v0.8 - The Shark Bait Update
[h2]The largest content update for Drop Pockets has finally arrived!![/h2]
Also I'm not dead!
I want to extend my gratitude to everyone who has played Drop Pockets, and who waited patiently for this update to arrive. This is a huge update and took a lot longer than I thought to put together.
Thank you all very much, I hope you enjoy it.
Added 15 new pool sharks (+50% total shark count!)
Added a bunch of new items
All stackable ball effects no longer stack and now multiply base score. Items have been added to raise a ball's base score. This functions the same way as hot stacks, but is no longer limited to multiples of 10. Pocket effects has been similarly changed.
To avoid confusion between sinks (score limit) and sinks (ball entering pocket,) sinks (score limit) have been renamed to health.
[h3]Spoilers below![/h3]
[hr][/hr]
[h2]Proper patch notes:[/h2]
[h3]NEW SHARKS[/h3]
[h3]NEW ITEMS[/h3]
Unlocked by default:
[h3]BALANCE[/h3]
[h3]MISC[/h3]
[h3]FIXES[/h3]
And finally, to everyone who made it to the bottom of the patch notes, I want to thank you one more time. There was an adjustment period to this little game's reception, and I've just been learning as I go. (For example, I've learned that bulk adding sharks like this is not a good idea for consistent updates)
You all have blessed me with a successful year that I never thought I'd see.
Here's to the next one.
Also I'm not dead!
I want to extend my gratitude to everyone who has played Drop Pockets, and who waited patiently for this update to arrive. This is a huge update and took a lot longer than I thought to put together.
Thank you all very much, I hope you enjoy it.
TLDR:
Added 15 new pool sharks (+50% total shark count!)
Added a bunch of new items
All stackable ball effects no longer stack and now multiply base score. Items have been added to raise a ball's base score. This functions the same way as hot stacks, but is no longer limited to multiples of 10. Pocket effects has been similarly changed.
To avoid confusion between sinks (score limit) and sinks (ball entering pocket,) sinks (score limit) have been renamed to health.
[h3]Spoilers below![/h3]
[hr][/hr]
[h2]Proper patch notes:[/h2]
[h3]NEW SHARKS[/h3]
- Unlocked by default:スイカ Drops a random fruit ball when any ball is scored
- Unlocked by default: ]The Late Count Gerald Drops a cursed candle ball. Candle is snuffed if sunk. Snuffing candle permanently curses cue ball
- [Unlocked by default: Fat Goblin Princess Enlarges half the table balls every turn
- Unlocked by winning a run on Classic felt: False Idol Girl The first ball sunk is removed from stash (cue and 8 balls excluded)
- Unlocked by winning a run on Honorable felt: The Allegations Cue ball is shot backwards
- Unlocked by winning a run on Exhibition felt: Yellow Paint Points to two random pockets every turn, only chosen pockets score sunk balls
- Unlocked by winning a run on Secondhand felt: Loan Shark Changes the table into a realtime stock tracker, multiplies all score based on stock prices
- Unlocked by winning a run on Neglected felt: Escape Artist Closes all pockets if the cue is shot with too much power
- Unlocked by winning a run on Tournament felt: Photo Mode Stops all ball movement after 1 second
- Unlocked by winning a run on Funky felt: Did you See it? Drops a random number of invisible 8 balls
- Unlocked by defeating HE'S GOT A BOMB: Bunker Bunnies Bombards the table with air strike missiles
- Unlocked by defeating Mind Goblin: Updog Adds reversed gravity to the cue ball
- Unlocked by defeating John Souls: Hazmatthew Drops two Chernoballs. Chernoballs permanently disable sunk pocket.
- Unlocked by defeating Step-Shadow: Renaissance Fairy Places teleporting portals on the table
- Unlocked by defeating Government Drone: Job Application Locks inventory, cues and chalks cannot be swapped
[h3]NEW ITEMS[/h3]
Unlocked by default:
- Food ball: Olive - 8 ball with return scoring
- Space ball: Demon core - 1.5x to all points, 10% chance to lose 2 health when hit, 8 ball
- Junk ball: Magic Eight Ball - Increases a random pocket's points by 8 at the start of each round
- Polish: +10 points to a selected ball
- Polish: +$5 to a selected ball
- Pocket modifier: +5 points to selected pocket
- Pocket modifier: +$2 to selected pocket
- Chalk: All returns score an additional time
- Chalk: All shatters score an additional time
- Unlocked by defeating Fat Goblin Princess:
The Fattest Goblin, junk ball: +3 points when scoring food balls - junk ball - Unlocked by defeating Job Application:
Jawbreaker, food ball: Also scores as an iron ball - Unlocked by defeating Renaissance Fairy:
Pom-pom, sport ball: +2 base points to every racked sport ball at the start of each round - Unlocked by defeating Photo Mode:
Fountain rack: all balls return at the table center - Unlocked by defeating Did you see it?:
duct-taped cue rack: 40% chance to reform shattered balls - Unlocked by defeating Hazmatthew:
Headstone rack: 2x all sink points, no return scoring - Unlocked by defeating False Idol Girl:
Blasphemous glowstick cue: Adds a random pocket scoring when any ball shatters - Unlocked by defeating The Late Count Gerald:
Candle cue: Hot balls now triple base score - Unlocked by defeating Yellow Paint:
Trident cue: 3x points if at exactly three sinks remaining - Unlocked by defeating Updog:
The Square Hole pocket: +2 base points when scoring - Unlocked by defeating Bunker Bunnies:
Bunker pocket: +5 base points to a random ball when any ball shatters. Cannot be opened - Unlocked by defeating Loan Shark:
Tornado pocket: 2x points, only open during shark phase - Unlocked by defeating The Allegations:
Chalk: +$1 when balls hit the table walls - Unlocked by defeating Escape Artist:
Chalk: Increase base pocket score by 2 when sinking, only when shooting at low power - Unlocked by defeating スイカ:
Chalk: Adds ball cash to base points when scoring
[h3]BALANCE[/h3]
- Hot ball now doubles ball base points and is no longer stackable
- Gilded ball now doubles ball base cash and is no longer stackable
- Poisoned ball now halves ball base points and is no longer stackable
- Stinky ball now halves ball base cash and is no longer stackable
- Cursed ball is no longer stackable
- Curse has been added to the pool of stall penalties
- Base point reductions have been added to the pool of stall penalties
- Base cash reductions have been added to the pool of stall penalties
- Oba Doball now has return scoring
- Fireball now increases pocket base score by 5 when sunk
- Gold nugget now increases pocket base cash by 2 when sunk
- Sun now increases pocket base score by 5 when sunk
- Venus now increases base score by 10 at the start of each round
- Rack slots now start at $5 and increase by $1 with every purchase
- Hot pockets now double pocket base points
- Gilded pockets now double pocket base cash
- Washing machine pocket now only removes stinky, poisoned, and cursed from sunk balls.
- Rot pocket now nullifies negative multiplier and triples base cash when scoring stinky balls
[h3]MISC[/h3]
- The score limit has been renamed from sinks to health. Functionally the same thing, changed to be less confusing and let "sink" exclusively mean "when a ball enters a pocket"
- "Thanks for coming" achievement has three new guest shark requirements
- Added difficulty and game time to results screen
- Added a new music track to the unlocks menu
[h3]FIXES[/h3]
- Fixed some items not properly showing their unlock requirement
- Fixed an issue where reloading into a round would prevent balls from returning on a scratch
- Fixed an issue where the game would lock up when viewing more details on a stinky ball
- Fixed the small ball info displaying inaccurate numbers
- Fixed a typo in Mercury's description
- Slight tweak to the tutorial to account for shop overhaul
And finally, to everyone who made it to the bottom of the patch notes, I want to thank you one more time. There was an adjustment period to this little game's reception, and I've just been learning as I go. (For example, I've learned that bulk adding sharks like this is not a good idea for consistent updates)
You all have blessed me with a successful year that I never thought I'd see.
Here's to the next one.