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Seconds Till Destruction News

Update 1.21

[p]Hello![/p][p][/p][p]Small update this time. The game should be fully translated in all languages once more, and I also fixed an issue with the window size if you're not playing in fullscreen.[/p][p][/p][p]Size: 4.1 MB[/p][p][/p][h3]Additions[/h3]
  • [p]Updated the localization files.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the window size not being saved between sessions.[/p]
[p][/p][p]Thanks for playing![/p][p]Zdann[/p]

Update 1.2 - French Localization, Mutator Roulette HUD tweaks, and more!

[p]Bonjour! [/p][p][/p][p]Another update for you this week, addressing some more feedback I've gotten and adding a few things. Here are the main highlights.[/p][p][/p][p]First off, Seconds Till Destruction is now translated into French, courtesy of Penelope "J.Mad" Wintringer! Now more people will be able to experience the joys of blowing up in 6 seconds.[/p][p](Note: One of the new features hasn't been fully translated yet, since I added it on short notice and didn't want to delay the patch for it. It should be translated soon!)[/p][p][/p][p]It's Seconds Till Destruction! But in French![/p][p][/p][p]Next up, I've done some tweaks to the Mutator Roulette HUD elements. [/p][p]The description that pops up in-between rooms now appears slightly faster and stays on screen slightly longer, which will hopefully give you a bit more time to read the description.[/p][p]Of course, I know reading a wall of text in a fast-paced game isn't ideal, so I also added a HUD element showing the currently active mutator. Most of the names should be self-explanatory.[/p][p][/p][p]The Big Bullets mutator makes bullets bigger, I think.[/p][p][/p][p]Finally, I've added a brand new Accessibility option called "Hold To Fire". Instead of having to repeatedly press the fire button for semi-auto weapons, you can just hold the button down. If you find it difficult to button mash or don't want to torture your mouse, give it a shot![/p][p][/p][p][/p][p]You can find it at the bottom of the Accessibility Options![/p][p][/p][p]On to the rest of the patch notes![/p][p][/p][p]Size: 4.8 MB[/p][p][/p][h3]Balancing & Tweaks[/h3][p][/p][p]Sawblade Launcher[/p]
  • [p]Increased projectile lifetime to 3s (from 2.5s).[/p]
[p]This should make the Sawblade Launcher more reliable in open rooms with less opportunities for the projectiles to ricochet. As for smaller rooms, have fun.[/p][p][/p][p]Crossbow[/p]
  • [p]Slightly reduced projectile length. [/p]
[p]This is technically a nerf, but this was mostly intended to prevent weird edge cases with collision. The previous length made it possible to graze enemies at weird angles, and it also prevented it from working properly with the Ricochet Rounds mutator.[/p][p][/p][p]Dash Slow-Mo (Mutator)[/p]
  • [p]Increased default Slow-mo Time to 0.4s (from 0.25s)[/p]
[p]Mutator Roulette uses the default values for mutators with adjustable options, so this will make it more noticeable. The previous duration was too short to do much with it. [/p][p] [/p][p]Ricochet Rounds (Mutator)[/p]
  • [p]Increased Additional Ricochets cap to 10 (from 5). [/p]
[p]More ricochets are fun. I waive any responsibility if you blow up your computer with this. [/p][p][/p][h3]Additions[/h3]
  • [p]Updated the localization files.[/p]
  • [p]Added a French localization courtesy of Penelope "J.Mad" Wintringer.[/p]
  • [p]Added a new HUD element to Mutator Roulette that shows the currently active mutator.[/p]
  • [p]The mutator description in Mutator Roulette now stays on screen slightly longer and appears slightly sooner.[/p]
  • [p]Added the "Hold To Fire" accessibility option. It allows you to hold the fire button to shoot semi-auto weapons.[/p]
  • [p]You can now rotate your character during the "warp-in" animation. This also fixes an annoying bug when trying to shoot at the start of a floor.[/p][p][/p]
[h3]Fixes[/h3]
  • [p]Fixed the "2valves" and "pillars" rooms not being symmetrical. (Literally unplayable.)[/p]
  • [p]Fixed the "wing", "diamond", and "rocketship" rooms having bad enemy spawns, causing enemies to get stuck spinning in place. (If you spot any more spinning guys, please report them. They must be stopped.)[/p]
  • [p]Fixed the Mutator Roulette HUD animation still playing while paused.[/p]
  • [p]Fixed the "Game Over" screen not staying centered at really weird vertical resolutions.[/p]
  • [p]Fixed the "Game Over" background not fully covering the screen.[/p]
[p][/p][p]As always, thank you for playing the game![/p][p]Zdann[/p]

Update 1.1

[p]Hello![/p][p]Thank you so much to everyone who has played the game so far! It's really cool seeing people outside of my usual friend group enjoy it. I also want to give an extra special thanks to those of you who have purchased the Supporter Pack, it means a lot to us![/p][p]I've gotten some pretty valuable feedback (and a lot of bug reports) yesterday, so hopefully this patch will address all of it.[/p][p]If you've got any feedback of your own, feel free to leave a review or let us know on the forums![/p][p][/p][p]Size: 41.4 MB[/p][p][/p][h3]Balancing[/h3][p]Dashing[/p]
  • [p]Increased invulnerability duration to 0.3s (from 0.2s).[/p]
  • [p]Increased size of the blue outline while dashing.[/p]
[p]Prior to this patch, the invulnerability duration was less than the duration of the dash. I wanted to prevent people from abusing the invulnerability, but this only made dashing to avoid damage feel bad. Now you'll be protected for the entire dash.[/p][p]Additionally, I also increased the size of the blue outline around the player to make it more obvious when you can't take damage. In the future, I'd like to add even more visual feedback for dash invulnerability, but I hope this is okay for now.[/p][p][/p][p]Anti-Materiel Rifle[/p]
  • [p]Can now penetrate walls. Projectiles only explode if they hit an enemy.[/p]
  • [p]Reduced projectile velocity to 2000 (from 3500).[/p]
[p]The Anti-Materiel Rifle was supposed to feel different from the Sniper Rifle, so it didn't penetrate walls. But it looks like a sniper, so people naturally expected it to do that.[/p][p]It's been retooled to be a sidegrade to the Sniper Rifle now. In exchange for explosive rounds and a faster rate of fire, it has slower bullets that make it harder to use against distant targets.[/p][p][/p][p]Molotov[/p]
  • [p] Increased projectile velocity to 1400 (from 1200).[/p]
  • [p] Increased time before shattering to 0.6s (from 0.5s).[/p]
  • [p] Increased maximum size of the fire and made it expand faster.[/p]
  • [p] Increased lifetime of the fire to ~1.4s (from (~0.86s).[/p]
  • [p] Decreased rate of fire to ~171 RPM (from 200 RPM).[/p]
[p]I got plenty of feedback from NadzW regarding the Molotovs. To put it lightly, they didn't like them. Neither did I![/p][p]To put it simply, these changes let you throw Molotovs further with bigger flames that burn for longer. But just so you don't channel your inner Vivi and scorch things too much, you can't toss them as often as before.[/p][p] [/p][p]Railgun[/p]
  • [p]Increased projectile velocity to 3500 (from 2000).[/p]
[p]After realizing that the Anti-Materiel Rifle had the fastest bullet velocity in the game while the Railgun didn't, I had to fix it.[/p][p]Now the Railgun will almost instantly obliterate whatever you're pointing it at, as well as anything around and behind it. As it should be.[/p][p][/p][h3]Tweaks[/h3]
  • [p]Updated the localization files.[/p]
  • [p]Updated the credits to fix some names and add the other members of The Eagle Studios.[/p]
  • [p]Slightly adjusted the position of the tooltip on the Game Over screen.[/p][p][/p]
[h3]Fixes[/h3]
  • [p]Fixed broken controller and keyboard navigation on the Mutators menu if you didn't have all of the mutators unlocked. (Apologies for not catching this before launch.)[/p]
  • [p]Fixed Mutator Roulette not hiding the "Active Mutators" text.[/p]
  • [p]Fixed lights spawning in the wrong position in the Lights Out mutator.[/p]
  • [p]Fixed enemies sometimes spinning in the "Crosshair" room. The spinning man will be missed.[/p]
  • [p]Fixed being able to save high scores with the Training Mode mutator. (This didn't grant XP, but it did affect the Database stats.)[/p]
  • [p]Fixed active Mutators not being disabled after deleting your save data.[/p]
  • [p]Fixed Mutators not being disabled if you turned them off right before playing Mutator Roulette.[/p]
  • [p]Fixed certain strings not being translated if you changed languages after booting the game.[/p]
[p][/p][p]Shoutouts to the M.U.G. Team![/p][p]Zdann[/p]

Seconds Till Destruction is out now!

Seconds Till Destruction is out now!
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Our first game is finally released! We're running a small launch discount for 7 days if you want to pick up the game now![/p][p][/p][p]For anyone who wants to help out the development team even further, we've put together an optional Supporter Pack with some behind-the-scenes content, a playable prototype build, and some desktop wallpapers![/p][p]Note: The Supporter Pack gives you no in-game advantages whatsoever![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you to everyone who helped make this game a reality, including you![/p]

Seconds Till Destruction is releasing on July 14th!

[p]It's been a while, but we finally have a release date (as you might've seen from the title)![/p][p][/p][p]That's right, Seconds Till Destruction is releasing on July 14th! We just posted a brand new trailer to celebrate:[/p][p][dynamiclink][/dynamiclink][/p][p]We've also spruced up the store page with new screenshots, fancy gifs, and descriptions that are hopefully funnier than the last ones we wrote.[/p][p][/p][p]If you like what you see, we'd appreciate it if you wishlisted and followed the game! It helps us out a lot![/p]