V1.1.3 UPDATE
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Ahoy, Bean Blasters!
In this update, we’ve implemented several bug fixes and optimizations. Please see the full details below.[/p][p][/p][h2]Optimizations & Adjustments[/h2]
In this update, we’ve implemented several bug fixes and optimizations. Please see the full details below.[/p][p][/p][h2]Optimizations & Adjustments[/h2]
- [p]Unity Engine Version Upgrade[/p][p]This version addresses a recently discovered security vulnerability affecting all games built with the Unity engine.[/p][p][/p]
- [p]New Page: New players will now see a \[Mode Selection] screen upon first launching the game, allowing them to choose their preferred playstyle.[/p][p]
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- [p]Display Adjustment: To maintain consistency with the \[Mode Selection] page, the \[Assist Mode] tab in \[Settings] has been renamed to \[Mode Selection], with minor layout adjustments.[/p]
- [p]Display Adjustment: In the \[Settings] panel, when players cannot change the \[Mode Selection], the tab is now greyed out (instead of hidden) with a tooltip explaining the reason.[/p]
- [p]Function Adjustment: Unchecking \[Assist Mode] on the navigation interface now immediately closes the Assist Mode panel. To reopen it, players must reselect it via the \[Mode Selection] tab in \[Settings].[/p][p][/p]
- [p]New Feature: In Endless stages, players can now end the run and proceed directly to the summary screen via the Pause Menu.[/p][p][/p]
- [p]Display Optimization: Viewing all owned items in Endless stages is now improved. Item icons now adapt to the list size, scaling down when the list is full. This applies to the item icon list below the Diamond Shop and in the Pause Menu.
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- [p]Function Optimization: Improved aiming for the \[Robot] character. Previously, the Robot would continue aiming at defeated flower-type enemies until their death animation finished. Now, it immediately switches targets after defeating them.[/p][p][/p]
- [p]Added detection to prevent boats from getting stuck outside the scene. If a boat is detected outside the scene for an extended period, it will be pulled back in.[/p]
- [p]Fixed a bug occurring during transitions between separation-type events (e.g., \[Separation] followed by \[Rope Pull] or \[Drifting Windmill]), which previously caused functional and display errors.[/p]
- [p]Fixed a bug where transitioning from a separation-type event to the \[Chainsaw Motorcycle] event caused functional and display errors with the Chainsaw Motorcycle.[/p]
- [p]Fixed a display error with boats when transitioning between the \[Longboat] and \[Stack] events.[/p]
- [p]Fixed a bug that could cause incorrect skin display on the leaderboard.[/p]