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New demo out now for Steam Scream Fest

Hey all, we're happy to introduce a new demo for the ongoing Steam Festival!

[h3]Highlights include:[/h3]
  • A total menu overhaul
  • New and cleaner HUD matching the rest of the game
  • Font improvements
  • New content
  • Lighting effects
  • Demo improvements
  • Epic boss battle


Thanks for playing and your continued support, it really means a lot. :lunar2019piginablanket:

[h2]Full patch notes below:[/h2]

New Features

User Interface:
We've completely redesigned the UI for both visual clarity and functionality, smoothing out many rough edges and delivering numerous quality-of-life improvements. Menu navigation should now feel more consistent, with enhanced interaction feedback.

All new UI visuals
  • Press ESC to directly close an open menu.
  • On Gamepad, use B to move the cursor to a likely next button or to close the menu.
  • Added menu animations and improved button feedback.
  • Added a game-saving indicator.
  • The keyboard controls menu is now directly accessible without needing to reload to the main menu.


HUD Overhaul:
The in-game HUD has received a complete refresh alongside many bug fixes. Weapon slots now dynamically fill up during reloads, and other elements have been adjusted for clarity:

  • Replaced the old font for a crisper look.
  • Replaced artifact and equipment assets with improved versions.
  • Moved the equipment slot to the bottom-right corner, now showing cooldown times.
  • Weapon slots display ammo state during reloads, and the selected weapon is lifted up for visual clarity.
  • Fixed various ammo state inaccuracies in weapon slots.
  • Resolved overlapping artifact display issues and prepared layout for additional artifact types.
  • Fixed mouse scroll-down to skip past empty weapon slots.
  • Prevented unnecessary sound and reload triggers when no weapon swap is possible.


Gameplay Changes General Adjustments:
  • Increased chances of finding loot.
  • Increased level sizes.
  • Added a mini-boss stage, marking the final level of the demo.
  • Fixed rare instances where projectiles would pass through walls or enemies without registering a hit.
  • Improved walking animations for holstered pistols.
  • Added god-ray effects on windows for some prettier looks.
  • Performance optimizations for smoother gameplay.


Gamepad Improvements:
  • Aim Assist cursor now remains within a specific radius near the player to prevent excessive cursor movement to new targets.
  • Fixed unintended character behaviors when using gamepad aim assist.
  • Fixed rare occurrences of cursor locking up when using the gamepad.


New Content Weapons:
  • Dual Big Irons: Added Dual Big Irons, doubling your firepower.
Equipment:
  • Molotov Cocktail: Ignite enemies with this classic fiery weapon.
  • Auto-Turret: A rare but powerful tool to defend a small area.


Artifacts:
  • Salvage Tool: Returns missed bullets to your inventory.


General Bug Fixes:
  • Fixed the player occasionally falling off the map.
  • Fixed getting stuck on the death screen after a failed run when clicking too quickly.
  • Fixed incorrect weapon display when navigating the map.
  • Fixed stuttering in the player HUD.
  • Fixed inaccurate ammo reload states not displaying consistently in the player HUD.


Additional Notes:
Numerous other bug fixes and small tweaks were implemented but are not listed in full detail.