1. JRoguePG
  2. News
  3. More bug fixes and minor balance changes

More bug fixes and minor balance changes

[p]Another small update for you! Several bug fixes and a few small balancing tweaks.[/p][p][/p][h3]Balancing changes[/h3]
  • [p]Weak Attacks were too strong especially if you stacked attack. I find if you get enough weak attacks, they out-damaged all other skills except maybe the 100RP attack types. Weak attacks now stack with less of your party member's attack power but incorporate how many levels your party has gained (previously it was based on the character's level which broke the enemies using weak attacks because they don't have levers and every weak attack did 0 damage. That's fixed)[/p]
  • [p]It was too easy to save scum before! Now the "Your party has been defeated" message is only on screen for a second before disappearing and an autosave triggers. If you want to save scum, you'll have to either be quick on the reset or quit the battle before the final blow.[/p]
  • [p]Paladin, sorry bud, your defense has been decreased. The class still has the best defense of all classes, but it's just a little less ridiculously strong.[/p]
  • [p]Rogue got a buff. They are supposed to be the high evasion class, but the 20% physical and magic evasion passive wasn't enough to really feel impactful. Even after several evasion items, the class still got hit too often. Both physical and magic evasion are now 25% instead of 20%.[/p]
  • [p]Mage Rings now give a little less magic power. It previously wasn't enough of a difference between the focus crystals and the mage rings and it was usually better to just take the mage ring. Now focus crystals give a comparatively larger amount of magic power.[/p]
  • [p]The price of the Time Broach from Blobby has been increased since it can potentially have such a drastic change on your party's strategy.[/p]
[h3]Notable bug fixes[/h3][p]I've been doing new game+ runs and finding bugs. [/p]
  • [p]On a new game+, the guy you meet in Hub 3 now works as intended.[/p]
  • [p]The Hex Blade prompt at the start of a run should now charge the character's weapon as expected.[/p]
[p][/p][p]That's all for today! Have fun storming the rift![/p][p]-Andrew[/p]