p]Fixed a bug where you could lose Hard Mode status effect when you should still have it.[/p]
  • [p]The classes tutorial now says if a class is unlocked yet or not.[/p]
  • [p]Most players in the discussion board agree Time Flux on Wizard is incredibly strong. A small attempt to balance it is now the MP cost is changed from 75 to 80.[/p]
  • [p]The elemental weapons doing their magic effect at the end of the round now takes less time.[/p]
  • [p]The animation for the 80RP Staff skill Dervish Dance now animates how it was originally intended.
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[p]I hope these changes help balance things a bit while making the game more fun. Join the discussion board to add your opinions about balancing or suggestions for new features.

As always, please take a moment to review JRoguePG. It helps tremendously.

Sincerely,[/p][p]Andrew Ryan Henke[/p][p][/p]