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Containment Initiative 2 News

Update 2025.5 Released(Supply Drop Improvements, New Achievements + more)

Features -


[h2]New Supply Drop Mechanics -[/h2] I've made some major changes to the way supply drops work in this update. I've tried to keep most of the challenge intact, but also cut down on the amount of unfair failures due to the crate timer running out and it self destructing.
  • Players will now have much more time before the crate self destructs.
  • To compensate for this change, the crate can now spawn in a variety of locations
  • The crate will now emit an audible beep that will beep faster as the player gets closer to it's location
  • Once the player presses the button on the crate, it will now start a decryption process that takes 30 seconds to complete. The player will need to either defend themselves or avoid the infected while this occurs. After the process completes, the crate will open.
  • Level 1 supply drops now only cost $150(previously they were $300) and will also contain crafting materials and ammo for pistols and shotguns. This should make this a much more desirable option in the early game, when money and materials are scarce.


[h2]New Achievements - [/h2]

This update adds eight new achievements to the game. Some are story based, while others are skill based.



[h2]Refinements/Changes[/h2]
  • Players no longer lose ammo when they die. You will only lose any items that you have found while playing on the current level
  • Ammo Holster upgrade costs have been reduced across the board. The first one will only cost 25 Fabric(compared to 40 Fabric before this update)
  • Ammo Holster 3 Upgrade has been added. This will let the player carry 20 magazines or 100 shotgun shells
  • Added an extra voice line for Kay when the player first gets close to the Emerald Creek Relay
  • Advanced Mutants will now spawn during Defense missions


Full release notes:
-Players no longer lose ammo on death
-Fixed a bug where the gas mask item was subtracting too many resources when crafted
-Added 8 new achievements
-Changed the way supply drops work
-Reduced cost of L1 Supply Drop
-Added Tech and Weapon Parts to L1 Supply Drop
-SMG90 can now use the suppressor
-Fixed a bug where the PC player could potentially get items behind the jail cells in the Police Station before the doors were unlocked
-SMGs fire rates were causing too many infected to spawn. This has been fixed.
-Fixed a bug where the player could grip the slide and still fire a weapon
-Added an extra voice line for Kay when the player first gets close to the Emerald Creek Relay
-Added Ammo Holster 3 upgrade
-All Ammo Holster upgrades costs have been reduced
-Smoothed out the navmesh on the stairs in Market. Infected will now descend smoothly.
-Fixed a bug where the item highlight outline would remain enabled on gas cans once they were in the truck
-Added Advanced Mutant to Defense Missions
-Fixed a bug where the players ammo wasn't being transferred back to storage during the subway car sequence
-Increased post processing exposure levels in Emerald Creek
-Removed some old blood effects from certain zombies(This will increase performance)
-Added music to shooting range tutorial
-Reduced Snap turn delay


Update 2025.4 is Now Available(Intro changes, polish, and bug fixes)

Nothing too glamorous in this update. Just lots of fixes and refinements.

  • Tutorial refinements: Crafting materials can now be found during the post crash intro sequence as well as the GK-40 pistol + ammo that the player can pick up. A fence + gate has been added to prevent the player from getting to the truck immediately. They will need to shoot a lock on the gate to progress.
  • First time setup will now ask if the player would like to play through the weapon reloading tutorial in the shooting range before starting the game
  • Player can now load more than one weapon crate into the truck per run and the game will properly unlock both detected items
  • UI Line renderer will now appear faded out when not pointing at a UI element in the safe house
  • Turned off UI Line renderer in the safe house when player leaves to go on a mission
  • FIxed a collision issue on Tunnel where the PC player could climb on top of a car
  • The orange highlight on scavenge items can no longer be seen while the fade from black animation is playing when a player enters a map
  • Increased the height of the crate holding the AR-556 unlock during the subway car sequence
  • Error message from crafting UI when the player tries to craft an upgrade to an item they haven't unlocked will no longer persist when switching between panels
  • Fixed a bug with the CT-45 and CT-45 dual wield unlocks that could result in the CT-45 not being unlockable in the Police Station
  • Increased pickup collider size on all weapon unlock crates
  • Fixed a collision issue that could sometimes result in supply drop crates remaining closed indefinitely.
  • Fixed UI bug where L3 supply drops would show one unlock remaining even after everything was unlocked
  • Added a message informing the player that they need to use the joystick to move if they remain in their starting position for too long during the intro sequence.
  • Grab mode now defaults to hold instead of toggle.



After this, I plan to release one more update before the game leaves Early Access. My plan for that update is to revamp the supply drop mechanic, add more achievements, and potentially add some additional zombie variation, and still more bug fixes and refinements.

Thanks for playing,

-CIDev

Hotfix 2025.3.22

-Attempting to address potential crash in intro sequence

Update 2025.3 is Now Available(Voice acting, story, + more)

For this update, I've completed the games' story and was able to hire two fantastic voice actors who have done amazing work. The game is now much closer to feeling like a complete package. Writing a script and hiring voice actors is a new experience for me, but I couldn't be happier with the end result.

[h2]Introducing Kay(KD-1):[/h2]

Kay will provide valuable information and guidance to the player throughout the game. I've added a new monitor inside the safe house where she will appear whenever she contacts the player. I hired an artist to create multiple expressions which will change based the voice line being played.





[h2]Intro Improvements:[/h2]

The intro has been redesigned with new animation, sound, and voiced lines. In this clip, you can hear a preview of some of Kay's lines.

[previewyoutube][/previewyoutube]

[h2]Refinements:[/h2]
-Added an animation to the crafting menu when the player crafts an object or upgrade
-School map and Subway now start out locked until the player has progressed far enough into the story
-Levels that aren't available will now appear as question marks on the map
-Escape level is now slightly longer to accommodate additional voice overs
-Save data wipe will now prompt players who have played before this update to wipe their saves. This should be the only time I need to do this. (Due to the nature of adding voiced lines to the game at various checkpoints, I wanted to make sure everyone gets to experience them all and this also reduces the chance for bugs to occur)
-Added outro sequence where the player boards a helicopter before the credits roll
-The player now unlocks the AR-556 when they board the subway train(instead of the grenade launcher)
-Grenade launcher has been moved to the Escape level as a hidden unlock

[h2]Miscellaneous changes/fixes:[/h2]
-Fixed a bug where C4 in inventory could go negative if the player pulled the trigger multiple times in quick succession
-Adjusted held position on AR556, AR762 magazines and C4
-Fixed drone speed bug when spawning
-Fixed credits scrolling too fast
-Made some small changes to the current objective text in the safe house

[h2]Price increase:[/h2]
On April 24th, the price for the game will increase to $14.99 USD. This will be the price that the game releases at, and it will not increase again. I plan on offering a launch discount and will still put the game on sale as often as I can.


Please don't hesitate to let me know what you think of the update and the new characters and their voiced lines. Prior to release, I'm hoping to add a few more lines for Kay that trigger at various points throughout the game.

Thanks for playing,

-CIDev

Upcoming Save Wipe and Update News

[h2]An update on the next update[/h2]
For the past few weeks I've been busy writing a script and was able to hire some very talented voice actors to get the game's story fully fleshed out. I've nearly reached the point where the development work on this update(2025.3) is done. I expect that this latest update will be available in the next one to two weeks, depending on how testing goes.

As part of this update, a new radio operator(Kay) will guide the player through the major plot points in the game.

[h2]Preview[/h2]
Here is a clip of the current work in progress. I want to stress that this isn't final, and Kay's picture is just a placeholder:

[previewyoutube][/previewyoutube]

[h2]Save Wipe[/h2]
Due to the nature of these changes, I've implemented an optional save wipe that will detect if you've played prior to this update. You will be presented with an option to wipe your save and start fresh once you download the 2025.3 update. I would strongly encourage you to do this. You will experience more bugs and will miss out on a lot of new content if you continue using a pre-2025.3 save.

I will also post directions on the forum for manually deleting your save in case the need ever arises.


[h2]Release Plans[/h2]
After this update, I expect to release one more major update before v1.0 is ready to be released. I also want to give everyone plenty of heads up that when the game releases, the price will also increase. I still haven't arrived on a final price yet, but it will be an increase compared to it's current price.