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Master of Devlogs #1: Mercenary Movement and Action Points

Greetings to all of our Master of Piece fans!

Since the release of our demo, we have continuously improved the game based on valuable feedback from many players.

As part of these improvements, we’d like to introduce two new core systems: Mercenary Movement and Action Points.

[h2]Mercenary Movement[/h2]

Players can now freely change the tile position of deployed mercenaries.



In the previous battle system, once a mercenary was deployed, players could not change its position. The unit would simply advance forward and attack the enemy right at the front.

We have received a lot of feedback from players saying, “There's not much to do during the battles,” or “It would be nice to have more strategic influence over battles.”

To make combat more dynamic, we’ve introduced a new system that allows players to reposition the ones that are already deployed.

With this change, players can now move mercenaries to target enemy flags, or reposition them to engage with enemies they are more effective against, resulting in a more flexible and strategic battle experience.


However, mercenaries cannot be repositioned at any time without cost.
To reposition a mercenary, you’ll need to use Action Points, which we’ll explain below.

[h2]Action Points[/h2]

Deploying or repositioning mercenaries now requires Action Points.



At the start of a battle, players receive 3 Action Points. After that, 2 points will be given to the player at the start of each round.

Unused points will remain between rounds, and players can store up to 4 Action Points.



Deploying a new mercenary costs 2 Action Points, while repositioning an already deployed unit costs 1 Action Point.

This system gives players multiple strategic options—whether to deploy one mercenary and move another, or deploy two mercenaries, or simply move several at once, depending on the situation and remaining action points.


Below are some examples of how these two systems work together during actual gameplay.


Two enemy units are about to attack the player’s flag, but by deploying and repositioning existing units, the player completely blocks the threat.


Deploying two mercenaries in one round creates a powerful synergy effect.

[h2]What’s Next[/h2]

These two new systems expand the existing battle mechanics by introducing new layers of strategy—players must now read the situation of the battlefield and manage their Action Points wisely.

We hope this update will satisfy both players who enjoy fast, intuitive combat and those who prefer deeper strategic gameplay.

Going forward, we will continue refining the system while preserving the unique charm of Master of Piece to create a game experience that satisfies even more players.

Stay tuned for more updates, and connect with us in our Discord and social media below!