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Drop Pockets News

Drop Pockets 0.77.20

  • [p]Pocket viewer now shows current pocket modifications visually[/p]
  • [p]Added text and visual clarification to pocket viewer when purchasing pocket items[/p]
  • [p]Chalk prices in the shop are now $1 per use, higher use counts are more rare[/p]
  • [p]Chalks now compile uses instead of creating separate objects in the inventory[/p]
  • [p]Added a default chalk with infinite uses[/p]
  • [p]Added a restart button to the pause menu[/p]
  • [p]Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase[/p]
  • [p]Added 3 new chalks[/p]
    • [p]+10 points per shark defeated (Unlocked by default)[/p]
    • [p]+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)[/p]
    • [p]+25 points per 8 ball in the rack (Unlocked by defeating April)[/p]
[p][/p]
  • [p]Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked[/p]
  • [p]Fixed Bullet Chamber pocket[/p]
  • [p]Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens[/p]
  • [p]Fixed Prize Ball giving prize pool tokens beyond the maximum[/p]
  • [p]Fixed Penrose rack not activating The Cool S cue[/p]
  • [p]Fixed The Cool S cue not activating Tesseract chalk[/p]
  • [p]Fixed Tesseract chalk not activating Penrose rack[/p]
  • [p]Fixed a softlock when dropping prize pool tokens only into inactive slots[/p]
  • [p]Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run[/p]
  • [p]Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts[/p]
  • [p]Changed inverted tooltips to better clarify their effect[/p]

Drop Pockets 0.77.19

  • Further optimized shader compilation that can cause the game to crash on boot
  • Fixed prize pool prize count not resetting
  • Fixed double hit sound effects playing when hitting some balls
  • Fixed saved chalks not loading when continuing a run
  • Changed descriptions of Mouth and Legally Distinct Giant Sand Worm pockets to better convey their effects

Drop Pockets 0.77.18

  • Changed stalling to reduce combo instead of reset it


  • Adjusted the instant strain of shader compilation that can cause the game to crash on boot
  • Fixed the prize pool purchase token being clickable when skipping prize pool
  • Fixed the leftmost slot of prize pool displaying an active slot when inactive
  • Fixed beaten felt medals only showing up on the Classic felt option
  • Fixed "Technically it's called "baize"" achievement
  • Fixed a felt visual error when continuing a run from Prize Pool
  • Fixed Walnut scoring multiple times when shattering
  • Removed sinks from the scoreboard tally
  • Lowered the pitch of Giga Doba's sound effects

Drop Pockets 0.77.17

  • Continuing a run is now possible from the shop, shark selection, and prize pool menus
  • Added an option for quick scoring
  • Added an additional visual indicator when dropping tokens during prize pool
  • Added a medal next to the name of beaten felts (a new victory may be needed for this to appear)


  • Fixed an issue where Rabbit Hole pockets sometimes scored less than they should
  • Fixed an issue where April appeared as a shark option too often
  • Fixed a softlock when using your last sink without scoring
  • Fixed info buttons not properly showing stacks

Drop Pockets 0.77.16

  • Fixed info buttons not lighting up when racking or viewing stash if a stinky ball is highlighted
  • Fixed stackable effects displaying incorrectly when racking or viewing stash
  • Fixed the cue ball shooting toward mouse position when locking aim using controller
  • Fixed a softlock when running out of sinks after scoring only an 8 ball
  • Fixed Writhing Maw pocket's description in the unlocks menu
  • Fixed a visual error when selling a a cue that is currently equipped
  • Fixed a softlock when gaining a sink from spiral pocket after running out of sinks
  • Fixed the endless mode music continuing to play when exiting to the main menu
  • Mind Goblin no longer shuffles the cue ball