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Dying Light The Beast feels refreshing without losing the series' identity

Slick parkour, brutal melee combat, and plenty of zombies to pulverize - at first glance, Dying Light The Beast looks like just what the undead doctor ordered: more Dying Light. The thirst for the zombie-slaying open-world series has been immense over the past decade, and its third mainline entry is almost upon us. Once planned as DLC for Dying Light 2, starring the first game's beloved protagonist, Kyle Crane, The Beast has mutated into something much more ambitious. Ahead of its launch in a couple of months, I got to play a roughly 40-minute slice of The Beast at Summer Game Fest, and while it doesn't stray massively far from Techland's winning formula, some new additions and shakeups make for a more isolated, focused, and survival-oriented experience.


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Dying Light The Beast release date, gameplay, and news

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Dying Light: The Beast Preview—Parkour, Mutants, and a New Kind of Horror


The Dying Light franchise has long delivered one of the most compelling first-person zombie survival experiences in gaming, and with Dying Light: The Beast, Techland is raising the stakes once again. After sitting down with a full hour-long demo, I couldn’t help but feel excited by everything the new entry brings to the table.





From its fresh setting and terrifying new villain to grotesque mutations hungry for flesh, The Beast expands on the formula in all the right ways. Even better, the return of the series’ original protagonist adds an emotional punch that longtime fans will appreciate. Having played it, I can confidently say Dying Light: The Beast is shaping up to be one of the summer’s most anticipated releases—and I can’t wait for its arrival this August.








In Dying Light: The Beast, players are transported to Castor Woods, a new setting that trades the dense urban sprawl of past games for a more picturesque European tourist town, now scarred by infection. While... Read more

Dying Light The Beast puts the focus back on the zombies, promises punishment

It feels like there's a checklist that every videogame has to adhere to these days. Does it have a solid, emotion-driven narrative? Is the world seemingly endless? Is it 50 hours long? Videogames just keep getting bigger, but I consistently find that they lose their sparkle as a result. Dying Light 2 was, in some ways, one of those games - the zombies didn't feel like the focus until the introduction of Tower Raid. Dying Light: The Beast, however, promises to go back to the series' survival horror roots, with franchise director Tymon Smektała telling PCGamesN that it's trading out human politics and factional conflict for good ol' fashioned zombie slaying.


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Dying Light The Beast release date, gameplay, and news

The Dying Light The Beast launch date is confirmed, and there's not long to wait

Dying Light The Beast dev is changing one core mechanic based on player feedback

Dying Light: The Beast director explains how the team caved to popular demand, 'Let's give the players the guns if they want'




One of the most defining elements of Dying Light 2 was its lack of guns. In a post-apocalyptic world where manufacturing had all but ground to a halt, it just made sense that humanity had to make do with what they could actually get, and what's easier to make a spikey stick or an AK-47? But it seems like Techland is going back on this bold decision...
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