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DEMO Update: Depot Feature Now Available, New Stimulant Item Added

[h2]New[/h2]
  • [p]Added a Mailroom Depot feature.[/p]
  • [p]Added a Stimulant item: usable during combat, temporarily grants an adrenaline effect.[/p]
  • [p]Added a new mechanic where combat status affects the rate at which physiological needs decrease.[/p][p][/p]
[hr][/hr][h2]
Adjustments[/h2]
  • [p]Adjusted the Satiety depletion rate.[/p]
  • [p]Adjusted the distribution of room types across floors.[/p]
  • [p]Adjusted the purchase price of starting items to be three times the original price.[/p]
  • [p]Adjusted the weight and value of all items.[/p]
  • [p]Adjusted the trigger chance of additional attacks for certain weapons.[/p]
  • [p]Adjusted the attribute values of the BOSS “Chimera.”[/p][p][/p]
[hr][/hr][h2]
Fixes[/h2]
  • [p]Fixed an issue where obtaining certain items could cause save files to fail to load.[/p]
  • [p]Fixed incorrect room information display for the Elevator and Core Lab.[/p]
  • [p]Fixed an issue where the Lock effect of Speed Skill Branch 3 did not trigger properly.[/p]
  • [p]Fixed an issue where the BOSS “Chimera” name displayed incorrectly.[/p]
  • [p]Fixed an issue where the character UI did not update properly after exiting combat if equipment was removed or broken during battle.[/p]
  • [p]Fixed incorrect duration values for certain buff / debuff effects.[/p]
  • [p]Fixed an issue where fading buff / debuff effects would disappear after reloading a save.[/p]
  • [p]Fixed a rare issue where attacking enemies other than the “Corroder” could incorrectly cause reflected damage.[/p]