Update #59 - 05/24/18

New Inventory UI
- Updated theme/look
- Now scales correctly based on the the screen resolution
- Damage bar is displayed for items that have health
- Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
- Scrollable inventory list
- Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
- Tooltips will no longer go offscreen
- Context menus and tooltips windows dynamically adjust their size as needed
Environmental Changes
The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)
The following types of areas are detected:
- Insides of houses and bases as well as areas partly inside
- Ocean, rivers and seas you can dive into
- Sewers, caves, cellars and bunkers
- Vehicles
The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI
Other environmental stats on items include:
- Physical (Tornado, Collisions, Fall damage)
- Gas Smoke (Gas Grenades and areas)
- Blindness (Flashbang)
- Fire (Molotov, Fire areas)
- Explosions (Grenades, Exploding vehicles)
- Feet sharp (Punji traps)
- Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)
- Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.
- For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based)
- Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp
Changed behaviour of radiation stats:
- Additional radiation received after 100% gets converted to damage
- Radiation slowly is healed (25% per hour), but only up to 40% of it
- Radiation reduces now up to 25% of your max health until cured
- While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first
Going underwater in the middle of a radiation storm protects against its negative effects
Game
- Many updates to the environmental effects in the game
- Environmental effects will now damage and/or kill you - wear appropriate clothing
- Tweaked visuals of bullet impact effects to improve visuals at a distance
- Fixed apple, repair, and killing brute achievements
- Items no longer get dropped in game until the drop is confirmed in the database
- Slightly increase speech facial visibility/strength
- Shorten radstorm peak, increase warning period
- Fix Surviotron display appearing after being kicked from a server
- Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
- Scale explosion bleed chance off of received damage, rather than base 50% chance
- If a server loses connection to the backend database it will restart the server to prevent player progression loss
- Changed underwater state detection for correct drowning/oxygen level processing
- Some new hints and additions added to main menu
- Decreased max penetration thickness on projectile ammo
- Shader cache updated
- Removed some EAC, and sound engine, spam from client logs
- Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
- Include any placeable (tents, storage boxes, etc) in the base faction 2
- Kythera major version update - performance improvements, bug fixes, updates to behavior trees
Items
- Pistol flashlight added
- Added flashlight support to AA12 shotgun
- Updated/improved some item descriptions
- Environmental protections added to majority of clothing - check tooltips for information
- Fixed shoulder pads not being destroyable
- Potassium iodide pills added
- Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
- Survivotron updated to display radiation and temperature
- Add tritium sights to pistols and tactical shotgun
- Fixed several issues with lug wrench damage processing
- Increased spawn chance for anti-rad pills and anti-rad mushrooms
- Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)
Vehicles
- Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
- Altered damage behavior on the bicycle
- Updated damage configuration on sedans and several other tweaks
5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition - Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
- Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)
AI
- Spider AI buffed - be careful and observant!
- Baby spiders added - spawned from the large spider mutant
- Venom spit aim improved to sometimes hit unconscious players
- Disable breakage effects on fish and the incorrect spawning of ice particles
- Some mutants will take evasive action if a player stares directly at them
- Fix for some animation updates not being sent over the network
- Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
- Bear is more likely to chase if player runs away
- Bear will move closer to the player instead of standing up occasionally
- Mutants turn to face you more often for melee attacks
- Reduced teleporting issues for mutants in close combat
Map
- Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
- Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
- Added small sewer rooms to various towns on the map (for radiation storm shelter)
- Revamped Radiation valley near center of map
Animations
- Fixed mag orientation for M40A5 during reloading
- Added faster strafing animations for the human spider mutant
- Extra out of reach animation added for the human spider mutant
- Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
- Altered no weapon falling loop to suit our SFP camera system
Models/Textures
- Added missing physics proxy on the drying rack
- Optimized massive trash piles
- Fixed some incorrect surface types on ammo models
Have feedback on the update? Post here:
https://steamcommunity.com/app/299740/discussions/0/1694922345929316889/
Or join us on Discord and talk with us live: https://discordapp.com/invite/miscreated