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Satchel Update

[h2]New item type: Satchels![/h2][p]It's not a purse, sheesh![/p][p]Shout out to player Zanerus for the suggestion.
[/p][p]Satchels will appear in the silver rare chests in biomes 1-4 and the gold/red equipment chests in biomes 5-6. They are also available for purchase once you unlock either of the last two Accessories upgrades.[/p][p][/p][p]Any character can equip a satchel. The idea behind this equipment type is to give more versatility to all classes at the cost of a shield slot or an offhand weapon slot (you can purchase either the shield slot or the offhand weapon slot versions, or when you earn one in a chest you get the option of either version).[/p][p][/p][p]Each Satchel grants three entirely brand new skills (brand new to the game and to the character when they equip it). Each satchel has a 10RP, a 40RP, and a 90RP skill which slots in between the weapon skill RP costs.[/p][p][/p][h3]Battle Satchel[/h3]
  • [p]10RP Barbed Wire - Single target Low attack that cannot miss. Not too much power, but it inflicts Tied Down status. This lets anyone remove a target's evasion or magic reflection (looking at you Banshees).[/p]
  • [p]40RP Acid Vial - Single target attack that deals no damage but makes all attack types (High, Ranged, etc.) deal 50% more damage for 3 rounds. This stacks with already existing weaknesses, so it can be used to add a little weakness to whichever attack type you need or make an existing weakness even greater![/p]
  • [p]90RP Pepper Spray - Single target attack with no damage that has a 100% chance of inflicting Stun! The only skill in the game with a 100% chance of Stun. Remember some enemies have resistances to various status effects. 100% chance can still fail especially on mini bosses and bosses.[/p]
[h3]Support Satchel[/h3]
  • [p]10RP Adrenaline - Goes first in the round. Target has their agility multiplied by 2 for 3 rounds. A skill recommended by players in the discussions. The idea is to be able to make sure a character goes first in the round for a few turns as long as they don't have terrible Agility.[/p]
  • [p]40RP Mana Leaf - Restores 50% of target's max MP and cures Head Injury.[/p]
  • [p]90RP Dark Matter - Same effect as the Time Flux spell (All characters get an extra turn for the next round). Now you don't HAVE to have a Wizard in your party to TIme Flex (see what I did there) on your enemies.[/p]
[h3]Medic Satchel[/h3]
  • [p]10RP Vaccine - Same effect as the Inoculate spell (target resists almost all status effects for 5 rounds)[/p]
  • [p]40RP Spirit Surge - Heal all allies equal to 5 times the user's magic resist.[/p]
  • [p]90RP Mending Gas - Remove all Injury status effects from all allies. Also, allies gain 20% of their max HP per round for 10 rounds. This gives characters another way to get rid of pesky injuries and also sets up the Regenerate status effect.[/p]
[p][/p][h2]Other Changes[/h2][p][/p][h3]Hard Mode[/h3][p]A previous nerf to attack and magic in hard mode went too far. Attack and Magic stat change was 33% less and now it is 30% less. It was hard to pierce enemies armor and magic resist and dragged battles out too long.[/p][p][/p][h3]Ferocious Monsters[/h3][p]Ferocious monsters are still a bit too strong. Their offense was decreased in a pervious update. It is getting decreased again. The boost to ferocious monsters' attack and magic is now only 10% more.[/p][p][/p][h3]Fewest Runs Win Achievements[/h3][p]The six achievements related to beating the game in as few runs as possible have been made a little easier. The change was made to both the 3 regular difficulty achievements and the 3 hard difficulty achievements.[/p][p]Least Decades Win - Bronze - Win in 12 decades or less (it was 10)[/p][p]Least Decades Win - Silver - Win in 7 decades or less (it was 6)[/p][p]Least Decades Win - Gold - Win in 5 decades or less (it was 4)[/p][p][/p][h3]Assassinate Skill on Bosses[/h3][p]A player pointed out the Assassinate skill will sometimes work on bosses. This wasn't the original plan/design for the skill, but the more I thought about it, the more I liked it. Assassins have the issue of being less useful against bosses since they can't get a lucky insta-kill like they can with normal battles. Now the Assassinate skill has a chance of doing just that! The chances are lower than on regular enemies, but it is possible.[/p][p][/p][h3]Willpower Buff[/h3][p]The Wizard skill Willpower now gives the user 25% of their max MP instead of 20%.[/p][p][/p][p][/p][p][/p][p]That's it! I am always striving to make the game as fun and balanced as possible. If you have any suggestions, hop in the discussions. If you have a moment, please review the game. It helps tremendously.[/p][p][/p][p]-Andrew Ryan Henke[/p]