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DEMO Update: Class Balance, Item Adjustments, and Various Improvements

[h2]New[/h2]
  • [p]Added notifications above the character status panel when a character’s attributes level up or when their current HP changes.[/p]
  • [p]Added a notification when the party reaches its carry weight limit.[/p]
  • [p]Added multi-language support to the keycard scanning interface.[/p]
  • [p]The Might effect now also increases health regeneration.[/p]
  • [p]Enemy skills with the Ignore Shield property now display an indicator on the corner of the skill icon.[/p][p][/p]
[hr][/hr][p][/p][h2]Adjustments[/h2]
  • [p]Adjusted growth stats for all classes.[/p]
  • [p]Rebalanced the Sonic Gun, including its effects, price, weight, and description, to make it more threatening.[/p]
  • [p]Adjusted the effects, price, and descriptions of the Stun Baton and Taser.[/p]
  • [p]Reworked the mechanics of the Burning debuff.
    [/p]
[hr][/hr][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where enemy skill cooldowns did not properly sync with battle speed acceleration.[/p]
  • [p]Fixed an issue where some sound effects ignored volume settings.[/p]
  • [p]Fixed an issue where the tutorial descriptions for Training and Enemy Form were reversed.[/p]
  • [p]Fixed an issue where using items to attack the Corroder would incorrectly trigger backlash damage.[/p]
  • [p]Fixed an issue where the item information window would remain open after leaving combat.[/p]
  • [p]Significantly reduce the chance of not obtaining any cards on each floor.[/p]