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Dying Light: The Beast Gets Pushed to September for Extra Polish


As Dying Light: The Beast approaches its release, the developers at Techland have decided to delay the game by four weeks for “polishing.”





Although Techland understands that the excitement is palpable regarding their upcoming release, Dying Light: The Beast, they’ve made the difficult decision to delay The Beast by four weeks, moving the next title’s release out of the hotter Summer months and into September. The developer decided to delay The Beast to “allow for extra polishing,” and it will now be hitting shelves on September 19, instead of the original August 21 release date.








Techland posted an update to its blog, explaining its reasoning behind the delay. The blog post reads, “It has always been our goal to make Dying Light: The Beast the best Dying Light game we’ve ever released. To honour this promise, we’ve made the decision to move the release date to September 19, 2025, to allow for extra polishing work.” Techland says... Read more

Behind the Scenes: Preview Events

[p][/p][p]Together with our team, Bober the Beaver traveled to Warsaw, Shanghai, and Los Angeles to present Dying Light: The Beast during our preview events! How did it go? See for yourself in our recap video!

Big thanks to our partners IntelGaming, Alienware, and Nvidia for helping us organize the events.
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https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/[/p]

Dying Light: The Beast Hands-On Preview — Refining The Dying Light Formul


Last week, among a group of gaming news outlets including CGMagazine, I was invited by Polish developer Techland to play a four-hour preview build of Dying Light: The Beast during a hands-on session in sunny downtown Los Angeles, Calif.





While the clear skies and warm weather were completely at odds with the dark, violent and macabre visuals and gameplay we’ve come to expect from the Dying Light franchise for more than a decade, Dying Light: The Beast is shaping up to be not only the most visually impressive instalment in the series yet, but also one of the best-looking and best-playing first-person survival horror games on the market, rubbing shoulders with titles like Resident Evil Village and Dead Island 2.





“This is a beautiful tourist region called Castor Woods,” franchise director Tymon Smektała explained during his brief introduction of the game’s story and its new, idyllic wilderness setting. “Because of how breathtakingly nice it is, how many beautiful vistas you will... Read more

Visit Castor Woods with Bober the Beaver

[p][/p][p]Meet Bober the Beaver, your guide for Castor Woods and local beaver!
Join him as he details what you can experience in our beautiful valley! From scenic trails to secluded hideaways, Bober will show you just some of what we have to offer.[/p][p]This isn't your typical summer escape... get ready for the vacation of a lifetime! [/p][previewyoutube][/previewyoutube][h3]
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Dying Light The Beast is all about realistic, choice-driven survival

With Dying Light The Beast, developer Techland is looking to the series' past. When night falls on Harran and the infected grow more aggressive, the original Dying Light morphs into a tense survival horror experience that demands you evade the undead on rooftops and slice them to bits. This is what Techland wants to deliver with The Beast, while also bringing back wise-cracking, fan-favorite protagonist Kyle Crane. But in a recent interview with PCGamesN, Dying Light franchise director Tymon Smektała tells us the team isn't just trying to replicate past successes, as The Beast also aims to push the series forward, chiefly by giving you more ways to survive its countless horrors.


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