What to Expect From Our First Animalkind Alpha Playtest
Welcome back to another blogtastic… well, blog! We’re making a game and that game is called Animalkind. In case you missed our first blog post from earlier this month, we’ve got a closed Alpha playtest coming up that many of you signed up for over on Steam and we’re so close to getting some adorable corgis in mech suits into your hands. Before you venture out into the Wild and start getting your craft on, we wanted to share a little more detail to set some expectations regarding the upcoming Alpha and what will - and what will not - be available.
We show a lot of stuff we’re experimenting with for Animalkind on our socials with our videos, but we wanted to be clear that some of what you may have seen will not be seen in the upcoming Alpha. This first Alpha is about getting you familiar with your home island and the world of Animalkind for the first time. It’s also about giving a taste of the creative ways you can enjoy this experience solo or with friends and getting a general idea of the various town-building and world-editing tools within the game. But… more on that later. For now, here’s what you can expect from Alpha 1.
To read the FULL blog post, you can check that out right here!
We show a lot of stuff we’re experimenting with for Animalkind on our socials with our videos, but we wanted to be clear that some of what you may have seen will not be seen in the upcoming Alpha. This first Alpha is about getting you familiar with your home island and the world of Animalkind for the first time. It’s also about giving a taste of the creative ways you can enjoy this experience solo or with friends and getting a general idea of the various town-building and world-editing tools within the game. But… more on that later. For now, here’s what you can expect from Alpha 1.
To read the FULL blog post, you can check that out right here!