Master of Piece Devlog #3: Dragon Cult Commander and His Minions

Greetings. This is I M GAME.
A new menace rises within Master of Piece.
Upon the sunlit hills, the Dragon Cult Commander marches forth with blasphemous chants, rallying his knightly order for war.
In this dev diary, we unveil his identity and his nature in battle.
[h2]A Boss Who Commands an Army[/h2]

Gripped by twisted longing, the Dragon Cult Commander is a cold and calculating general who cares little for the lives of his own men.
Through methodical troop deployment and devastating strikes, he fights to secure the survival of his cult—and to fulfill the truths of the dragon faith.
He is a Boss who grows stronger the more he is wounded, passing that strength down to his subordinates.
Should a Mercenary dare deliver the final blow, they will be met with a punishing counterattack, one fierce enough to tip the tide of battle in an instant.
His appearance evokes the commanding presence of a true war leader.
Encased in full plate armor, wielding a greatsword, and crowned with a horned great helm—he is no mere knight, but something far more dire.
[h2]Minions Loyal to Their Commander[/h2]

The Commander’s minions obey without hesitation.
They fight as one, weaving powerful synergies that drive the expedition ever closer to ruin.
[h2]Conclusion[/h2]
To stand against the new threat of the upcoming Dragon Cult Commander, players will need even more refined strategies.
We will continue to refine the systems of Master of Piece while preserving the game’s unique identity.
Please share your thoughts through Discord or the Steam discussion page.
Thank you.