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  3. 2025.2 Released(Drones, Boss Encounter, + more)

2025.2 Released(Drones, Boss Encounter, + more)

Features


[h2]New Enemy: Drones[/h2]
Once the player has reached the midpoint of the game and attempted to escape on the subway car, drones will now start appearing in multiple maps and will need to be destroyed to escape the city. They will drop explosives on the player if they get close enough.



The subway encounter has been revised to reflect the modification to the story at this point in the game. Containment Operation's drones have been hijacked by an unknown entity and are attacking their own operatives. You will be tasked with destroying the drones in the area so that a transport helicopter is able to assist in your escape.

[h2]Final Boss Encounter:[/h2]

I've added the final map that player will unlock that includes an autonomous Armored Personnel Carrier that serves as the final boss. I wanted to make sure that CI2 had a good final encounter(Since the original's was a bit underwhelming and didn't feature a boss fight). Having an enemy that shoots back is quite exhilarating. The encounter is complete with new rocket launchers that either player can pick up.




Full release notes:

-Added Escape map that the player can unlock after destroying 25 drones
-Modified subway encounter when the player first tries to escape the city
-Added new Drone enemies that spawn in Emerald Creek and Market once the player tries to escape on the subway
-Added APC Boss fight that occurs on the Escape map
-Added RPG Launcher items that are used during boss fight(Both players can pick these up)
-Fixed an AI pathfinding bug that primarily affected the fast zombies. Sometimes they would stutter when running. This no longer occurs
-Reduced the crafting cost of the following items by approximately 15-20%: Light weight Boots Lvl1, Ammo Holster Lvl1, Control Lever.





[h2]Road to release/Post release support:[/h2]

Right now, I'm hoping to release by early summer. I expect there to be 2-3 updates that occur before then. Please feel free to leave feedback on what you'd like to see added in these final Early Access updates. I still plan on updating the game after release for a few years, just like I did with the first one. The only difference is that the updates will probably be slower to come out compared to the Early Access period.

Below are my priorities for these final updates:

-Add a true tutorial
-Re-work supply drop mechanic(Plan on having the player defend their position until the drop arrives instead of it self destructing)
-Add voice acting to give the player more direction and flesh out the story(Planning on hiring a few professional's to do this to ensure its high quality)
-Add animation when crafting items in the base of operations
-Hoping to add one additional PC player weapon
(As always, these are subject to change)


Thanks for playing! Please don't forget to review the game on Steam if you haven't already.

-CIDev