2nd King's Edict: Progression and Battle buildings
[p]From the high peaks of IronPeak, a royal messenger pushes his way through the crowd to climb onto a wooden crate that creaks ominously. Clearing his throat, he begins to shout:[/p][p][/p][h3]"Our esteemed, glorious and unique king announces the following ...":[/h3][p][/p]
- [p]Greater depth, if we want to call it that, has been introduced into a strategy that does not take itself too seriously, through the Traits of the troops. Each troop can have up to a maximum of 3 traits randomly generated by the game.[/p][p][/p][p]
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- [p]We are breathing new life into the map. New pieces have been introduced: the Wandering Merchant and the recruitable Angry Farmers.[/p][p]
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- [p]In the demo, the death of troops has always been permanent, with no possibility of returning to life. In the final version, it will be possible to resurrect some of your heroes who have fallen in battle thanks to a new structure: the Graveyard.[/p][p]
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- [p]A good Commander is someone who has talent... or develops it battle after battle: the progression system arrives via Talents that can be unlocked with Glory Points acquired after each battle.[/p][p]
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- [p]Among the various unlockable Talents, there will be one that unlocks Battle buildings. In the final version, battles will be more complex and entertaining, giving players the chance to build powerful ballistas, imposing turrets, etc.[/p][p]
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- [p]The most exciting new feature: pyjamas![/p][p]
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- [p]Some minor fixes to gameplay and UI.[/p]