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Containment Initiative 2 News

Hotfix 2024.7.3

-Fixed an issue where the player could accidentally turn 180 degrees when using snap turn
-Fixed some issues that could occur during weapon selection when using a controller as the PC player

Hotfix 2024.7.1

-Controller aiming sensitivity has been increased by 2x

Update 2024.7(Controller Support + More zombie variety)

[h2]Features:[/h2]
-Controller Support has been added to the game -Two additional zombies have been added to the game to increase variation(Each have some skin variations that are random, so total zombie variations should be around 16 now)

At this point, I'm happy to report that everything from the September/October portion of the roadmap has been implemented in the game.



As you'll see, from here on out, there will be a bigger focus on adding new content in the form of weapons and maps. These updates might be a bit slower to get out there, so just wanted to set expectations before hand of what to expect over the next few months. Right now, I will most likely have a new weapon ready within the next month.

Please continue to leave feedback, as I'm constantly keeping an eye out for it. Also, please consider leaving a Steam review if you have time.


Thanks for playing,

-CIDev

PC Player Flashlight hotfix

-Fixed flashlight not working for PC player

Update 2024.6(New PC weapon, New VR attachment, Reload animation overhaul)

Features


[h3]New PC Player Weapon - AR-762[/h3]





[h3]New PC Player Reload Animations[/h3] - All of the PC player's FPS view animations have been remade by someone who actually knows what they're doing. Germanban, the developer of the excellent Escape from Mandrillia, found some time to completely overhaul these animations that have bothered me for the longest time. I hope you'll agree that they are a massive improvement:

Comparison:


More new animations:




[h3]New Attachment(VR Player) Laser Sight[/h3] - This can be unlocked via an L2 supply drop



[h3]Changes to Setting up Co-op Play[/h3] - This has been a much requested feature. Prior to this update, the VR player had to toggle a button below the map in order to turn on local co-op. Now in the main menu, the PC player can simply press the spacebar to hop right in and start choosing their load out immediately.





I was originally going to include controller support(for the PC player) with this update, but decided to split it up in favor of releasing this earlier. I'm hoping to have controller support ready by the end of October.


Thanks for playing, and please consider leaving a Steam review once you've had enough time with the game!


-CIDev