Demo - Minor Update
Following the release of our new demo, we’re happy to bring you the first round of bug fixes! We’ve also added an in-game Feedback button, accessible from the pause menu, to gather your thoughts on the demo experience with a short survey. Your feedback is essential in helping us shape the future of Zombiehood, and we're listening closely to every suggestion.
[h3]General:[/h3]
[h3]Game Balance:[/h3]
[h3]Bug Fixes:[/h3]
[h3]General:[/h3]
- Added Feedback and Discord buttons to the pause and demo ending screens.
- Refreshed visuals for the Steam and Discord buttons on the main menu for a cleaner look.
[h3]Game Balance:[/h3]
- Reduced the shop prices of Big Iron, Dual Big Iron, Shotgun, Single Shotgun, SMG, Dual SMG, Burst Pistol, Dual Burst Pistol, and Assault Rifle to make them more accessible.
[h3]Bug Fixes:[/h3]
- Resolved rare cases where waves could get stuck if zombies were defeated too quickly during the boss event.
- Dual Big Irons: PIcking up a second Big Iron while having one equipped, now correctly grants Dual Big Irons, consistent with other dual-wielded weapons.
- Fixed an issue where zombie waves would continue spawning after completing the demo, potentially affecting performance on the event end screen.
- Scrapping weapons and equipment now correctly reflects your money modifier skill in the salvage price indicator, giving an accurate preview of returns.
- Corrected turret behavior to shoot standard projectiles as intended, rather than explosive rounds which didn't collide with zombies.
- Fixed loot crates occasionally dropping incorrect ammo types.
- Resolved cases where the second arm in dual-wielded weapons could appear in front of the character’s head.
- Fixed the final quest not marking as completed upon finishing the demo.