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Seconds Till Destruction News

Update 1.1

[p]Hello![/p][p]Thank you so much to everyone who has played the game so far! It's really cool seeing people outside of my usual friend group enjoy it. I also want to give an extra special thanks to those of you who have purchased the Supporter Pack, it means a lot to us![/p][p]I've gotten some pretty valuable feedback (and a lot of bug reports) yesterday, so hopefully this patch will address all of it.[/p][p]If you've got any feedback of your own, feel free to leave a review or let us know on the forums![/p][p][/p][p]Size: 41.4 MB[/p][h3]Balancing[/h3][p]Dashing[/p]
  • [p]Increased invulnerability duration to 0.3s (from 0.2s).[/p]
  • [p]Increased size of the blue outline while dashing.[/p]
[p]Prior to this patch, the invulnerability duration was less than the duration of the dash. I wanted to prevent people from abusing the invulnerability, but this only made dashing to avoid damage feel bad. Now you'll be protected for the entire dash.[/p][p]Additionally, I also increased the size of the blue outline around the player to make it more obvious when you can't take damage. In the future, I'd like to add even more visual feedback for dash invulnerability, but I hope this is okay for now.[/p][p][/p][p]Anti-Materiel Rifle[/p]
  • [p]Can now penetrate walls. Projectiles only explode if they hit an enemy.[/p]
  • [p]Reduced projectile velocity to 2000 (from 3500).[/p]
[p]The Anti-Materiel Rifle was supposed to feel different from the Sniper Rifle, so it didn't penetrate walls. But it looks like a sniper, so people naturally expected it to do that.[/p][p]It's been retooled to be a sidegrade to the Sniper Rifle now. In exchange for explosive rounds and a faster rate of fire, it has slower bullets that make it harder to use against distant targets.[/p][p][/p][p]Molotov[/p]
  • [p] Increased projectile velocity to 1400 (from 1200).[/p]
  • [p] Increased time before shattering to 0.6s (from 0.5s).[/p]
  • [p] Increased maximum size of the fire and made it expand faster.[/p]
  • [p] Increased lifetime of the fire to ~1.4s (from (~0.86s).[/p]
  • [p] Decreased rate of fire to ~171 RPM (from 200 RPM).[/p]
[p]I got plenty of feedback from NadzW regarding the Molotovs. To put it lightly, they didn't like them. Neither did I![/p][p]To put it simply, these changes let you throw Molotovs further with bigger flames that burn for longer. But just so you don't channel your inner Vivi and scorch things too much, you can't toss them as often as before.[/p][p] [/p][p]Railgun[/p]
  • [p]Increased projectile velocity to 3500 (from 2000).[/p]
[p]After realizing that the Anti-Materiel Rifle had the fastest bullet velocity in the game while the Railgun didn't, I had to fix it.[/p][p]Now the Railgun will almost instantly obliterate whatever you're pointing it at, as well as anything around and behind it. As it should be.[/p][p][/p][h3]Tweaks[/h3]
  • [p]Updated the localization files.[/p]
  • [p]Updated the credits to fix some names and add the other members of The Eagle Studios.[/p]
  • [p]Slightly adjusted the position of the tooltip on the Game Over screen.[/p][p][/p]
[h3]Fixes[/h3]
  • [p]Fixed broken controller and keyboard navigation on the Mutators menu if you didn't have all of the mutators unlocked. (Apologies for not catching this before launch.)[/p]
  • [p]Fixed lights spawning in the wrong position in the Lights Out mutator.[/p]
  • [p]Fixed enemies sometimes spinning in the "Crosshair" room. The spinning man will be missed.[/p]
  • [p]Fixed being able to save high scores with the Training Mode mutator. (This didn't grant XP, but it did affect the Database stats.)[/p]
  • [p]Fixed active Mutators not being disabled after deleting your save data.[/p]
  • [p]Fixed Mutators not being disabled if you turned them off right before playing Mutator Roulette.[/p]
  • [p]Fixed certain strings not being translated if you changed languages after booting the game.[/p]
[p][/p][p]Shoutouts to the M.U.G. Team![/p][p]Zdann[/p]

Seconds Till Destruction is out now!

Seconds Till Destruction is out now!
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Our first game is finally released! We're running a small launch discount for 7 days if you want to pick up the game now![/p][p][/p][p]For anyone who wants to help out the development team even further, we've put together an optional Supporter Pack with some behind-the-scenes content, a playable prototype build, and some desktop wallpapers![/p][p]Note: The Supporter Pack gives you no in-game advantages whatsoever![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you to everyone who helped make this game a reality, including you![/p]

Seconds Till Destruction is releasing on July 14th!

[p]It's been a while, but we finally have a release date (as you might've seen from the title)![/p][p][/p][p]That's right, Seconds Till Destruction is releasing on July 14th! We just posted a brand new trailer to celebrate:[/p][p][dynamiclink][/dynamiclink][/p][p]We've also spruced up the store page with new screenshots, fancy gifs, and descriptions that are hopefully funnier than the last ones we wrote.[/p][p][/p][p]If you like what you see, we'd appreciate it if you wishlisted and followed the game! It helps us out a lot![/p]

Demo Update #1.1

Merhaba, hello, and thank you to everyone who's played the demo and left feedback so far!

Today's demo update introduces a full Turkish translation courtesy of community member dubtoshi!
I've also fixed a few minor issues and made some balancing tweaks to the melee enemies.
Let me know what you think about the changes on the forums!

Also, did you know that Seconds Till Destruction is participating in this year's DevGAMM Awards?
If you enjoyed the demo, I'd appreciate if you could vote for the game!
Just click here, and look for "Seconds Till Destruction by The Eagle Studios":



Thank you for your support!

Update Size: 2.6mb

Tweaks and Additions
  • Updated the localization files.
  • Added a Turkish translation courtesy of dubtoshi.
  • Reduced the range of melee enemies, and reduced the range that they start attacking by 50%.
    • Their previous range was deceptively long; now melee enemies have to be almost touching you to get a hit in. Hopefully this feels more fair!
  • Adjusted the Credits to better distinguish developer names from their respective categories.
Fixes
  • Fixed some bad enemy spawns in two of the room layouts. (You will be missed, spinning man.)
  • Fixed the way the Database scales with wide window sizes; it should now stay centered.
  • Fixed buttons in the Weapons section of the Database being hard to click.

Play the demo now!

The demo for Seconds Till Destruction is out now for Steam Next Fest! Play it now!

https://store.steampowered.com/app/3245590/Seconds_Till_Destruction_Demo/

Liked the demo? Leave a review, and make sure to follow and wishlist the full game!