- Drop Pockets
- News
Drop Pockets 0.77.20
- [p]Pocket viewer now shows current pocket modifications visually[/p]
- [p]Added text and visual clarification to pocket viewer when purchasing pocket items[/p]
- [p]Chalk prices in the shop are now $1 per use, higher use counts are more rare[/p]
- [p]Chalks now compile uses instead of creating separate objects in the inventory[/p]
- [p]Added a default chalk with infinite uses[/p]
- [p]Added a restart button to the pause menu[/p]
- [p]Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase[/p]
- [p]Added 3 new chalks[/p]
- [p]+10 points per shark defeated (Unlocked by default)[/p]
- [p]+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)[/p]
- [p]+25 points per 8 ball in the rack (Unlocked by defeating April)[/p]
[p][/p]
- [p]Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked[/p]
- [p]Fixed Bullet Chamber pocket[/p]
- [p]Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens[/p]
- [p]Fixed Prize Ball giving prize pool tokens beyond the maximum[/p]
- [p]Fixed Penrose rack not activating The Cool S cue[/p]
- [p]Fixed The Cool S cue not activating Tesseract chalk[/p]
- [p]Fixed Tesseract chalk not activating Penrose rack[/p]
- [p]Fixed a softlock when dropping prize pool tokens only into inactive slots[/p]
- [p]Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run[/p]
- [p]Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts[/p]
- [p]Changed inverted tooltips to better clarify their effect[/p]
Drop Pockets 0.77.19
- Further optimized shader compilation that can cause the game to crash on boot
- Fixed prize pool prize count not resetting
- Fixed double hit sound effects playing when hitting some balls
- Fixed saved chalks not loading when continuing a run
- Changed descriptions of Mouth and Legally Distinct Giant Sand Worm pockets to better convey their effects
Drop Pockets 0.77.18
- Changed stalling to reduce combo instead of reset it
- Adjusted the instant strain of shader compilation that can cause the game to crash on boot
- Fixed the prize pool purchase token being clickable when skipping prize pool
- Fixed the leftmost slot of prize pool displaying an active slot when inactive
- Fixed beaten felt medals only showing up on the Classic felt option
- Fixed "Technically it's called "baize"" achievement
- Fixed a felt visual error when continuing a run from Prize Pool
- Fixed Walnut scoring multiple times when shattering
- Removed sinks from the scoreboard tally
- Lowered the pitch of Giga Doba's sound effects
Drop Pockets 0.77.17
- Continuing a run is now possible from the shop, shark selection, and prize pool menus
- Added an option for quick scoring
- Added an additional visual indicator when dropping tokens during prize pool
- Added a medal next to the name of beaten felts (a new victory may be needed for this to appear)
- Fixed an issue where Rabbit Hole pockets sometimes scored less than they should
- Fixed an issue where April appeared as a shark option too often
- Fixed a softlock when using your last sink without scoring
- Fixed info buttons not properly showing stacks
Drop Pockets 0.77.16
- Fixed info buttons not lighting up when racking or viewing stash if a stinky ball is highlighted
- Fixed stackable effects displaying incorrectly when racking or viewing stash
- Fixed the cue ball shooting toward mouse position when locking aim using controller
- Fixed a softlock when running out of sinks after scoring only an 8 ball
- Fixed Writhing Maw pocket's description in the unlocks menu
- Fixed a visual error when selling a a cue that is currently equipped
- Fixed a softlock when gaining a sink from spiral pocket after running out of sinks
- Fixed the endless mode music continuing to play when exiting to the main menu
- Mind Goblin no longer shuffles the cue ball