- Drop Pockets
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- Drop Pockets 0.77.20
Drop Pockets 0.77.20
- [p]Pocket viewer now shows current pocket modifications visually[/p]
- [p]Added text and visual clarification to pocket viewer when purchasing pocket items[/p]
- [p]Chalk prices in the shop are now $1 per use, higher use counts are more rare[/p]
- [p]Chalks now compile uses instead of creating separate objects in the inventory[/p]
- [p]Added a default chalk with infinite uses[/p]
- [p]Added a restart button to the pause menu[/p]
- [p]Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase[/p]
- [p]Added 3 new chalks[/p]
- [p]+10 points per shark defeated (Unlocked by default)[/p]
- [p]+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)[/p]
- [p]+25 points per 8 ball in the rack (Unlocked by defeating April)[/p]
[p][/p]
- [p]Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked[/p]
- [p]Fixed Bullet Chamber pocket[/p]
- [p]Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens[/p]
- [p]Fixed Prize Ball giving prize pool tokens beyond the maximum[/p]
- [p]Fixed Penrose rack not activating The Cool S cue[/p]
- [p]Fixed The Cool S cue not activating Tesseract chalk[/p]
- [p]Fixed Tesseract chalk not activating Penrose rack[/p]
- [p]Fixed a softlock when dropping prize pool tokens only into inactive slots[/p]
- [p]Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run[/p]
- [p]Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts[/p]
- [p]Changed inverted tooltips to better clarify their effect[/p]